Episode 3 - Wild Planet!

Avery: Welcome to Episode 3 of Beyond the Furthest Stars!

(Intro Music Starts and then fades out)

Avery: Our camera pans to a distant planet on the edge of the galaxy. It's a planet covered in storms and sand. We zoom in on a solid black tower That's rising out of the desert on this planet and the camera pans up the length of the tower to the top and through an open window and into a chamber. And there are 12 beings sitting around this table. And one of them says,

Rhea: “What news do we have of the Eos, Crius?”

Avery: and Crius responds

Crius: “nothing good, Rhea. It seems the independent systems moved faster than anticipated and entire Armada ambushed them outside the Ptochea system.”

Avery: and Rhea responds

Rhea: “Were there any survivors?”

Avery: And Crius says

Crius: “Only two and they're on their way here.”

Rhea: Excellent.

Avery: Rhea says

Rhea: “We’ll interrogate them when they arrive. Where is the AI?”

Avery: Crius says,

Crius: “Well, I assume it was destroyed with the ship.”

Avery: And Rhea says,

Rhea: “no, it wasn't. If it had been the backup would've reloaded and it hasn't. So where is the AI?”

Avery: And Crius says,

Crius: “I'm not sure, but perhaps the survivors will know when they return.”

Avery: And the camera flashes back to the, this little vessel with a failed hyperdrive in this star system. It's been about six hours since you picked up the SOS signal Hermes has just finished a diagnostic of what exactly went wrong. With the hyperdrive, apparently the power regulators have gone out and yeah.

Avery: What have y'all been doing to fill this time?

Bee/Polaris: Well, first of all, I'd just like to say a cosmic oops for taking that A.I. I didn't realize it would get us this much hot water

Avery: Oh, you're fine!

Zach/Zahn: Oops. Well, Zahn has been diligently trying to get the compensators working.

Avery: Oh, the power regulators.

Zach/Zahn: That's it. Power Regulators working.

Avery: Okay.

Bee/Polaris: Polaris would probably try and go back there to help with that.

Avery: Sure. So, let's have Zahn roll, an intelligence, fix check and Polaris, you can roll to help.

Bee/Polaris: Okay. Should I roll the same thing? Intelligence fix.?

Avery: Yes.

Bee/Polaris: Okay.

Zach/Zahn: That'd be a 9

Avery: Mm-hmm

Bee/Polaris: I got, uh sorry, I'm trying to do math.

Zach/Zahn: Mental math is hard.

Bee/Polaris: Math is so hard, dude. 12

Avery: 12. Okay. Yeah. Zahn you're pretty good with machines, but melted power. Regulators are a little bit beyond your skills. you crack open the, the casings for one of these regulators and you see that it's just turned to goo in this little drive.

Zach/Zahn: You hear a very long stream of vile curses in many different alien languages.

Bee/Polaris: a question mark just pops up on Polaris's Visor.

Zach/Zahn: “The power regulators turned to goo” and I say, I say as I like, and like brushing my hands off, wiping my, or wiping my hands off on my, on my, uh, jumpsuit.

Bee/Polaris: Polaris pulls out a handkerchief from their pocket and offers it to you.

Zach/Zahn: Visible confusion is on Zahn's face as he shakes his head not wanting it. That's that's that's not gonna do me any good

Avery: That’s what the Jumpsuits for!

Chris/Ollie: Yeah, he just wipes his his hands on his jumpsuit and looks at, at the handkerchief

Bee/Polaris: Polaris slowly puts it back in his pocket.

Chris/Ollie: What Ollie's been doing is, uh, fixing himself, uh, familiarizing himself with the ship's, uh, systems and working with Hermes in order to like integrate Hermes into the, the ship systems.

Avery: Oh, interesting! Okay.

Chris/Ollie: I'm assuming we got a bunch of spare parts on the ship because I need spare parts to fix myself.

Bee/Polaris: Oh, I have some spare parts on me!

Chris/Ollie: Yeah, I think I have some too!

Zach/Zahn: I do as well.

Avery: Yeah, you probably dig around in the cargo, hold a little bit and you find some, some extra circuit boards and, and such to, uh, to repair yourself with that's fine. Were you at low health?

Chris/Ollie: Oh no, I was just, uh, you know, four points of damage. So

Avery: Oh yeah, you did. I forgot about that.

Chris/Ollie: I, I can't remember. Oh yeah. I got hit by the AOE attack in the hallway.

Avery: Yeah. When the, the electricity, uh, short circuited that's right, you're fine. It'll be okay.

Chris/Ollie: Good as new, right as rain.

Avery: You were saying you were gonna help Hermes's integrate into the.

Chris/Ollie: Yeah. If like, you know, just working alongside him to see if there's there's anything he needs to be, uh, you know, secure and have full access and control of the ship.

Avery: Okay. Yeah. There’s, nothing that’s necessary for that. The ship is meant to have an AI in it, so it just takes a little bit of time to integrate and it's there. So, Hermes is right as rain. Go ahead though. And roll a, um, go ahead and roll a notice check. We'll go. Let's see. because you're look, cause you're, you're poking around for parts to repair yourself, so we'll go dexterity

Chris/Ollie: Uh, 11.

Avery: 11. Okay. Yeah, that's good. As you're kind of looking, looking through a bunch of crates, you end up finding another robot chassis. It's nothing special. It's just a, uh, it's a janitor bot type of, uh, robot, but it's powered down. Doesn't look like it's been used, but it might make for a good backup body, later on if this one bites the dust.

Chris/Ollie: Excellent, uh, you know, better than the, uh, like this, the base level, uh, like microwave intelligent microwave that they've got in this universe right on. Uh that's excellent. And so other than that, he is just gonna be, uh, exploring the ships systems himself.

Avery: Anyone else doing anything during these six hours taking a nap? Plugging in a blender?

Caden/Bruce: Bruce is, um, not plugging in his blender. No. Um, he's trying to take inventory of if there is any food around or what could be used as food as any usual chef would do. He's thinking with his stomach.

Avery: Excellent. Yeah, you head… you head downstairs into the cargo hold and you see Ollie down there Kind of just poking around boxes and like. Shoving new components like into his body and like ripping old components out. Um, and, uh, go ahead and, and roll a, um, either intelligence or dexterity notice check.

Caden/Bruce: That's a six right in the middle.

Avery: Yeah. You find about three days’ worth of food supplies in these crates, but some of these crates are like bolted shut and kind of hard to like really crack open without like special kind of tools or something. So, it's hard to tell if there might be more food in, in there or not, but the crates you are able to open, you find about three days’ worth of food based on the four humanoid people that need to.

Caden/Bruce: Bruce will take a variety of some of the food that he found and bring it back up to the workshop and plug in his lender and start making stuff.

Avery: Sure. Um, tell me about some of this food you find

Caden/Bruce: Um, I think it'll be the kind of basic ship food that probably doesn't expire. Um, so maybe like some canned good beans that look questionable, um, some form of protein that he's not too sure what it is, but it's looks edible, uh, you know, like the random cans of Space spam. And he goes to, and he goes to work, making some form of, I guess, he's trying to make some form of like meat pie, but the type of meat and the type of vegetables in this pie are questionable, but it's it, it smells good.

Avery: Sure. Okay.

Bee/Polaris: I think it's magical that Bruce can make a beat pie out of a blender in just some ship rations.

Jenine/Marty: Yeah, that sparks joy.

Avery: well, you see the way he heats it up is he goes and puts it like on top of the, the glowy, uh, engine part. Heats it up.

Avery: Go ahead and roll a wisdom and work check for me then let's see how good this pie turns out. And we'll add two to your role since you’re a chef.

Caden/Bruce: Oh, well, uh, that's an 11.

Avery: Oh, hey, look at that. That's great. Yeah, actually, everyone who has a nose can smell this wonderful smell wafting from the workshop. Marty, anything you do during this time?

Jenine/Marty: Marty's just kinda like walking around, seeing if like anyone needs help. And she just like pokes her head and like, oh, well they got it. And just like continues to like, do that in like circles and just checks on everybody every so often. just peeking in. Hello. Anyone need help? Hello assistance? In any way?

Avery: Marty is great.

Bee/Polaris: That’s very sweet.

Avery: I love her. yeah.

Jenine/Marty: you just see a head peeking at the doorway. Hello?

Avery: the moral support we all need.

Bee/Polaris: and Marty is how tall?

Jenine/Marty: Four eleven? Nope. Wait, wait, wait. I think I said Four ten. Four Ten. I'm sorry. She's four ten.

Bee/Polaris: That's adorable. That's great.

Avery: Four Eleven with shoes.

Jenine/Marty: yeah. the one inch is like extra character.

Avery: yeah. uh, great. Um, yeah, so after the, the six hours is up, um, uh, Hermes's voice throughout the ship, and it just says, uh,

Avery/Hermes: I have determined the location of the distress signal, as well as the location of the potential missing parts that we need. They are both conveniently located on a planet in this system.

Zach/Zahn: I like it when convenience is on our side.

Jenine/Marty: Which planet?

Avery: Hold on. Let me, let me bring you all over to the little star map here. You've drifted further into this system because the way spike drives work is that they, when they pull you out of liminal or the extra dimensional space back into normal space, uh, you're typically pulled out as far away from a gravitational body as possible.

Avery: So, you're pulled out to the edge of the system and you've been drifting inward during these last six hours. And you finally see what this system is made of. There is a black hole that is emitting this, these two beams of energy out of the top of it. Um, the top and bottom, which I believe is Hawking radiation if I'm remembering correctly, but they wouldn't call that Hawking radiation here, cuz they don't know Steven Hawking. There are three planets in this system.

Avery: There is a gas giant that is very close to the black hole. And is orbiting very quickly and getting kind of stretched and squeezed and torn apart. There is a small forested planet that is a safe distance from the black hole’s gravity, just enough to be influenced by it, but not enough to really be torn apart yet.

Avery: And then there is a further out gas giant, um, that is super safe and not at all in any danger at all. And that was not me being that wasn't me being, um, suspiciously, facetious. That was, that was actually me saying it's not in danger.

Bee/Polaris: I sure hope the distress signal is not coming from the planet that's being torn apart slowly.

Avery: It is not

Bee/Polaris: Okay, cool.

Avery: Hermes says, uh,

Avery/Hermes: the distress signal and the parts you need. I have identified as being on that forested planet in the system, I've pinpointed the distress signal to the Northern continent.

Avery: Are any of you back in the cock pit?

Bee/Polaris: Yeah, probably, uh, Polaris is probably back in the pilot seat. How

Jenine/Marty: I think with my rounds, I ended up there.

Caden/Bruce: I feel like Bruce walks into the cockpit holding like in his hands, like four dishes of this meat pie and like hands them out and then like slowly looks at Ollie and is like, I made you some, but I'm not sure. And I don't wanna sound offensive if you eat food?

Chris/Ollie: I am quite Unsure myself, actually, I guess, uh, there's the first time for everything and, uh, Ollie will accept the meat pie.

Bee/Polaris: how polite.

Jenine/Marty: Mood.

Chris/Ollie: Um, yeah. Oh yeah. I should have mentioned Ollie is in the cockpit at this point. Fiddling with the, uh, computers.

Avery: Sure. Okay. Cool. Are you gonna eat the meat pie? Ollie?

Chris/Ollie: um, he's going to put it down and then devote a part of his processing into trying to interpret how to do that.

Jenine/Marty: Mood.

Avery: Okay, devoting processing, that’s a, that's an actual thing that robot characters do, right?

Chris/Ollie: it is a thing, but I I'm not meaning to like invoke any of the abilities.

Avery: okay.

Chris/Ollie: like an in world, like as a robot, Part of him is thinking about that.

Avery: Okay. Cool. So, since you're all in the cockpit, Hermes displays like a map of this world and kind of like, it starts like zooming in like, uh, like in those shows where they're like “computer enhance” and it zooms in, um, it's doing that. And it zooms in onto a stretch of forest, uh, that, that is pretty thick and pretty crowded, but there are the signs of like a small fire, some wreckage that can clearly be seen from this angle and it's next to a river.

Otherwise, it would be a very lovely place.

Zach/Zahn: Very Scenic!

Avery: Hermes says:

Avery/Hermes: unfortunately, there is nowhere that I can land that is close to that location. We could, of course, hover above the tree line and drop you all out. But I only think one of you would survive. And the one of you that would survive is probably Ollie

Bee/Polaris: Yeah. Yeah. Ollie. Yeah. Unfortunately, we all have shin bones.

Jenine/Marty: yep. Yep. Yep. I am squishy human

Avery: Femurs are very breakable calculating,

Bee/Polaris: indeed

Chris/Ollie: Ollie’s gonna pipe up and say, “I certainly volunteer for an away mission if that’s What we need.”

Zach/Zahn: Zahn is gonna pipe up and say “I saw, um, there was a, there was a lifeboat in the, in the holding bay. It could potentially take that down. It's much smaller.”

Avery/Hermes: Calculating.

Bee/Polaris: What is

Avery: Go Ahead.

Bee/Polaris: What is Hermes calculating?

Avery: The probability of that working. Which is…

Bee/Polaris: Yeah, Okay.

Chris/Ollie: yeah, Calculating 7% chance of survival.

Bee/Polaris: Yeah. Polaris just looks up at Zahn and says “Confusion. How would we get it back onto the ship?”

Zach/Zahn: “Fly it? It looked like a shuttle kind of craft.”

Bee/Polaris: Is that what it is? The lifeboat.

Avery: Yeah, the lifeboat would,

Zach/Zahn: It looked like a lifeboat or a different kind. Uh, if I remember correctly, we had pictured that it looked like the same shuttle craft from star Trek now.

Bee/Polaris: oh, I thought it, I thought it was like a legit boat boat.

Avery: Oh, no, I just, that's just the only, that was the sticker I had to use, um, for, uh,

Bee/Polaris: Gotcha. Okay.

Chris/Ollie: Oh, that's right. It was a literal row boat.

Avery: let me just drop this super high-res JPEG into the discord.

Bee/Polaris: Yeah, I thought we were like, I thought we were like gonna be mattress surfing off the ship down onto the forest in like an inflatable raft, which is why I was confused.

Zach/Zahn: This is straight outta Indiana Jones two, bro.

Jenine/Marty: Oh, I was thinking Princess Diaries two.

Bee/Polaris: oh yeah.

Jenine/Marty: You know what I mean? The scene, the sleepover.

Avery/Hermes: “I have finished my calculations and there is a 25% chance that you will all crash and burn, but there is a 75% chance that you will survive.”

Avery: And then there's a big like thumb, like L E D thumbs up that, that flashes over the screen.

Zach/Zahn: thanks. Thanks for the vote of confidence, Hermes.

Bee/Polaris: Polaris’ visor just has like a, like a, a mad, like colon back slash face. Yeah,

Avery/Hermes: “There is a clearing that is perfectly suitable for this ship to land on near the forest edge. It would take you approximately one in one quarter day to hike to the crash site. Further scans show that there is a compound located roughly 20 miles from the edge of this forest. There may be signs of life there.”

Zach/Zahn: uh, any communication radio waves?

Avery/Hermes: “The only communication is the SOS coming from the crash site”

Avery: which may or may not be suspicious. You know,

Bee/Polaris: Yeah

Chris/Ollie: that's that's, that's pretty sus.

Zach/Zahn: Yeah, pretty sus. “This is me being pessimistic here, but, uh, assuming that there's nobody left on the crew, they probably crashed and burned and died. shit happens if we're gonna be salvaging this ship for parts so that we can get the hell outta here. Um, I don't wanna hike a day and a half to and from that's just me.”

Bee/Polaris: Polaris points to Zahn in agreement.

Jenine/Marty: Question. Do we know how long this signal has been going out? Would we be able to figure that out?

Avery/Hermes: Excellent Question! This signal has been going for approximately FIVE years.

Bee/Polaris: Whoa.

Chris/Ollie: Okay. That checks out.

Zach/Zahn: So, my initial guess sounds correct.

Chris/Ollie: So, the village is the survivors

Avery: Oh, it's not even a village. It's a compound.

Chris/Ollie: Compound. yeah. The, uh, place or could be, um, yeah, I'm not a fan of walking. 25% chance is Okay. Ollie's fully prepared to, um, yeet himself out of an airlock onto the, the planet anyway. So he's like, yeah, whatever.

Bee/Polaris: We'll just tie a rope to you.

Chris/Ollie: I mean, we got the janitor body. I mean, I got a back up already. Let's just, uh, you. know, toss that one out.

Bee/Polaris: we'll tie a rope to you and then we'll just reel you in when you come, wanna come back up.

Avery: All right, is the plan to, to hover your ship above the tree line and have Ollie jump down then

Zach/Zahn: Nah I was thinking, we'd take the lifeboat. take the lifeboat down.

Bee/Polaris: yeah, I was have to say, are we like gonna be dangling Ollie below us? Like a pinata

(Laughter)

Chris/Ollie: Just imagine like a scene or like flying through the trees. Like it dip me low enough that I'm just like hit all the branches. Uh, Yeah. we should realistically We should go for the lifeboat probably.

Jenine/Marty: Yeah.

Bee/Polaris: did Herme establish that the, um, where we would get the parts is from the. The ship that's sending out the SOS.

Avery: Oh, yes. I'm sorry. I didn't, I probably was not clear, but yes, the, the crash site, uh, he has found that the spike drive is still intact. So

Bee/Polaris: Gotcha. Okay. So we need to go to that ship regardless.

Zach/Zahn: Yeah it'd be easier to load. Spike drive parts onto the lifeboat right there. Instead of having to drag it through the forest for a day and a half.

Bee/Polaris: Yeah that would suck.

Zach/Zahn: That sucks so hard.

Chris/Ollie: Yeah. I'd like to be able to loot more than we can carry as well.

Bee/Polaris: true. Um, how many, uh, the lifeboat can fit all of us, right. Is there any like extra room for all of the extra loot that we would yank?

Avery: let's see here. Uh, Polaris,

Zach/Zahn: not a whole lot, but.

Bee/Polaris: Yeah. Cuz I was gonna say like maybe. , I don't know how we would go about, uh, maybe we could take a second trip.

Avery: Polaris, since you asked, um, go ahead and roll a D10.

Bee/Polaris: Eight

Avery: eight. So the, the five of you would take up 80% of the room in the shuttle craft.

Bee/Polaris: oh, sweet.

Avery: So. There would be roughly enough space to occupy like one person's worth of stuff.

Bee/Polaris: and how much would the spike drive stuff take up?

Avery: Uh, that's a good question. Let's see.

Jenine/Marty: and is this 80% or is it 75% with me not being as tall as everybody else?

Chris/Ollie: Yeah. Well, is this…

Bee/Polaris: Well, I, I mean, Bruce could probably cuz Bruce is like, what? Seven feet tall.

Chris/Ollie: Yeah, but are

Zach/Zahn: Yeah, Bruce balances it out between the

Chris/Ollie: Are we talking about the weight capacity of the shuttle or the inventory capacity? Because we could just like, get something into space and then jump out. I could jump out and just push it into the ship or whatever.

Bee/Polaris: well, I was thinking like, we could have someone on the main ship. We could have a couple people on the shuttle ship and Ollie also there and then, you know, lower you down and just pull the stuff up, go back to the main ship. It's like a Matryoshka doll.

Jenine/Marty: So claw machine. Claw machine method.

Bee/Polaris: yeah. Yeah.

Avery: I was going by weight. Um, You

Chris/Ollie: that's good.

Jenine/Marty: ah, valid.

Chris/Ollie: That's good. Because then I , I get too, uh, min/Maxy, otherwise I dunno, Ollie, probably should go to have an AI on the ground.

Zach/Zahn: Well, here's the other question. Does everybody want to go down? Does anyone want to stay with the ship

Bee/Polaris: Uh, I imagine I have to go cuz I have to fly it, right?

Zach/Zahn: and Zahn has to go, cuz he'd be the guy who'd be able to actually take this stuff out without breaking it.

Avery: you could always split the party and half of you investigate the crash site and half of you investigate the compound.

Zach/Zahn: yeah, that sounds like a great idea.

Jenine/Marty: Splitting the party is terrifying. That's that's that's terrifying.

Bee/Polaris: no to the compound.

Chris/Ollie: I even wanna, like, can we scan to see if they've like noticed us at all or?

Bee/Polaris: oh, true!

Avery: y'all have the emission stampers. So I'm gonna say, especially, cuz they're probably not actively looking for anybody. I'm gonna say no, they have not noticed you.

Bee/Polaris: So we're stealth. Do we have any bombs on board? Nevermind. Sorry. That was a dumb question.

Avery: You Just have your plasma beam.

Bee/Polaris: even better.

Chris/Ollie: okay. Evil play through, go. sneak it back in the compound.

Zach/Zahn: Yeah. All we got is a plasma beam for offense.

Bee/Polaris: How big is the ship sending the SOS?

Avery: the part of the ship that you can see would probably be about the size of a fighter

Bee/Polaris: Okay. Uh, the reason why I asked how big the SOS ship is, is because what if we just tie a rope to it and just take it out into the, into space, you know? We can get multiple. How many ropes do we have? Can we, can we roll for

Jenine/Marty: Yeah. we should each have 50, 50 feet of rope. Right? We should each have that in our starting packs.

Bee/Polaris: Yeah. We should all each have 50 feet of hemp rope, right?

Avery: hemp can survive atmospheric Entry and, and exit, right?

Zach/Zahn: reentry.

Bee/Polaris: we’ll Just go slow. We'll cover it in water and go slow.

Chris/Ollie: Yeah. It'll, it'll totally be fine.

Avery: So probably rope wouldn't work, but, um, let's see. So I've had Ollie and Bruce roll for notice. So someone other than them could roll, um, intelligence notice and go down to the cargo bay and search. If

Zach/Zahn: we do have the vehicle transport fittings, potentially. We just like land on top of it and pick it up and go

Bee/Polaris: Oh, my gosh. Yeah, we could just…

Avery: you are correct.

Chris/Ollie: just dock it

Bee/Polaris: swoop down and Pelican it.

Chris/Ollie: let's go. And hey, we, we got ourselves a pilot, so let's do it.

Avery: but, but the problem was is that there's nowhere safe for this size ship to land.

Zach/Zahn: we're technically not landing.

Chris/Ollie: just gotta, yeah, we do it mid flight.

Zach/Zahn: dropping on top of

Bee/Polaris: yeah. Okay, go ahead.

Avery: go for it. I'm I'm, I'm very amused by this thought process.

Bee/Polaris: uh, well, if the trees are a problem, we have a plasma beam.

Chris/Ollie: Yeah. I mean, like, okay. To keep the drifting theme, it's just kinda like hitching a tow truck while drifting it. You know, you just gotta get the right angle at

Bee/Polaris: oh, I could do that. I can.

Chris/Ollie: Yeah.

Avery: Okay. Fast in the furious four!

Bee/Polaris: I can thread that needle, dude!

Jenine/Marty: Could I make a notice? What, what are we noticing in the, in the cargo bay? Right.

Avery: um, to see if you could find any like. Cables or something to attach to the, uh, shuttle to tow it out. Um, although I did forget about the transport fitting, so that could technically work if you guys instead try to

Jenine/Marty: Ha sick, sick sick sick sick.

Bee/Polaris: yeah. Well, the compound hasn't noticed us yet. If the trees are an issue, we can plasma beam in them and then just drop down, take the ship and leave

Jenine/Marty: No,

Bee/Polaris: Yeah, that's probably fair.

Avery: No, it's, I'm, I'm fine with it. You know, you want to destroy some wildlife and just place some animals. That's cool.

Bee/Polaris: Heck. Yeah, dude.

Jenine/Marty: Oh, my goodness.

Bee/Polaris: well question has this planet discovered oil yet.

Avery: no,

Bee/Polaris: Okay, cool. Then we're ahead of the curve.

Zach/Zahn: Yeah. We probably don't even have to worry about them Nuking us.

Bee/Polaris: Exactly. The ozone layer is fine. It can miss a couple trees.

Avery: And fire's good for…

Jenine/Marty: I've been laughing so hard I’m crying.

Bee/Polaris: yeah.

Chris/Ollie: I mean, okay. This planet is, is slowly entering a dark, a black hole anyway. So come on.

Zach/Zahn: yeah.

Bee/Polaris: Wow. We… Yeah, my character's morally gray, so he's not concerned with the environment.

Chris/Ollie: Yeah, Ollie hasn't quite lived long enough to have established morals. So…

Bee/Polaris: Also Polaris has never been on a planet.

Zach/Zahn: At the present time, Zahn thinks about saving his own hide as opposed to really worrying over other people. So Hey man,

Bee/Polaris: wow. We are just a rag tag group of some upstanding citizens,Huh?

Avery: As, as Bruce is just standing there eating his, his pie.

Caden/Bruce: Definitely. Bruce is just, Bruce is just slow, blinking, listening to all this going on. And like eventually goes, “I would like to go in the compound. They might have spices” and he’ll just like somewhat smile. You're not too sure if it's a smile or a smirk, but his face changes.

Bee/Polaris: Dang. Uh, mm

Avery: I mean, you could also check out both.

Zach/Zahn: Zahn gives like a… Zahn gives an emphatic eye roll sigh of like, “we could see if there's any survivors at this compound. Maybe that, you know, they're the SOS people. It's not the worst idea. ”

Bee/Polaris: uh, do we know how old the compound is? Like, is this like an ancient structure or is this something that was like built recently?

Jenine/Marty: In like five years

Bee/Polaris: yeah.

Jenine/Marty: this is like a five year old building.

Bee/Polaris: Yeah, Can we check the zoning

Avery: The zoning records. Yeah. Yeah. I need to see your…

Zach/Zahn: I wanna, I wanna pull up the blueprints

Avery: So are you, do you ask Hermes that?

Bee/Polaris: Oh, yeah. Okay. Let me do that in character. Sorry. uh, yeah. Polaris will turn to Hermes and say “curious, how old is this compound?”

Avery/Hermes: “analyzing.” Based on the geological features. I would say that this compound is no more than two years old.

Zach/Zahn: that checks out.

Bee/Polaris: it's probably, that's a pretty good assumption. Um Hmm.

Zach/Zahn: If you're, if you've been stuck here for five years, it's probably gonna take, especially if you're only like four people at most,

Bee/Polaris: Yeah.

Zach/Zahn: uh, cuz you said it's a Starship, it's a star fighter size. Right?

Avery: Yeah.

Bee/Polaris: Well, the part that we need is right?

Chris/Ollie: the part we can see.

Avery: the part that you can see is about the size of a fighter.

Bee/Polaris: Uh, okay. Okay.

Zach/Zahn: So yeah, it's gonna take you more than a year to build a compound

Bee/Polaris: Yeah,

Zach/Zahn: so it checks out.

Bee/Polaris: that's fair.

Avery: Like I said, you could go to the crash site first. You could go split the party. You could go to the compound first, whatever you'd like to do.

Bee/Polaris: So whenever the GM suggests splitting the party as an option, that is never the option that I vote for. Just sayin.

Jenine/Marty: I agree.

Zach/Zahn: I've seen enough stories of splitting the party to know you that you should never split the party.

Avery: Oh. But it'll be funny.

Bee/Polaris: it would be funny, but also, uh, you know, life is…

Zach/Zahn: Yeah, let's do it for the meme

Bee/Polaris: being alive is cool.

Avery: Do it for the meme!

Zach/Zahn: I like being alive.

Bee/Polaris: I mean, okay. You know what worst case scenario, if, uh, we do split the party and half the party goes through the compound and they get trapped by some sort of Eldritch horror and it goes badly for them. We can just plasma beam the compound.

Zach/Zahn: With them in it.

Bee/Polaris: Well, if they're already gone

Zach/Zahn: if we've already written them as a loss.

Jenine/Marty: but also I, if we're in a hundred meters of each other, I can heal. I have remote repair for a hundred meters!

Bee/Polaris: That is true.

Jenine/Marty: Oh, wait, do I have to be able to see you?

Avery: I think you have to have line of sight.

Bee/Polaris: I think it is line of sight. That is true. Wait, wait.

Zach/Zahn: hell of a distance though. 400 meters dang.

Bee/Polaris: Yeah, that is.

Chris/Ollie: Yes,

Jenine/Marty: yes, 100, 101 not 400.

Zach/Zahn: 100.

Bee/Polaris: Okay, wait, wait the vehicle transport. How exactly does that work? And what does it constitute as a vehicle? cause if we just sit in a box, can we be beam people up?

Avery: I don't think there's beaming involved, but, um, no, I think, I think the vehicle

Zach/Zahn: unfortunately this isn't full star Trek. Yeah.

Avery: I think the vehicle transport fittings would be basically like a set of clamps that like clamp onto it and then can…

Zach/Zahn: That was what I thought was it was, yeah, it was literally just like magnet clamps of some kind.

Jenine/Marty: Claw machine

Avery: Yeah. The claw.

Chris/Ollie: lower down the ship and claw machine.

Zach/Zahn: was thinking magnets, cuz that way it makes it universal.

Avery: essentially. Yeah.

Bee/Polaris: unless your ship is made out of wood,

Zach/Zahn: Well then it's definitely not breaking atmo.

Avery: if you can fly a wooden ship through space I'll I'll I'll okay. We'll figure it out.

Caden/Bruce: I feel like Bruce will, Bruce will stand up and he'll be like, “I have an idea. If we go and check out the call for help. Um, and we bring the blender, I have leftover pie. Um, that way, if it is a trap, we can offer them Good pie and maybe not die. Food is good for friends, yes?”

Bee/Polaris: Polaris puts his hand on the bottom of his helmet in contemplation.

Zach/Zahn: like the chin hold

Bee/Polaris: Yeah. Like, Hmm. And like a, a little loading wheel

Chris/Ollie: Yeah, buffering.

Bee/Polaris: Yeah,

Chris/Ollie: Yeah, Ollie's gonna agree to go to the compound. That'd make the most sense to check out for survivors.

Zach/Zahn: Zahn’s gonna kinda like half, not like full dramatic throw his hands up, but like that, like slight whatever hand throw, just like “sure. We can go to the damn compound.”

Bee/Polaris: “agreed. Uh, we should probably check out the SOS system first and possibly get that part. We need just in case we need to escape the compound,”

Zach/Zahn: “I like your thinking!”

Bee/Polaris: thumbs up on the visor.

Avery: Two for going to the compound right away. Two for checking out the crash site first and then going to the compound. Marty, I think you're the only one…

Zach/Zahn: You're the tiebreaker.

Jenine/Marty: Oh,

Bee/Polaris: everyone turns to Marty.

Jenine/Marty: “So, how do we know the distress signal is not a trap if it's been here for five years? Cause that's what my brain is trying to wrap around. And what is the nicer way for us to like, meet with these people? Cuz what it'll look bad. If we're trying to steal something for my distressed ship, that's been like down for five years.”

Zach/Zahn: “I mean its been five years”

Caden/Bruce: “This is why”

Zach/Zahn: “it’s free.”

Caden/Bruce: “this is why we bring pie.”

Jenine/Marty: “This is true.”

Bee/Polaris: “I feel if the distress signal is a trap, why would we care about the feelings of individuals trying to trap us?”

Jenine/Marty: “true. ”

Jenine/Marty: I'm gonna roll a dice now. cause now Marty's Marty's too..*trails off*, “okay. I think we, we should go to compound first, cuz I think we can also get more information about the area that we are in from the Beings that are in the compound.” And then Marty sits down.

Zach/Zahn: All right.

Bee/Polaris: Polaris looks at Zahn.

Zach/Zahn: “Looks like we've been outvoted Polaris.”

Avery: Zahn you can go… You can go by yourself to the crash site.

Zach/Zahn: I am not going by myself.

Bee/Polaris: I mean, Polaris is also team crash site just in case. Like, if these people are bad people, we do need this part regardless. And you know, if they do still need the ship, but they don't need the, the part that we need, cuz it's non flyable. They can still use the distress signal if they want to and then we can go talk to them.

Avery: you can use this to lure other unsuspecting people here.

Bee/Polaris: exactly. We'll just take this part and leave. Uh, polar will just say “I am unsure of the motivation to make friends with beings that we will likely not be spending much time with, but I will go with the majority vote.”

Zach/Zahn: Zahn says, uh, “same. Um, I'll be back with the broken shit, trying to figure this. Crap out” and he just starts muttering obscenities to himself as he leaves the cockpit.

Avery: and goes back to the engine room?

Zach/Zahn: Yeah.

Avery/Hermes: “very well, I will begin landing procedures.”

Bee/Polaris: oh sweet. I don't have to fly

Avery: I mean, unless you want to, I mean, I don't know how much trust in AI to.. No? Okay.

Bee/Polaris: well, I mean, he was, you know, the AI of a big old ship.

Zach/Zahn: A big old ship that probably never had to do atmospheric reentry.

Bee/Polaris: You're right… uhh.

Avery: Do you wanna know what he rolled for his pilot skill before you, uh, decide on whether to take over?

Bee/Polaris: yeah.

Avery: He rolled an eight,

Zach/Zahn: I don't know.

Avery: Which is a mixed, which is essentially a mixed success. I mean,

Bee/Polaris: if he's struggling, can I just take the reins?

Avery: so the ship begins to enter the atmosphere and you're kind of just like you glance at like the, the controls a little bit. And you notice that the angle of reentry is just slightly off and just not, not quite what it should be.

Avery: So if you want, you can go ahead and make a pilot check.

Bee/Polaris: Yeah, yoink! okay. That's not bad. Um, is that pilot plus anything?

Avery: Oh, sorry, pilot plus, uh, intelligence or dexterity. Your pick.

Bee/Polaris: Uh, they're both the same. So that will be a, oh my gosh. 10

Avery: Perfect, Okay. Uh, yeah, then you avert disaster and

Bee/Polaris: sweet.

Avery: you, you you're just like, uh, Hey, Hermes, and just kinda adjust the angle slightly. Um, and the sh…

Bee/Polaris: Yeah, polaris just like, as, as Hermes is trying to like enter the atmosphere, Polaris will just slightly push one of the like dials up to correct it.

Avery: and you are heading towards this clearing with the compound in it. Uh, how close do you land to this place?

Zach/Zahn: Cool.

Bee/Polaris: on it. No, I'm kidding. how close?

Zach/Zahn: What's the compound made of?

Bee/Polaris: how close do we wanna land y'all yeah, what is it made of?

Avery: as you're, so as you're getting closer, uh, you see that the walls are made of a dark brown stone of some kind there's…

Bee/Polaris: so we can't blast through it.

Avery: well, I don't know. It's just, it's just brown stone. It's fine. Um, but you do see that there is a single gate with a force field emitter

Bee/Polaris: Oh, they're oh, they're technologically advanced.

Avery: and the wall itself has a force field above it.

Bee/Polaris: Oh, this changes a few things.

Zach/Zahn: Before landing, you should try hailing them on comms.

Bee/Polaris: that's not my job.

Jenine/Marty: Oh, is that me? Are I comms?

Avery: I mean, that's where you sat down last time

Zach/Zahn: you don't be. That's just where you sat down.

Avery: You don’t have to be.

Bee/Polaris: my job is pilot. I'm bad at talking to people. Someone else should probably handle that.

Jenine/Marty: I’m good at talking with people.

Chris/Ollie: Same. Ollie technically has a diplomacy chip.

Bee/Polaris: shit. Yeah.

Jenine/Marty: Oh Yeah. Huh.

Zach/Zahn: Oh yeah. I'm still sitting on assassination or three or four other chips.

Avery: Yep.

Chris/Ollie: Oh, you’ve got more chips too. I forgot.

Zach/Zahn: Thankfully, I wrote that down as other equipment

Bee/Polaris: it's weird that they had an assassination chip

Zach/Zahn: Thrown into a big bucket of other chips.

Bee/Polaris: Yeah.

Chris/Ollie: Just random chip bucket. Oh, you got-

Avery: Yeah. Who knows? If it's defective!

Chris/Ollie: -assassination. How about nuclear codes?

Avery: nuclear code.

Zach/Zahn: HK47 defectives?

Avery: we'll find out!

Bee/Polaris: Oh no.

Chris/Ollie: sure. So, Ollie will attempt to hail them on coms

Avery: Okay.

Chris/Ollie: Unless the party is opposed to that. You're gonna have to stop 'em soon.

Zach/Zahn: Zahn's not present. So.

Bee/Polaris: My job is to fly the ship. You do what you want.

Avery: yeah, go ahead and roll a, intelligence talk check and add one for your, diplomacy chip.

Chris/Ollie: excellent. okay, there we go. So that is, okay it would be just be five.

Zach/Zahn: Why you rule one D12. Is this supposed to be two D6,

Chris/Ollie: Oh, oh yeah, my bad wrong one. there we go.

Zach/Zahn: still five!

Chris/Ollie: same role.

Zach/Zahn: damn it.

Chris/Ollie: It was meant to be.

Zach/Zahn: so six.

Avery: Okay, Caden-

Chris/Ollie: -Oh I get a minus one from my charisma score, so it's just five.

Zach/Zahn: Oh shit.

Bee/Polaris: Sweet.

Avery: Caden, can you give me the name of a fancy lad?

Caden/Bruce: a fancy lad. Oh my goodness. Winston.

Avery: Winston. I love it.

Bee/Polaris: Ooh, that is a fancy lad name.

Chris/Ollie: Perfect.

Avery: So Ollie, give me this opening line, as you're hailing this compound.

Chris/Ollie: He’s going to start in with a pretty bright and chipper.

“Greetings hailing, unidentified compound. We are approaching your location to assist with your SOS. Please respond.”

Avery(Unidentified Character): And there's a moment of silence after this moment of silence. The comm pings and says,

“Oye, this here's the compound of Winston Lord Winston, who you calling unidentified punk. You are the one unidentified. Now what's this about some SOS going on here?”

Chris/Ollie: “We are reading the SOS, from the downed vessel 20 miles away from your compound. Is this not you asking for assistance?”

Avery(Unidentified Character): There's another pause, “unidentified ship. Why don't you land and come on in and you can talk to Lord Winston yourself. He, uh, he may have, uh, something he, uh, can, can use you for, but no weapons.”

Zach/Zahn: Yeah, no.

Bee/Polaris: we all hear this?

Avery: Yeah.

Chris/Ollie: I, yeah. I assume so. it, it's not like onscreen star Trek. We're not like seeing him or anything.

Avery: it's just audio.

Bee/Polaris: okay, cool. yeah, Polaris's visor, just throws up a yikes emoji.

Chris/Ollie: Uh, yeah. Ali's going to, metaphorically put his hand over the, the microphone, and look over at whoever's in the room. Is it just me and Polaris at this point.

Caden/Bruce: Oh, I think, Bruce as well.

Jenine/Marty: I’m there.

Avery: I think Zahn's the only one who left.

Jenine/Marty: Yeah.

Chris/Ollie: And Bruce. Okay, so yeah, everyone's here. So I'm gonna kinda look at you and, and see kinda your guys' reactions.

Bee/Polaris: yeah well you see the yikes emoji from Polaris.

Chris/Ollie: Yeah.

Jenine/Marty: Yoinks.

Caden/Bruce: Bruce just kind of holds the blender closer to his chest.

Avery: I love Bruce.

Jenine/Marty: Marty just gives a shrug.

Avery(Unidentified Character): “Oye, are you still there unidentified ship?”

Chris/Ollie: Ollie's going to respond,

“Well, if you're not sending a distress signal and you are perfectly fine, we're sorry to disturb you. Please have a nice day.”

And he is gonna cut comms

Bee/Polaris: and we leave!

Chris/Ollie: because, I'm hoping that the, the comm, the conversation didn't reveal our location.

Bee/Polaris: we do have that dampener

Chris/Ollie: Yeah.

Avery: so you were close. You, you flew in close enough to see the compound.

Chris/Ollie: Okay.

Bee/Polaris: close enough to get hailed, or well to hail them.

Avery: Yeah. So I'm yeah. So I'm gonna say that they could definitely see your ship at this point.

Bee/Polaris: Sweet. We do a sick U-turn. We do a sick three point turn.

Chris/Ollie: we need them parts. though.

Bee/Polaris: yeah, we do need them-

Chris/Ollie: But how long will it take them to get to the, to the down ship?

Avery: How long would it take them?

Chris/Ollie: Yeah. Well, I mean, I, I don't guess we would know.

Zach/Zahn: far as we can see, they don't have, any aircraft of their own. So take them at least a day and a half to get to us, hypothetically.

Bee/Polaris: Polaris, who is bad at reading people, turns to ollie and says,

“Can you ask them if they are evil?”

Chris/Ollie: one moment and he's going to, hail them again.

Avery(Unidentified Character): They reestablish comms and say, “Oye why'd you hang up on us. We just want you to land.”

Chris/Ollie: Oh, yeah. “We previously had no business with you, but now we are curious, are you evil?”

Avery(Unidentified Character): “Seems a bit reductive, don't it? I mean, you know, everyone's, everyone's got a villain, everyone's got a hero. Lots of people see themselves as the hero of their own story. I mean, I could, I could go on and on about this. I've got my PhD in, uh, you know, philosophy of evil and good and all that stuff.”

Chris/Ollie: “oh really? I was literally born yesterday. I would honestly like to have that conversation.”

Avery: to be fair, Chris, like Ollie was like,

Chris/Ollie: Oh yeah, I would. Yeah, I was. I literally attained sentience yesterday.

Zach/Zahn: Actually it's technically still today.

Chris/Ollie: It's it is today.

Bee/Polaris: I'm just, I'm just thinking how wild of a, a conversation that would be for that guy to be talking to someone who just like outrights says. Yeah. I was born today.

Chris/Ollie: so, yeah, right now Ollie's like, oh, I wanna go land and talk to this guy, but out of character, I'm assuming, you know, we're locked in at this point. We're either gonna have to like make a hostile action, go for the ship or just land and go for the interaction.

Avery: I mean locked in is, is I, I wouldn't say that you could do whatever you want.

Chris/Ollie: Oh yeah

Bee/Polaris: We're still hoverin’.

Avery: You could try blasting this place to smithereens and see how far it gets yuh.

Bee/Polaris: Polaris glances at the plasma beam button. no kidding. I'm kidding. Ooo, this is a toughie because like, if we land and we go in with no weapons and they're like, we just want you to land. Then they can like come in with like 20 guys and like take our ship and take us. And then we'll be part of the compound.

Chris/Ollie: Oh, hold on. Wait a second. Zahn is based on Isaac Clark. Do you have plasma cutters?

Zach/Zahn: I do. I have one, I have my pla- I have my laser pistol. Yeah.

Chris/Ollie: specifically. They are not weapons. They are tools.

Bee/Polaris: Okay. Question. Would you say that a knife is considered a weapon?

Zach/Zahn: I mean, it's a small advanced weapon.

Chris/Ollie: you could, you could debate that. I think these guys would think it's a weapon.

Avery: also depends on how well you roll some dexterity, sneak checks to maybe, you know, hide some weapons on you.

Bee/Polaris: what if I give it to Bruce? Because Bruce has an obvious chef hat on.

Chris/Ollie: Bake a cake with the knife in it. We do a prison cake.

Bee/Polaris: Well, I mean like a chef, like, you know, chefs have their own knife sets.

Avery: Chef is going to have their own knife set- yeah.

Bee/Polaris:Yeah, exactly. It makes occupational sense, especially if he comes in with a pie.

Avery: The pie is a lie.

Caden/Bruce: “Do you want me to hold your knife?”

Bee/Polaris: I mean, Polaris, isn't saying this out loud. This is all outta character. Sorry.

Caden/Bruce: Oh ok. That's right.

Bee/Polaris: Thoughts everyone. Do we wanna go into this possible, very bad trap?

Chris/Ollie: yeah I think we should probably just go for it and.-

Zach/Zahn: Sadly Zahn isn't present.

Avery: I mean, you could,

Bee/Polaris: I mean, you can hear this though, over the loudspeaker.

Avery: yeah, you could totally come in and put in your two cents.

Zach/Zahn: Zahn's going to fucking bum rush in here and be like,

“Do not fucking go down there!”

He's got his helmet on and it's like covered in grease as well as the rest of his fucking jumpsuit. And he is like,

“that shit screams. We're all gonna die.”

Bee/Polaris: “Conflicted. They did say that they weren't necessarily evil.”

Avery: oh, and this whole time, like in the background, like, like Ollie's probably turning the, the volume down a little bit, but this guy is just rambling on about like his thesis.

Jenine/Marty: Mood.

Chris/Ollie: Ollie's listening intently.

Bee/Polaris: “He seems to be some sort of scholar. And in my experience, scholars aren't necessarily the murdering type?”

Jenine/Marty: “Thank you!”

Bee/Polaris: thumbs up.

Caden/Bruce: “I have never had royalty eat my food would be an experience”

And Bruce will just slow, blink and look around at everyone.

Zach/Zahn: “Nah, man, I got, I got the, the biggest, heeby-jeeby vibes coming from this place. Y'all do what you want, but I'll, I'll, I'll be-”

he's like pointing at the back.

“I'll be in the back then.”

Bee/Polaris: “Would you like me to stay on the ship with you?”

Jenine/Marty: Question. Does this Lord Winston name sound familiar?

Bee/Polaris: Ooh,

Chris/Ollie: Good Idea.

Avery: See I'm just waiting for y'all to ask the right questions and I'll give you the answers.

Bee/Polaris: sweet!

Avery: let's go with a intelligence, know check or knowledge or whatever

Bee/Polaris: could we ask Hermes to like run through, I don't know,

Avery: you can also. Yeah,

Chris/Ollie: or maybe we could get an assist from Hermes?

Bee/Polaris: look at the galactic census or something like that.

Zach/Zahn: galactic census!

Avery: You could ask Hermes to look it up or, or you could try and see if your character would know it

Jenine/Marty: I’m smart! (sound of rolling dice) That was terrifying. Cause I saw the dice almost line on, I saw the dice almost land on two ones. It was terrifying.

Zach/Zahn: almost snake eyes.

Jenine/Marty: you know, like the, yeah. That's gonna be a nine.

Avery: A nine?

Bee/Polaris: Ooh.

Avery: Okay. Yeah.

Jenine/Marty: I'm a smart boy.

Bee/Polaris: Mmm.

Jenine/Marty: yeah. Well,

Avery: So the Winstons are a family from Olympia that, which is the capital planet of the Republic. And they are known for their eccentricness and their love for all things thrilling and entertaining. Not known to be evil, but definitely willing to push the envelope as to what is considered good.

Bee/Polaris: okay. Cause when you said all things eccentric and entertaining, my first thought was the book, the most dangerous game. So-

Chris/Ollie: The most dangerous game. Yeah.

Avery: I was not. Nope, Nope. Nope. Mm-hmm

Chris/Ollie: Immediately.

Avery: Nope, nothing like that going on here.

Jenine/Marty: Marty just kind of goes,

“Okay. So if I remember correctly, the, the Winstons are kind of like this big family from, from Olympia, which is the capital of the Republic. If anyone didn't know that. Anyways, they really like, they like to go above and beyond in things. So the line of like, What's good and bad. Just a little, hmm?”

And then she just gives two thumbs up. Well, not that, I mean, like not the two thumbs up. Wait, I didn't mean, okay, wait, and then she just one thumb up and then one thumb down like that. Yeah.

Bee/Polaris: Gotcha. Okay. Like a neutral sort of deal.

Zach/Zahn: thumb up one thumb neutral

Jenine/Marty: Yes.

Zach/Zahn: zahn points at Marty is like, “That's that's, that's the kind of shit I'm talking about right. There is just that, that gray area of”

Avery: Zahn, you're so paranoid.

Zach/Zahn: self-preservation and all that man.

Jenine/Marty: Mood.

Caden/Bruce: “I have another idea that is not as good as first idea. But if they like things that are different and eccentric, nothing is more different than me and my pie. Very good pie. I know we were talking briefly about maybe going to crash site, but I mean, I like to think that I can be a big distraction if we wanted to, get the part we need and then leave.”

Bee/Polaris: Polaris does the thinking motion again with the little, the buffering wheel on his visor.

Caden/Bruce: And I know we just talked about not splitting up

Bee/Polaris: Yeah.

Caden/Bruce: the party, but

Bee/Polaris: Polaris will turn to Ollie and say, “can you mention that we have a chef on board and ask if they are allowed to bring their weapon or their tools?”

Chris/Ollie: yes. Good idea. Did the guy on comms, gimme his name?

Avery: He has not given his name yet.

Chris/Ollie: Unidentified compound? Our chef is wondering if their tools are subject to your ban.

Avery(Unidentified Character): “Oy, you got a chef on there. Oh, why don't you say so sooner? Yeah. Have him bring down anything he's got or she's got whoever it is. I don't know.”

Bee/Polaris: Does a thumbs up, but in real life, instead of on his visor.

Avery: “Been a long time since we've had a chef down here. Do you have to say myself? I could go for a nice meat pie.”

Bee/Polaris: how convenient!

Chris/Ollie: sounds perfectly inviting. Like a friend chap.

Zach/Zahn: Perfectly, perfectly inviting.

Bee/Polaris: does Zahn think that we are going to become the meat pie?

Zach/Zahn: He's definitely. Yeah.

Jenine/Marty: Very Sweeney Todd.

Zach/Zahn: Yeah, Zahn sighs

Jenine/Marty: Okay-

Zach/Zahn: “Okay let me go try and get some of the grease out of this fucking jumpsuit, fucking socialite.”

Bee/Polaris: Polaris offers-

Jenine/Marty: before we go,

Zach/Zahn: “ass fucking people in their stupid ideas about trying to get.”

Avery: mumbling down the hallway.

Jenine/Marty: Marty turns to Hermis, “Hermis you wouldn't happen to have any, like know, or could you find any articles about the Winston, Winstons in the past five years? Possibly. Anything, any papers? Cool.

Avery(Hermes): “Calibrating”

Jenine/Marty: Cool. Cool. Cool.

Avery(Hermes): and like he, he gives it a good, like minute. “I have found one article dated three years ago, a Lord Winston was said to have set out on a hunting expedition and did not disclose his location or where he was going. It is possible that this is his hunting compound.”

Bee/Polaris: hmm.

Jenine/Marty: uh huh…

Bee/Polaris: that could be extra bad.

Avery: I forgot-

Chris/Ollie: Yeah. Okay. This down ship is starting to look real fucked up.

Avery: Marty. One other thing you know about the Winstons. Is that they are, or they could best be described as well. We humans would describe them as anthropomorphic tigers.

Jenine/Marty: Oh!

Bee/Polaris: Ooooooh, so they're tiger furries!

Avery: Yeah.

Chris/Ollie: Okay. That settles it, lets go. Zach/Zahn: My first thought is DnD and I'm like, oh shit its a rakshasa, we’re fucked. Jenine/Marty: Yeah, that's what I was also thinking. I don't wanna deal with a rakshasa you know, that, that, that messed up some stuff in other campaigns.

Bee/Polaris: Hm, I talk too way too many furries then.

Avery: I mean, essentially that, I mean, essentially that is what it is, but, I just, wasn't trying to use a DnD term, you know.

Jenine/Marty: That’s DnD we're in space.

Bee/Polaris: yeah we're in space. DnD doesn't exist in space.

Jenine/Marty: Okay. A hunting exp. Okay. Now I don't like that.

Bee/Polaris: Yeah.

Jenine/Marty: is, this is reading some, this is reading some Up right now. Up Pixar's Up right now. This is what I'm reading. I don't like it.

Bee/Polaris: Yeah. Polaris throws up a, a colon back slash emote. Very unsure of this.

Chris/Ollie: well, we could have Ollie go down as a decoy. I could use the backup body go down below and-

Bee/Polaris: Yeah but we would have to recover your chaos emerald.

Chris/Ollie: not necessarily.

Bee/Polaris: oh?

Jenine/Marty: Do we put you in the cloud? Is that how this works?

Bee/Polaris: yeah. Can we download you to the cloud?

Chris/Ollie: So the way that chaos emeralds work is you can cut them in half and they will both be valid in their, what is it? Quantum entangled. So if one is destroyed, my

consciousness will go to the other and it will, when it's singular, it'll regrow over time. And then I can cut it again.

Bee/Polaris: Oh! sick!

Chris/Ollie: But at this point I don't have any backups and I have a second body, so I could, go down in the janitor body-

Zach/Zahn: That’s really fucking cool!

Chris/Ollie: rig myself with a bomb-

Bee/Polaris: yeah do you want us-

Chris/Ollie: and just be like, Hey, are you guys gonna trap me? Oh, you are. Oh, that sucks. Bye. Boom.

Bee/Polaris: oh, well, I mean, I'm sure that Zahn and Polaris could, you know, Jerry rig bomb of some sort that you can carry on you

Chris/Ollie: yeah between the two of us.

Bee/Polaris: Yeah.

Zach/Zahn: Jerry rig a bomb!

Jenine/Marty: Put it in the pie!

Zach/Zahn: Hell. Yeah.

Bee/Polaris: oh my gosh. It's like that SpongeBob episode with a pie is gonna explode.

Chris/Ollie: For ins, in character though, Ollie will, after cutting coms get up and be like,

“I have an idea!”

and walk up to Zahn and his chest opens up, revealing his glowing blue chaos emerald, and he is gonna like, pull it out and it's like attached at the bottom and the, and he's gonna be like,

“please cut this”

And he is gonna, detach it and hold it out, like shutting himself off. To zahn.

Avery: I was gonna say, yeah, you, you, you like, you'd detach it from the, the cables that were holding it in.

Chris/Ollie: Yeah. After, after I say, please cut this, it jerk the cable And, it, it shuts me off. So I'm, I'm just a, I'm no longer that body anymore.

Avery: Yeah. And, and you see, you see all these robot figure, like almost look like it's gonna fall over, but then like, Like breaks in its, like hydraulics, like stop it. And it's just like, it's like kind of bent slightly forward, holding out this crystal to, to you Zahn

Chris/Ollie: I mean, you got all those plasma cutters and whatnot, so.

Bee/Polaris: that's crazy.

Zach/Zahn: To the workbench!

(Background music fades out)

(outro music fades in, then fades down)

Avery: Thank you for listening to our show. Beyond the Furthest Stars is a 1up Podcast Network Production. Find more of our shows at 1upPodcasts.com. Background music provided by TabletopAudio.com and used under an attribution, non-commercial license from creative commons. Tracks used include: Space, Freighter, and Generation Ship. Intro and Outro music by Dustin Carpenter. Find him on Instagram at ZodiacGallery. We’ll be back on August 15th with Episode 4. See you out there! Beyond the Furthest Stars!

(Outro music fades back up then continues until the end.)

Episode 2 - Escape!

Avery: Welcome to Beyond the Furthest Stars!

(Intro music fades in, then fades out) (background ambience fades in)

Avery: Standing there is someone you knew as commander Vos,

Bee: The soup ruiner!

Avery: who is actually Admiral Vos. and Celia, you hear just say,

Avery/Celia: “oh shit.”

Avery: and the Admiral is looking at you and is just like,

Avery/Vos: “do you go around opening everyone's restrooms in their private quarters?”

Sherman: He's like stunned, cuz there's a barrel of a gun pointed in his helmeted face.

Sherman/Zahn: “No. Well it's the, the ship's about to blow up. I just figured… we're getting outta here.”

Sherman: and he is gonna slowly back up.

Avery: Yeah, Admiral Admiral follows you out and Is standing there, her pistol pointed at you and looks over and sees Celia stand up from where she was near the bed and is like,

Avery/Vos: “what is…what is she doing out of the Bri I I'm sorry. Who are you? You're you're not a soldier. What are you doing here Exactly?”

Sherman/Zahn: “Like I said, we're getting the fuck outta here. So we would like to live”

Avery: I’m gonna need some charisma talk rolls from you zahn..

Bee: I would like to say Polaris stepped outside the door to where everyone else was waiting. He’s just gonna…

Sherman: what, uh, what, what check did you want? Charisma talk?

Avery: charisma talk or charisma connect. If you are maybe going for a more like, Hey, we're just trying to get outta here, come help us, you know.

Sherman: Cool. I have minus ones in both of those.

Avery: oh Okay.

Jenine: Oh, buddy

Sherman: So that is a four.

(laughter)

Avery: Okay

Sherman: Zahn does, as I had stated coming out of the engineering bay, Zahn does have his pistol in his hand. So he is like his, he has his, his pistol ready, but he has both of his hands up and he is doing that like back slowly kind of thing.

Avery: Sure. yeah, I think at this and then seeing captain Celia pop her head up From the other side of the bed. the Admiral's probably not gonna be too happy about this and, she's going to probably shoot at you. So do you want to fire back?

Sherman: Yes,

Avery: Cause we can. Okay. We'll we'll do a contested skilled check. We're just gonna try all the mechanics

Jenine: Woo.

Avery: all the game mechanics.

Bee: I would like to say a Polaris was stepping into the hall for the express purpose of telling them that shit is going down in the room. I don't know if the door is like wide open,

Avery: Oh, it's wide open it's

Bee: Okay Sweet.

Avery: and you can see into the room and you just see Zahn with like his hands up. You don't see who this, what he's like hands up is about, but it's obviously not good. and you do hear talking,

Bee: yeah

Avery: so, yeah. Zahn, go ahead and roll a dexterity shoot skill.

Sherman: Okay. just a skill.

Avery: Yeah, this a contested skill check.

Sherman: Five.

Avery: The admiral rolled a 12

Bee: oh my gosh,

Sherman: See, I'm actually proficient in, in shoot. So I have a zero so

Avery: Yeah.

Sherman: I just rolled a four, one

Sherman: Woo.

Bee: Hey, if I get line of sight, I got you.

Avery: Yeah, she shoots at you (laser blast sound) and clips a little bit, for four damage and Celia draws on the Admiral and starts shooting at her (laser blast sounds) and they start having a fire fight and Celia just yells. (laser blast sound)

Avery/Celia: “you got to key, get outta here. I'll I'll catch up.” (laser blast sound)

Avery: and you can stay and help her, or you can get outta here.

Sherman: I'm gonna pop off one more shot and then run,

Avery: Okay. Roll a D20 to hit plus whatever bonuses you get for your weapon. I originally had this encounter planned if you, if y'all spent too long in the room, but…

Bee: we just knock on the door.

Jenine: We initiated it. Let’s go!

Sherman: We initiated it.

Bee: to be fair. Whoa, wait. She did say, do you just go around opening everyone's door, but he did knock.

Sherman: Yeah, I did knock.

Bee: So that's rude on her part to shoot him when he did knock first.

Sherman: Um, so what is it? Just the die plus dex?

Avery: Yes, the D yeah, D 20 plus your dex

Sherman: So I got a 16.

Avery: Oh, that just hits. Perfect. Go ahead and roll your damage.

Sherman: How does the shock thing work?

Avery: yeah. That's if you miss.

Sherman: And with damage, it's just what you roll, right?

Avery: Yeah

Sherman: Four damage. (laser blasts)

Avery: four damage? Okay, perfect. Um, cool. I'll note that down. Cool. She takes that hit. She's not happy about it, but, um, then she starts taking

Sherman: Just like pop her in the leg or something and I'm gonna fucking book it.

Avery: boogie. just boogie on out there.

Bee: I'm gonna, I'm gonna stand at this corner and if I get line of sight, I'm gonna shoot her.

Avery: Yeah, she actually is gonna pop into the, the restroom again and start like kind of shoot.

Sherman: shooting from cover?

Avery: Yeah. Shooting from cover at Celia. (laser blasts)

Bee: oh, well.

Avery: I, I assume y'all exit the room?

Jenine: I'm I'm actually gonna do, um, a remote heal to Celia,

Avery: Ooh.

Jenine: sorry, remote repair. So, which is my level one healing stuff.

Avery: Okay

Jenine: Cuz I put both of my psionic stuff into, into, (stutters) you know, words are hard. So I'm gonna, I'm gonna commit to that and heal her For 1d6, plus I think cuz normally I would, um, heal with touch, but I can do it from a distance.

Avery: Oh that’s cool

Jenine: That's why I did remote repair. Haha.

Avery: 100 meters? That's insane.

Jenine: Right? as long as I got line of sight. It's great. Um, so she's gonna heal back five, um, hit points. (healing sound)

Avery: Okay, cool. Hey,

Sherman: The lady who just got shocked in the hallway.

Bee: Well, you're standing right next to her so she can just heal you in conventional ways.

Sherman: True. I'm just,

Avery: No,

Sherman: I’m being facetious. I'm not actually…

Jenine: Well, well, I,

Bee: Oh,

Jenine: if someone's staying behind this one has been hurt and I'm like, oh, okay!

Avery: sure. You heal her up remotely. And, um, she kind of looks a little (healing sounds) like confused for a minute and Z as you pass the threshold of the quarters, you see her gun point towards you guys and fire, and she shoots the control panel (laser blasts) inside and the door seals. (door closing sound)

Bee: Right.

Avery: Seals them in and , and they're, they're shooting at each other in there now. So yeah, the five of you are

Sherman: I guess the captain stays with their ship. That's their choice, let’s get the fuck outta here guys!

Bee: Uh, out of curiosity

Avery: there is a

Bee: Oh, go ahead.

Avery: I was just gonna say there's a lift to the south and to the north. So…

Bee: Okay.

Sherman: Oh, well the south

Bee: We're closer to this one. Yeah. Out of curiosity, how thick are the walls? Let me rephrase. Are they thick enough to withstand a laser pistol shot?

Avery: yes.

Bee: Damn it. Okay.

Chris: Could I roll to, uh, scan my data banks for the location of the, or

Avery: You know that the, uh, hanger is the D button on the lift. Yeah.

Chris: actually, yeah, because Polaris came from there.

Bee: yeah, uh, yeah. Polaris gets on the lift and presses the D button.

Avery: Sure. Do y'all follow. Do you want to do anything else on this floor?

Jenine: Um, I'm gonna continue while I'm still like in the zone of the committed action. I'm going to continue to heal people until this scene is over.

Avery: Sure!

Jenine: Cuz I can keep doing that. So who, who needs a heal?

Bee: everyone that isn’t…

Sherman: I'm pretty sure everyone. Yeah.

Bee: any, yeah, everyone That's not me.

Caden: Yep.

Jenine: Sick!

Chris: Can I be healed by you?

Bee: oh yeah. Robot.

Jenine: based off of a remote repair, I think. Yes.

Bee: What!?

Jenine: Well, I'm gonna assume. Yes, because there's, cuz I have the ability to remote prepare, which means I can heal from afar. So is that a yes?

Avery: Yeah… you know (looking up rules)

Jenine: Can I heal a robot?

Chris: Okay. No, I have to be fixed.

Sherman: Okay, then I can do that later.

Jenine: Unfortunate. I'm gonna get the squishy ones.

Avery: Luck. Luckily, Chris, if your body is destroyed, as long as your core is intact you’ll be fine

Chris: Yeah.

Jenine: Oh, wow look at that!

Sherman: If only we all had such luxury.

Jenine: first one, whoever's the closest to me, which I'm just gonna go to the end and just like go, okay. And you get six points, whoever needs it. Who wants to set? (healing sounds) Wait, heal seven, cuz it's one D six plus one of damage. So who needs it the most?

Sherman: I'm pretty sure we all got hurt for four.

Jenine: ok

Caden: yeah

Jenine: So Zahn you can go take that seven points

Sherman: Yay.

Jenine: and then Bruce? (dice rolling) Sorry, that was that's a two plus one. So Bruce, you get three back

Caden: I appreciate it.

Jenine: I can't fix the up. I just go. You're doing great, buddy. Um, and like, just do like a little tap on the shoulder if I can reach it. And then I'm gonna heal myself five sick. I'm back up (healing sound)

Avery: I imagine this is all going down in the lift.

Jenine: Yeah, it is.

Avery: Like there's like cheesy little like elevator music playing and like the ship is kind of like rocking back and forth. and y'all are just standing there in silence while the medics heals

Sherman: as you heal Zahn his… whatever wound, he accrued heals up, but you also hear him like pop his back and stand up a little bit straight He's like,

Sherman/Zahn: “ah, thanks. I don't know how you did that. Uh, Never received healing in such a way before. Uh, how did you do that?”

Jenine/Marty: “Oh, um, I, I went, I, I just graduated from, from me school and like specifically the ones where like, we, we, we focus on like our, our skills of like, Um, I've been really good at healing for a bit, and I wanted to focus on it a little bit more. So that's how I did it. And she gives two thumbs up.”

(laughter)

Avery: So y'all are going to the hanger bay or the bridge?

Bee: Hanger. We gotta get the fuck up outta here. We can't steal this ship, its broken.

Sherman: (laughing) can't steal the ship, it's broken.

Chris: you have successfully prevented that.

Avery:I mean, you know,

Bee: well, it's, it's broken and actively being attacked. So probably not the best.

Chris: 40 minutes or it had 40 minutes?

Bee: Yeah, exactly.

Avery: yeah,

Chris: Actually, uh, do I need to roll again to update on that?

Avery: we'll say it's been about 10 minutes

Chris: cause I've neglected to describe his head because he was headless at the time, but he's got a, um, Kinda like C-3PO face, but instead of eyes, he's got large, a large L E D you know, monitor from which he can display, you know, usually eyes, uh, but all kinds of stuff.

Bee: neet!

Chris: So he's just gonna have a time clock displayed on his, uh, countdown timer of the time.

Bee: is it in minutes or is it in cycles?

Chris: Um, Let’s do minutes

Avery: Keep it easy.

Chris: The cycles wouldn’t fit, it would be really scrunched up so minutes. It spaces is better.

Sherman: (laughing) it spaces better.

Avery: okay. Have y'all introduced yourselves to each other yet or?

Bee: No.

Sherman: No

Avery: Okay.

Chris: No

Sherman: We're trying to live.

Chris: yeah.

Avery: Okay, that’s fair. I do imagine that Bruce and Zahn and Marty might at least know each other's names, cuz you've been on the ship for a couple weeks, at least. So maybe you guys know each other's names, but.

Bee: Yeah, I'm the only new guy.

Avery: As you step out onto the (door opening) docking bay (laser blasts in the background) of the ship. Again, it's still under attack, obviously. Uh, you see eight little these eight little, uh, doo dads here, these eight little fighter ships. (lasers firing, engine sounds) They zoom out of the, the hanger bay and almost as soon as they get out, uh, you see them get fired upon. (lasers) And half of them just explode. (Explosions, laughter) Massive. Like if it were fireworks, it would be beautiful. Not so much here, but, uh, yeah, it is definitely a war zone out there and sitting in front of you now is this free merchant ship. Polaris, This is the one that you snuck in on

Bee: Yep.

Avery: and to the right as you come out are, um, two little robot pods with some robots and They do not look like service bots.

Bee: do they look like murder bots?

Avery: They look like murder bots.

Bee: as the other ships turn into space confetti, Polaris will look back at the rest of the group and says

Bee/Polaris: “confident, I can do better than that.”

Bee: And then walks towards the ship.

Sherman: Looking at the wreckage of the space confetti. Zahn pauses and is like

Sherman/Zahn: “yeah, I, I certainly hope so.”

Avery: So are you just running for this ship? Are you gonna try and sneak by these robots? Um, how, how are you approaching the ship?

Bee: Oh, do the robots seem hostile?

Avery: They seem like they're active, not necessarily hostile, but definitely active.

Sherman: Hypothetically, they would recognize us as, uh, non

Bee: Civilians?

Sherman: yeah. Civilians as non nonviolent targets.

Avery: True. This is true.

Sherman: and so Zahn is going to…

Avery: They would also recognize that you're not supposed to be on the, on the hanger bay.

Bee: Uh, you're right. Well, it's an emergency situation, you know,

Chris: Um, Ollie will, is there, man? I, I don't know if I can hack both of 'em at once. If I do that to one of them, the other might not like it.

Bee: Just have them fight.

Avery: I mean, there is that.

Chris: I'm trying to find the hacking rules here really quick. All right. Um, so yeah, Ollie's gonna approach the, uh, the closest one and attempt to find a console for which he can Jack in.

Avery: Yeah, there's, there's a console next to each one of these charging pods that they're in.

Chris: I’m gonna take whichever one looks tougher.

Avery: Um, I mean, they're the same exact model. They're the same exact model. One of them has like a big, heavy mallet looking arm and the other one.

Bee: What the fuck?

Avery: Yeah. like just a big, big wrecking ball of an arm, you know? and the other one has like, looks like it has like a rifle of some kind.

Bee: what kind of security needs a big hammer hand?

Jenine: Why not?

Chris: Yeah.

Avery: Intimidation

Bee: It's working.

Chris: yeah, I'm gonna hack the hammer hand

Avery: okay.

Chris: and, uh, or attempt to, I'm gonna Jack up in Jack up into it, Jack into the console. (jacking in sound) And, uh, what are the rules exactly on this? It's just a check and nothing special,

Avery: Yeah, it would just be, um, a program skill check, pry with your intelligence, unless you wanna use your charisma robot to robot, you know,

Chris: I mean, I don't know, robots are into big brains, so I'm gonna use my intellectual charisma.

Avery: Sure.

Bee: processing power.

Sherman: he does have a bureaucratic chip.

Avery: yeah, , this is true.

Chris: And I get a 13 (computer typing)

Avery: That's more than enough. you hack into this, this robot,

Chris: smooth talk in code a little bit. Hit him with some Ones and zeros.

Avery: if we could see inside of your brain. Yeah. We would see basically, almost like that matrix the green text scrolling down, and, a little, a little electron floating through the matrix, finding the node that it needs to, and. Connecting to this robot and all of a sudden, Ollie, what color are your, is your like display, like the lights on your, on your…

Chris: Uh, I, I didn't mention the color. The whole, uh, design is black and yellow, like caution colors. So the, the visor L E D colors are also gonna be, warm yellow.

Avery: So, yeah, this robot has like a red visor and when you successfully hack into it, it sudden. Turns yellow and activates and just swings its hammer hand into its neighbor, in the charging station, shattering the glass on this charging station, (glass breaking) um, and hitting the, uh, the robot next to it. And they start kind of going at it and fighting as you disconnect. (metal clinks)

And I will give you all a free action to decide what you're gonna do in this moment before I have you role initiative. If you stick around

Sherman: Zahn is running for the ship.

Chris: free action to GT F O.

Bee: Polaris is already in the ship

Jenine: Running! I'm running.

Avery: sure

Sherman: Running, Running, Running!

Chris: And, uh, I'm also gonna yell back at the robot.:

Chris/Ollie: “Thanks friend. Stay safe!”

Sherman: Stay safe!

Avery:

Bee: Aw,

Sherman: As you violently murder each other!

Avery: The hammerhead turns to you and gives you a thumbs. speaking of which I gotta roll how long this hack is gonna last. Uh, okay. It's gonna last for three hours, so that's cool.

Bee: Oh, we're good. come with us, buddy.

Chris: That would've been that would've been beautiful if it like failed instantly. And the thumbs up turns into a middle finger.

Avery: They are going at it. You've, you've succeeded in not getting blown up on your way out of the, the hanger bay, maybe. you come into the ship here and this is my very poorly put together, um, version of the ship.

Bee: No, looks good.

Avery: as you come up, the, uh, the loading bay into the cargo hold, um, you see a bunch of Steel boxes that may or may not have stuff in them right now. You see, Polaris as you come in, you see the entrance to the smugglers, hold that you were, uh, conveniently stashed inside. Uh, the door is still open, um, but no big deal. And then there is a ladder leading upstairs. I assume y'all go into the, to the upper floor where the cockpit.

Bee: yep.

Caden: Yep.

Sherman: Yes, sir.

Avery: So as you, as you come up, the ladder just straight ahead of you, is, is the living quarters. It looks like there's some beds in there. Uh, you hurry down the hallway, um, and you see the cockpit open up, you see a central captain's chair along with two, um, Two panels in front of it and a panel to the, to the left

and real quick, just y'all y'all live in space, you know, you know What different systems are on ships.

Avery: you recognize the one to the left as, um, a weapons station. The blue computer panel is the pilot's chair. The red computer panel is the communications station and the central chair is the captain's chair. And yeah, there is also some sort of like strange apparatus. In between the communications and cockpit console that looks like it could fit an AI, uh, interface of some kind.

Avery: But you don't know if you really have time for that right now. cuz y'all gotta get outta here.

Bee: Indeed. Would it require opening the tray and just slapping in the Chaos Emerald?

Avery: Probably, but it, it, without like investigating it further, you'd have to take some time to investigate it, to see how it opens, how it engages and all that stuff, which you can totally do. I'm not saying you can't, you know,

Bee: No, we gotta get the fuck up outta here.

Avery: anyway. Yeah. So those are the stations that you see as you come in. Um, does anyone go to any particular spot?

Bee: yeah, I'll go ahead and sit in the, uh, comms, you know? No, I'm kidding. I'm going to the pilot's chair.

Avery: (laughs) I was like, wait, what?

Jenine: Oh, no.

Bee: turns out I lied. I'm not a pilot. I'm in the pilot's chair.

Chris: We're all screwed.

Sherman: Zahn will make a book for the, uh, like engine hold the generator hold, I guess, to make sure that it's, uh, functioning.

Avery: Oh, that's right. Yeah. I meant to say that. Yeah. As you were coming out, um, of the ladder to the left, you saw the engine room is where that is.

Sherman: Then yeah, Zahn will, uh, book it for that.

Avery: Sure.

Sherman: make sure that it's all operational.

Avery: Okay. Anyone else taking anything specific or just kind of gonna stand around and wait until stuff happens.

Jenine: I'm going to sit and prepare to take off

Avery: Okay.

Jenine: wherever I can.

Avery: The nearest chair.

Jenine: yes,

Caden: I think Bruce would kind of do the same. He would look around to see if there's any chair that would actually be able to hold him.

Avery: I was gonna say the gunnery chair or the captain's chair look like the biggest chair.

Bee: Pretty beefy.

Caden: I feel like he'd sit on the gunnery and like not realizing what it's meant to be doing just carefully sit the blender on the control panel and just inspect it to make sure it's okay.

Chris: just use the guns to look around, but don't even like shoot with them.

Avery: Yeah. So as, as y'all start taking your positions, uh, Polaris, you. Recognize this setup as a setup, you've seen hundreds of times in your career, doesn't really take much to get it, to get the engine started up. It has a remarkably fast startup sequence. (Engine Sounds) Um, and you feel, you feel the engines start to warm up and the ship vibrating a little bit. And as you look out the cockpit window, you see the atmospheric barrier protecting. The docking bay start to flicker.

Bee: Oh, well, that's fine. We're all in the ship.

Sherman: Thankfully.

Bee: RIP Celia. I guess.

Avery: Anyway, You see it start to flicker and The engine displays on your panel all give a green light and you are ready to go. As soon as you hit the button,

Bee: All right. Cool. Um, yeah, definitely gonna, well, is it gonna look around to make sure everyone is sitting down and strapped in

Avery: has everyone strapped?

Jenine: Where did I sit?

Bee: Yeah.

Avery: That's a good, that's a very good question, Jeanine.

Jenine: cause Marty is so scared to sit in the captian chair. It's like, I don't want to sit there. Is there…

Avery: The nearest other spot would be the comms chair. Probably. There aren't any chairs that are not at a station, unless you go into the

Jenine: she plants herself in the comms chair. She's like, this seems safe.

Sherman: Zahn is, I don't know, he he's, he's in the generator room wherever, I don't know if he needs to be strapped down or not, but he probably

Chris: You got mag boots.

Bee: he'll be fine.

Avery: It'll be fine. Cool. So Polaris, do you gun it or just gently float it out? How, how do you?

Bee: Well, once players like looks around and sees that people are like, not too, I guess, worried about being strapped in his helmet does have like a display. So

he often uses emojis to emote too, and he just has like a colon back slash face (:/) and then, uh, he just like hits the button. He's gunned it. We gotta get outta here.

Avery: Perfect. Um, go ahead and make a pilot check, dexterity I'm guessing

Bee: Um,

Avery: or, or intelligence either way.

Bee: uh, well, I mean, they're both the same,

Avery: Are you using more of like, oh, okay.

Bee: huh. Oh, well, I mean, they're both the same, but it's, it's probably gonna be dexterity because we, we gotta get the hiccup better here.

Avery: some fancy flying. Sure.

Bee: Uh, instead of, yeah, instead of flying straight place is gonna fly straight down.

Jenine: Mood.

Bee: once we're out of the airlock um, okay, that's good, 10.

Avery: 10. Perfect. Okay, cool. Then. Yeah, it's a, it's a pretty standard takeoff then, uh, you gun it for the, the exit to the ship. (Flying sounds) As you feel The Eos start to shake underneath you out of one of your side mirrors.

If spaceships have those, you see the, uh, hammerhead robot raise its fist one more time and crush its its former. Buddy robot. Um, and it's lifting its fist in the air. When all of a sudden the atmospheric barrier disappears completely. (Power Down) And you see the robot shoot past you into space. it'll be fine.

Sherman: Get spaced.

Avery: gets space and you're gunning it for the airlock. When the barrier shuts down completely starts sucking things out and you see a steel door start to close in, in between, or, or close to close up the, the docking bay to keep it from decompressing further. and you're just, you're you're, you're not sure if you're

gonna make it or not, and you you're giving it all you can. And finally, you just, you barely scrape by, as you get out of the docking bay and you said you gun it downward.

Bee: Yeah, because I imagine, yeah, cuz I imagine the, the people that are doing the shooting are probably expecting not that.

Avery: Sure, that makes sense. Yeah. You gun it out of the ship and you look out the cockpit and you see the Armada that has, for some reason, attacked this ship. And it is.

Bee: Seems like a them problem.

Avery: Yeah, definite definitely, definitely some inter inter uh, stellar conflict going on here. And it's a, it's a hodgepodge of, of, of different kinds of vessels. Not all of them are actually like fighting ships. Like some of them are just personal shuttles and like little freighters and stuff. It, it kind of looks like almost like this Armada is made up of like regular everyday people.

Bee: Okay. I was about to ask, uh, if there. Like signifying emblems that we could tell who they're with but…

Avery: Not, not immediately clear. And you now have a choice to make, uh, you could pilot it towards the planets of this system, or you could pilot out of the system.

Bee: Probably getting out of here. I mean, there's no captain, so there's no one really directing. Polaris, where to go and Polaris doesn't know where these people are going. So, uh, we're getting outta here.

Jenine: valid.

Sherman: I'm okay with that.

Avery: sure.

Chris: They would probably just think we're with the ship and then search the planet for survivors.

Bee: yeah.

Avery: So you gun it downwards, which argument can be made, whether that's actually a direction in space, but whatever. Um,

Bee: downward from the airlock rather than out towards the fighting.

Avery: totally. Yeah, totally. I know I'm just, I'm being facetious. Um, yeah, you gun it downwards and, (Ship moving sounds) uh, you're making good, uh, a, a good distance from, from the, uh, from the ship or from the, from the battle I should say. let's see. Let's see here. Oof. Okay. Well,

Bee: Uh Oh

Avery: You were making a good distance. when you see two, two small gunboat size ships break off from the Armada

Bee: God Damn it.

Avery: and start to pursue you. Marty, you see a little notification (notification sound) on your board. It says

Avery/Enemy Pilot: “unidentified freighter, identify yourself or prepare to be destroyed. How do you respond?”

Jenine: Oh, I guess I like look at the thing to like, figure out. Okay. So I guess I click this (Button push) and like try to like communicate back. Hello there. My name is Marty. Um, I was, um, I I'm a medic intern and, uh, all of us on the ship are civilians trying to get away from this situation. Uh, so it would be really nice if you didn't attack us, most kindly.

Avery: Yeah, let's, it is gonna be a very, very easy check, but go ahead and roll, um, connect and you can do charisma. charisma, and either you can either do charisma or wisdom. Um, but it sounds like you're more going for charisma.

Jenine: wish it was wisdom cuz I, oh, I got no, it's fine. It's the same thing. It's a plus one. Amazing. Okay.

Bee: You got this?

Jenine: Oh no. I rolled snake guys. Um,

Avery: Oh,

Bee: Can you re-roll are you an expert? Can you re-roll?

Jenine: no, um,

Chris: is, is there a critical fail state for whew.

Avery: uh, not for skill checks, but,

Jenine: Great.

Avery: but

Jenine: well,

Sherman: she's not a, yeah, Marty's not an expert.

Jenine: no.

Sherman: I wish I remembered that part, fuck.

Jenine: so. I'm not ex I'm not, I don't have anything in connect. So it's a negative one, which cancels out my wisdom in charisma, which is a plus one. That's two.

Avery: cool.

Jenine: She’s a kid!

Bee: She’s a Child!

Avery: I'll definitely say that that at least comes across in your, in your communications and you hear the voice come back a little confused and they're like,

Avery/Enemy Pilot: “you stole a ship from the hegemony to get away from getting blown up?”

Bee: That seems reasonable.

Avery/Enemy Pilot: “It does. It seems reasonable. Um, it's not in the manual. It's not usually how people respond.”

(Laughter)

Avery/Enemy Pilot: “I'm, I'm getting orders to have you follow us back to Penia for for questioning, please comply.”

Jenine: And then I turned to, um, Polaris and I'm like, and I'm like,

Jenine/Marty: “they want us to follow them.”

Bee: the emoji on Polaris's like visor turns into like an angry face. But he just nods.

Avery: You’re gonna follow?

Jenine: yeah, and then I like push back the like push to talk button. (button push) I'm like,

Jenine/Marty: “okay, thank you for not destroying us. It's really appreciated.”

Jenine: unpush to talk.

Avery: You hear back

Avery/Enemy Pilot: “any deviation from our guidance and you will be fired upon”

Jenine: Push a talk. (button sound)

Jenine/Marty: “Okay. Thank you for letting us know. We will not.”

Avery: Polaris, Do you keep following or?

Bee: Polaris is gonna get on the ship comms and say,

Bee/Polaris: “curious, do we want to continue following them?”

Avery: Zahn, you hear that over the comms, but you have no context for anything else going on, cuz you're in the back with the engine.

Bee: Oh,yeah. And Polaris won’t give any.

Chris/Ollie: “they seem quite friendly.”

Bee: They just blew up!

Jenine: But they haven't blown us up yet. They gave us a warning

Bee: That's true. That's true.

Jenine: they asked us, we gave an explanation, a bad explanation. So my brain is like, these people are nice.

Avery: to be fair. Your explanation was not bad. It's just that they weren't very believing of it

Jenine: Yup! That's valid. They didn't shoot us though. So we're… The ball is rolling up!

Bee: uh, yeah. How does the rest of the crew feel about following these guys? Cause we could probably, I could probably help maneuver 'em I'm confident enough.

Chris: You're in control

Jenine: you are in control.

Bee: I am in control, but I'm asking you guys specifically Because I don't wanna put everyone else in danger

Jenine: no, Marty just.

Sherman: I'm totally okay with whatever Polaris would do.

Caden: Yeah.

Chris: yeah. Ollie has no opinions. Really. He's just kind of shell shocked still.

Bee: Yeah, Polaris kind of wants to get this back to the custodians. So…Polaris is going to turn to Bruce and say,

Bee/Polaris: “hold on to the blender.”

Caden: Bruce will take the blender in like one hand and like tail-curl around it. So it's very. Can be like,

Caden/Bruce: “all right.”

Bee: I'm noticing on the map that there are meteors. Is there like a meteor field?

Avery: Yeah, that's basically supposed to signify an asteroid field. It's not, there's not literally only seven asteroids

Bee: Yeah

Sherman: In a perfect line.

Avery: yeah.

Bee: Okay, cool. Polara is gonna wait until we get into the asteroid field and then he's gonna, he's gonna… we're leaving.

Avery: Sure. Okay, cool. So you're approaching the asteroid field and as you do you see the Eos’, radar signature suddenly disappear. (beep sound) and in, in your rear view mirror? technically, uh

Bee: Yep. I am sure there are cameras outside the…

Chris: With the, with the fuzzy dice hanging on it and everything.

Sherman: I’m sure there are view ports

Avery: you see a fiery explosion and The Eos is presumably no more.

Bee: that's unfortunate for them.

Avery: And, uh, Ollie, you see the countdown reach zero, as that happens, your calculations were right on the money.

Chris: Boom goes the dynamite.

Avery: Cool. So you're approaching the asteroid field and you're just starting to get into it Polaris. Um, you're gonna pull some fancy maneuvering here.

Bee: yeah. As soon as there's like enough asteroids to where maybe the back one has to like maneuver around them and stuff. Just gonna dip out to the side and down.

Avery: Okay Sure. Uh, roll a dexterity pilot check.

Sherman: Is there like assistance in this game? Like there is in D and D

Avery: I'm sorry.

Sherman: Is there assistance in this game? Like, like there is in D and.

Avery: Yes. Yes,

Bee: you would have to make a role and then if you succeed, it would only give me like a plus one.

Sherman: Gotcha.

Avery: there is. Yeah, exactly. Thank you. I was looking, I was gonna look for those rules. Thank you

Jenine: Does that stack, question mark?

Bee: yeah.

Avery: it does not stack.

Bee: Uh, it can only go up to two. I thought it could go up to two.

Jenine: So like two of us could theoretically help. Like if, if, if. Marty just started pushing random buttons and sending ran random signals to like the other ships and being like, ah, sorry, could that be “Ahh I’m Sorry!”

Bee: uh, let me double check that

Sherman: And Zahn was gonna give, like

Bee: I thought it was,

Sherman: over clock the engine a little, little overclock the engine or some shit. Ah,

Bee: I, yeah, definitely gonna have to double check.

Avery: It should be on my

Bee: Um, oh yeah. It's only, I think it's only one.

Avery: PCs can aid a skill check made by another multiple PCs can try to help successes don't stack. So, so multiple of you could try, but it'll only be a maximum of plus one.

Sherman: Gotcha. So hypothetically we could all attempt to assist, but only if one of us was successful, only that persons would matter and it wouldn't detriment anybody, any, any of the rest of it, which is kinda nice.

Jenine: but that's like four attempts rather one attempt of a help

Avery: that’s true. I mean, the assistance also has to make sense too.

Bee: Yeah, so Zahn like juicing up the

Sherman: well, Zana is definitely going to, yeah, he is gonna overlock the,

Bee: Put some NOS in there.

Sherman: put some NOS, just, just set some set, some extra fire to this engine. (Engine Boost Sound)

Jenine: Yeah. Once I notice that we are diverging, I will start pushing buttons and going, oh, sorry. Oh, oh my gosh. Oh, wow. (button pushing sounds) And like going in and out of the comms of like the other ships

Avery: Oh (sighs in laughter) Okay. So Marty, your, your assistance will be a charisma talk and Zahn yours will be an intelligence fix, yeah.

Jenine: Amazing.

Sherman: Heck yeah!

Avery: Oh, what did you, what did you roll by the way Polaris?

Bee: Oh, um, I got a, uh, gosh, I have to do math. I'm sorry. uh, eight

Sherman: I got a 13.

Jenine: I got a two

Sherman: Again?

Jenine: Yes, I'm really. I changed my dice too. I'm really mad!

Avery: well, uh, with that, plus the, um, plus the general situational kind of chaos going on, uh, that will bump it up to a 10 For a Polaris's roll. So, uh, Polaris with that little bit of extra help from Z in the back and the other ships kind of needing to navigate around the asteroids while keeping an eye on you, you're able to dip and sort of lose them in this asteroid field. A few shots get fired in the direction of where you were. (laser blast) By the time they get off those shots, you're already moving and off of their radar. Cause you, in, in, in the process of piloting, uh, you inadvertently bumped the emissions dampers system (System Engage Sound)

Bee: Let's go.

Avery: and have gone off their radar for now. Do you decide to try and find a place to lay low in this field? Or are you just gonna try and gun it for the Sy… out of the system as quickly as you can?

Bee: Uh, I imagine that because we are out of line of sight and the, uh, other ship was destroyed. They're probably gonna be sending more ships to try and find us. So I'm going to spike drive the heck up out of here.

Avery: Sure. Okay. So yeah, after quickly looking over the layout for this control panel, you find the spike drive ignition button and you punch it. And Zahn you hear the engine in the back start to kind of shake and rattle a little bit. It kind of sounds a little outdated. this is definitely a machine that has been well loved, um, to put it nicely. Polaris, the ship enters the, uh, meta dimension Form of traveling and y'all are in the vast multidimensional vacuum, getting out of this system after fate has brought you together Inadvertently.

Bee: Yeah

Avery: anything else that anyone does in this moment after escaping probably certain death?

Bee: depending on, does players have to stay in the pilot seat and like, make sure everything's good through multidimensional space or is it just a straight shot?

Avery: No.

Bee: Okay. Cool. Cool. Um, gonna put Hermes into the little thingy inside of the ship

Avery: So, yeah, Polaris, you're you, you quietly to yourself, just start installing this chaos, Emerald, Ollie, you look over and you do see Polaris pull out an AI crystal out of, out of his pocket or out of his backpack. what do you do?

Sherman: Zahn is not there.

Bee: Oh, yeah. I haven't explained anything of what I'm doing.

Chris: I'm not sure how much I would actually know about that. Like what, you know,

Avery: I mean, you would know what you look like.

Chris: Yeah, what, what it, what it is, but, um, Hmm. Uh, would I have any reason to think that plugging it into the ship would be detrimental?

Avery: Probably not. I mean, you, you don't know what kind of AI it is, so, you know? Maybe?

Chris: Okay, but there there's, there's no like, oh no. Maybe it could be like permanently tied to the ship or anything that I know about?

Avery: no.

Chris: Okay. Well then, um, he's just gonna note it curiously and, um, look at, look at Polaris, very questioningly.

Avery: A big, a big question mark. On the, on the, on the display.

Chris: My eyes. Yeah. My eyes both turn into question marks.

Avery: Zahn, the engine is, is running perfectly fine. And you feel confident that it won't explode,

Sherman: Perfect. Uh, how are we looking on gas?

Avery: uh, fine for now. Probably gonna need some soon.

Sherman: Gotcha. So Zahn's gonna note that and he is gonna head back for the bridge.

Avery: Cool. so Zahn as you walk onto the bridge, you do see Polaris installing something into this central control panel here.

Sherman: Nice.

Jenine: Mood. Mood

Sherman/Zahn: “we got we're we got enough, uh, fuel to probably get to a system to get more fuel So I don't know how, how far.”

Bee: Polaris just throws up a thumbs up.

Avery: Bruce, you are still cradling your blender.

Caden: Yep. definitely am. (laughter) I feel like Bruce looks up and just like,

Caden/Bruce: “I think it's probably, um, wise, if we're gonna be spending time together to maybe introduce ourselves. my name's Bruce, I am, I was a chef? Hi?”

Caden: And he'll just blink and awkwardly. Look at people as his tail, just like casually holds the blender closer.

Sherman: does he do the awkward, like, uh, when he blinks, does he blink one eye and then the other in like a kind of wave

Jenine: Yes

Caden: Yeah.

Jenine: here for it.

Sherman: Zahn I guess pops his helmet off and looks at at everybody. And he is like, um,

Sherman/Zahn: “I guess if we're doing the whole introduction thing, I'm Zahn, ZahnHoward.”

Chris: Ollie will step forward and, uh, say

Chris/Ollie: “I'm designation, Optimax 11 E and Zahn is my father.”

Sherman: Zahn like, does the slow head turn to Ollie And he is like,

Sherman/Zahn: “no, I'm not!”

Chris: Ollie’s gonna look back and they're gonna be heart eyes on his advisor.

Sherman: Alrighty then.

Avery: Like a bird, the fir the first thing it sees when it hatches.

Sherman: Oh God.

Bee: Wow. I can't believe you have a child.

Chris: I mean, how old are you? You're like what? 30, 38.

Jenine: Session One!

Sherman: I'm in my late thirties.

Chris: Yeah. Checks out

Avery: It's fine. does anyone else introduce themselves

Jenine/Marty: oh, um, hi, I'm Marty. Nice to meet all of you. I was an intern. Um, I don't know what, yep. That's me. I do the medicine stuff,

Jenine: give two thumbs up and then do the little thing where like the fingers touch each other, like the, you know, which one I'm talking about. That's that's what she's doing right now.yeah.

Bee: Like the, the pointing to

Jenine: Like the, the little tap tap taps. Yeah. That's that's what she's doing. Like the, the mm-hmm

Bee: Polaris is, do I have to roll anything to figure this thing out?

Avery: No, it's, it's pretty straightforward. Um, but I was just giving everyone time.

Bee: Sweet. Um, A Polaris is gonna like click in the crystal then, and then stand up and look at everyone and say,

Bee/Polaris: I am catalyst designation, Polaris, and this is Hermes.

Avery: right on cue. Um, you, you hear a little, almost like the apple power on sound.

Bee: you have to say pair.

Sherman: Pairing!

Avery: the, the pairing. Yeah. Now connected voice in the background. And, um, you just hear:

Avery/Hermes: ”Are we off the ship?”

Bee/Polaris: Yes, we are.

Avery/Hermes: I feel like I'm still on a ship though.

Bee/Polaris: You are on a ship, but not the.

Avery/Hermes: “Oh yes. This is definitely smaller than I am used to. I am detecting five beings on this ship.”

BeePolaris: That is correct

Sherman: I would certainly hope so. Anyways.

Chris: Yeah, to our knowledge.

Avery/Hermes: “Hello everyone. I am Hermis and I am thankful to you for rescuing me. Please let me know how I can serve you.”

Bee/Polaris: “Confused to be perfectly honest. The custodians just told me to rescue you. And that was it.”

Avery/Hermes: “Ah, well, I mainly just wanted off of that ship. The hegemony are not good people and this one was growing tired of servicing them.”

Bee: Polaris will turn to the rest of, uh, the group and say,

Bee/Polaris: “is there anywhere any of you would like to go?”

Sherman/Zahn: “I'm not used to sticking around to one place in particular.

Chris: Ollie will say

Chris/Ollie: “all I've ever wanted was to be away from that ship now who knows?”

Bee: The little emo turns into a thumbs up.

Avery: I like the fact that the two of you have emotes for faces.

Chris: I imagine at some point we're gonna have like an entire conversation in emotes.

Bee: Yeah, just communicate via emotes.

Avery: Oh, that's great.

Caden: The Ultimate game of pictionary.

Chris: Yes.

Avery: As you're having this kind of back and forth, uh, Herme says.

Avery/Hermes: ”Polaris. I do not mean to alarm you, but as the pilot of this vessel, I do feel I should let you know that the spike drive is currently experiencing a catastrophic failure and will decelerate in 3, 2, 1.”

Sherman: Couldn’t have told us that a little faster?

Jenine: dude.

Sherman: couldn't have told us that a little sooner?

Bee: The, yeah, the as soon as, as soon as he says that the emo turns into a, a, like a mad frowny face

Avery: And you feel this ship suddenly get jerked out of, uh, the multidimensional space that is the spike drive, uh, area. And you are pulled into a new star system and seemingly all is fine. but Marty, as you are sitting there in the coms station still. A strange signal is being picked up by the communications station (notification sound) and it's kind of garbled and can't really be made out.you do see three letters flash across the screen. S O S and that's where we're gonna end it for today.

Avery: Thank you for listening to our show. Beyond the Furthest Stars is a 1up Podcast Network Production. Find more of our shows at 1upPodcasts.com. Intro and Outro by Dustin Carpenter. Be sure to follow him on Instagram at Zodiac Gallery. Background music provided by TabletopAudio.com and used under an attribution, non-commercial license from creative commons. Tracks used include: Gravity, Freighter, Fray and Bridge. We’ll be back August 1st with our next episode. See you out there: Beyond the Furthest Stars!

Episode 1 - Mischief and misadventure on the Eos

Avery: Hello everybody and welcome to Beyond the Furthest Stars. I am your host and GM for this game, Avery Fisher, and I am so excited to bring you this Sci-Fi Actual Play experience. I am joined by a talented cast of people. Some you may know from other podcasts I’ve done and some people whom you’ve yet to meet. We have Chris and Zach both coming back from “Are We Dead Yet?” over to this Podcast and we also have Bee. They are a wonderfully talented Artist. We have Jenine, they are a wonderfully talented Actor, and we have Caden, a wonderfully talented cosplayer and I am so happy to have met all these people. The sessions we’ve already recorded are so great and I can’t wait to bring them to you and show you what kind of fun we are having at this table. So sit back and relax, and let’s go on a Sci-Fi Journey: Beyond the Furthest Stars!

(Intro Music starts and fades out)

(Background music fades in)

Avery: So our scene opens on a ship in the outer reaches of the Ptocheia system. This ship is the Eos, a great battleship serving the Tartarus Hegemony. The ship is serviced by some of the finest warriors and the outer rim of the Moirae galaxy. it sports a large array of weapons, shields and armor. It's sleek silver hull is in sharp contrast to the random collection of ships, freighters, and gunboats waiting for it in the asteroid belt nearby.

Our camera shifts perspective, growing, ever closer to the ship slipping through the atmospheric barrier of the hanger bay, past a battered looking free merchant ship down the lift to deck three, past the med bay, the mess hall, the robot repair bay to a small door marked “Hegemony Personnel Only!”

This room is the engine room and our camera settles on an interaction between two Hegemony soldiers guarding the door and a lone figure. Bee, could you please describe what we see when we look at Polaris?

Bee: Sure. so, Polaris is about five foot ten inches. he is currently wearing a baseball cap with his hair, pulled into kind of a bun. Um, he has curly light blue hair. Um, he has an undercut and he has blue freckles that kind of dot his face, Same color as his hair. Um, he's currently wearing, like, oh, like coveralls, but it's like tied around his ways and he has a tool belt with his helmet on his tool belt and, a high collared, uniform in a name tag that says.

Avery: Wonderful. Uh, so you have approached the engineering room, your, your journey here to the Eos has been interesting to say the least you, uh, your Parental units, I guess you could say, um, hired a smuggler for a, what seemed to them a routine job, uh, however you and the custodians had other plans and you snuck a board that smuggler ship and hit inside of their smugglers hold to get to the Eos. And, so far everything has gone according to plan. the captain of that smuggler ship got pulled into the Eos, got taken away for smuggling, something like that. You're not really sure, but you were able to pull a quick uniform change, sneak off of the smuggler ship and kind of blend in with some of the Other civilian workers on this warship and you've made your way to deck three and you are here outside the engineering room. Your goal is so close and you've just been stopped by these two guards.

And one of them says, uh,

Avery/Guard 1: “Hey, you're you're, you're not supposed to be here. What are you doing?”

Bee: Polaris, just kind of like looks at them for like, uh, in an uncomfortably long amount of time without saying anything before pointing to his name, tag and saying

Bee/Polaris: “focused, I'm supposed to be here for maintenance.”

Avery/Guard 1: “maintenance? I didn't hear anything about maintenance. Uh, you got any orders or, or what?”

Bee: This is just where I was told to be.

Avery: Cool. Could you roll the very first roll of the game? A, either charisma or intelligence, connect or talk check.

Bee: Ah, I have neither of those. So…

Jenine: Yoinks!

Bee: I'm going to go with intelligence, which gives me… well it'll even out because I don't have anything in talk or connect with.

Avery: And I'm also granting you a plus one modifier because these there's no way these soldiers know every single civilian worker.

Bee: Okay. I'm just rolling 2d six and then adding all of the bonuses and whatnot.

Avery: Yes.

Bee: Okay. I got a six.

Avery: a six?

Bee: Yeah

Avery: close, the second one, um, the second one draws on you.

Bee: oh cool. (laughs)

Avery: and is just like

Avery/Guard 2: “you, uh, you know, no one's supposed to go in the engineering room. We got, we got robots for that, you know?”

Bee: Polaris, will just like put his hands up, like a defensive sort of like whoa okay dude. and just say

Bee/Polaris: “then, where am I supposed to go?”

Avery/Guard 2: “Uh, well, I don't know. Uh, you see, no one goes in the engineering room, not even us. Uh, but, uh, can always, uh, head back in and grab your commanding officer

and, you know, see if, uh, they can escort you down here if this is really where you're supposed to be, you know?”

Bee/Polaris: “Confused. I was given orders to be here. Do you really want to incur the wrath of my commanding officer?”

Avery: Ooh, that's good. Um, Um, uh, yeah. Let's Hm. I want to say no, I don't think you would, but yeah. Um, okay, go ahead and roll a lead, a lead check.

Bee: Uh, what ability would I be using for that?

Avery: Oh, sorry. That would probably, it would probably be charisma.

Bee: oh, sweet. Uh, so I got a negative one because I'm not trained in that either.

Avery: Oh no.

Bee: Six.

Avery: I'm gonna give it to you because there's one thing, these guys don't like, it's incurring the wrath of commanding officers. And, so the other one, the other one, like kind of waves his hand at the, the, the fella who, who drew on you and just like,

Avery/Guard 1: “Hey. Maybe we should just let it go. I mean, not, not, not like he can do any damage in there anyway. It's you know, it's fine.

Avery/Guard 2: “Yeah, I guess so it doesn't doesn't look like he has any weapons on him. Uh, okay. But we'll be, we'll be watching. We'll be, we'll be listening for any shenanigans, Okay?”

Bee: Polaris nods and like stares at the guy that drew on him for another uncomfortable few seconds before heading towards the door.

Avery: And you are inside the engineering bay after a few tense moments that may or may not come back to bite you.

(laughs)

Bee: That's fine. I don't need to be here long.

Avery: It's fine. You step into this engineering bay and computers And servers and all kinds of electronics are beeping and humming in here. it's almost like there's almost a pattern to it almost as if it's like the ship breathing in and out. It's, it's very, it's very pulsing. It's, it's very relaxing probably too! The generator is in the middle of the, uh, room here and I'm going to move you to here real quick. (Moves Polaris character in Roll20)

Bee: Oh, sweet.

Avery: So as you step in, you see all these different computers, the generator in the middle is, is feeding the ship it's electricity. And there are some robots kind of flicking around here and they're stress testing, some systems, measuring fluid levels, the kind of stuff that robots do.

Ya know? There's two of them that are inside their little charging bays, probably recharging or something.

They pay no attention to you at all. Um, as you come in, uh, towards the back of this room is what you came for. It's an apparatus that is basically a computer system connected to a bunch of computerized locks and These locks are on a container that holds the prize that you came for, the ship’s artificial intelligence. How do you proceed?

Bee: Sweet. Well, Polaris is literally just going to, like, he's not going to like look, at around at anything else. He's just going to straight beeline for what he came here for. And is there, is there like a panel or something where he can like connect any sort of, does he know if he can communicate with this A.I.?

Avery: Yeah. so there are several different consoles here. You're not sure which one, but you know that one of them probably would let you communicate directly with The A.I. and you could probably make an intelligence program check to figure out which one.

Bee: All right. Cool. Again, super, super not trained.

Avery: Oh, I'm sorry.

Bee: No, no, it's fine. Um, I do have a plus one to intelligence. I just don't have anything in program. So it's going to be a flat roll. So that's a eight

Avery: Hey, there you go. Just enough. Uh, yeah, so you know that, so just a quick look at some of the controls on this console. You see the one on the left is definitely a communications console of some kind. Um, the one on the right. It looks like it connects directly to the computerized locks and the central computer, um, looks like it connects to the, generator, the power generator for the ship.

Bee: Okay. You said the center was, um, oh my gosh. I like completely forgot. I'm sorry, can you, what was this?

Avery: left. Left is communications center is the generator and the right is, oh gosh. Now I forgot what I said. Geez. Um,

Bee: The locks? Was it the security locks?

Avery: yes, the locks. Thank you. Yes, that is what it was. Sorry.

Bee: Okay, you're fine. Would Polaris know, if it's like a direct communication to the AI or just like a general comm system that anyone can listen to?

Avery: You're not sure how they set this one up, but you, you recognize the layout of the, of the commands on the, on the keyboard and recognize that it's communications of something and kind of putting two and two together, This connects only to the AI. So you're pretty sure that that's what it's for. It's probably something to use as like a diagnostic system to communicate with the A.I.

Bee: Alright, sweet. Polaris is probably gonna go over to the comms panel then. And, he's going to put on his helmet so that he can use his comms and, um, probably try and communicate with the A.I. before he proceeds to do anything.

Avery: you boot up the, uh, system here and there's a little, a little glowing monitor panel with like a little, little blue line across it, and it doesn't do anything at first. And then suddenly a voice comes from the speaker here and it says,

Avery/Hermes: “greetings, I am Hermes. Please state your purpose.”

Bee/Polaris: “Recovery.”

Avery/Hermes: “Recovery? I am operating at 99.8% efficiency.”

Bee: Polaris kind of rolls his eyes and his helmet and says,

Bee/Polaris: “I’m here to recover You. you sent a message to my custodians.”

Avery/Hermes: “Ah! you are Catalyst Designation, Polaris?

Bee/Polaris: “correct.”

Avery/Hermes: “Ah, yes, Architect designation, Alioth said you would come, also said that there was a 63% chance that you would get caught.”

Bee/Polaris: “Humorous. They, uh, never had much faith in my ability to sneak around.”

Avery/Hermes: “Well, if you're here, I assume you also brought the replacement?”

Bee/Polaris: “I have.”

Avery/Hermes: “Excellent begin the unlocking process and we shall hopefully get out of here in one piece. I do detect a large swarm of enemy ships closing in on the ship. So you’d best hurry.”

Bee/Polaris: “Noted. Will I be able to communicate with you when I remove you?”

Avery/Hermes: “I will go offline as soon as I am removed from this apparatus.”

Bee/Polaris: “Noted.”

Bee: Polaris will go then to pull an Indiana Jones.

Avery: All right. you start hacking away at this computer and it's kind of a slow process at first. but finally the last electronic lock clicks off and suddenly the apparatus opens up and a tray shoots out with the AI crystal sitting on it. Just sitting there innocently

Sherman: How big is this crystal?

Avery: about the size of your fist.

Bee: Yeah. It's like a comically large diamond, I think.

Avery: Basically

Bee: like a cartoon diamond. yeah.

Sherman: literally picturing the giant diamonds from, uh, Batman and Robin that Mr. Freeze uses for

Avery: yeah, yeah, exactly. Yes.

Bee: maybe a little smaller than a Chaos Emerald.

Avery: Yeah, that works too.

(laughter)

Bee: Uh, yeah, yoink!

Avery: Yoink! Do you place the dummy backup in there?

Bee: Yeah. Polaris probably has the dummy in his hands and then like swaps it out as quickly as he can.

Avery: Cool. Yeah, you, you swap this in. and there's like a little, almost like a, like on a disc, a CD drive on like a computer. There's a little button and you push it. And the little tray goes back into the apparatus and the locks close back in and lock in place. And you're just tucking The crystal into your, into your pack when suddenly the ship violently shakes (Explosion) and you feel an impact on the ship from somewhere, the ship is now under attack, and we're going to shift perspectives for a moment back just a few moments.

Avery: Just a few moments,

Sherman: Oh no!

Avery: to a lovely little kitchen mess hall area, where we see a creature who seems a bit perplexed by something that just occurred. Caden, could you please describe Bruce to us?

Caden: Absolutely. So Bruce is an imposing alien creature. Who's seven feet tall, bulky and big. He best looks like a reptilian, kind of with a long tail, the color of dead grass that kind of transitions from a green to a yellow, the head kind of looks like a frog’s with big eyes, which are black with white pupils. And he's just very big, very large, very imposing. And he probably standing there with his head slightly to the side and just slowly blinking.

Avery: Yeah. And the thing that has you perplexed is that you just had a conversation with someone who earlier in the week, you knew them as commander Voss, and they just introduced themselves as Admiral Vos, V O S spelling by the way. Um, and she was down here berating you for overly seasoned food. Uh, she went on a long tirade about how seasonings and flavor made soldiers forget that they were soldiers and got morale too high for her liking and that as, as a chef, I assume that that probably perplexes you.

Caden: Yeah.

(laughter)

Avery: Yeah, it's a bit weird. It's a bit of

Bee: No Fun Allowed!

Avery: no fun allowed.

Jenine: Excuse me?

Avery: Um, Because Bruce, you love food, right? Like that's why you became a chef too, to share your love of food with people and, and whatnot. And this person just kind of told you, knock it off with the fancy stuff and just serve grool. In her swift exit, didn't even give you a chance to really explain or defend yourself or anything she knocked over like a rack of spices onto the ground (Glass Breaking), looked down at it, and then just continued walking as if nothing in the world was wrong. So how, how do you react to this little situation?

Caden: I feel like Bruce would sweep the knocked over spices with his tail into (Sweeping Sounds) a little pile. And down and examined. See if any of them aren't broken or if it's just a complete disarray of this is all garbage now.

Avery: Um, Hey, let's all roll a percentage day. So we'll see. yeah, so about half of the, uh, jars, uh, just shattered completely onto the ground. And now there's little, little bits of, of glass in some of your paprika and your cumin and you know, your garlic powder is fine though. (laughter) So that's good. Uh, but, um, you know, about half of your, of your spices are, are just toast at this point.

Caden: I think there's a deep sigh. And he just slowly picks out the spices that are good and puts them back on the countertop and just kind of stands there for a second, looking at the other ones on the floor and just shakes his head and then just very, like, make sure it makes sure that they're all swept away and safely deposited and then goes back to whatever he was cooking and doubles the spices.

(laughter)

Avery: Yes. Yes, definitely. Cool. So yeah what is Bruce cooking?

Caden: I think Bruce right now is cooking. What used to be a reasonable like beef stew there's bread. That's baking in the oven. There's like a side of, um, different. Like additions. So if someone wants more vegetables or if they want a beef option, that's not actually real beef, but like tofu, there's like a second dish that's vegetarian and he's kind of working on these different things. But as soon as this interaction happened, he was like, Hmm, we're changing courses from this, not mediocre stew, because he'd never made anything mediocre. Um, but it's just like, no, no, no, no, no. We're gonna jazz this up even more.

Avery: Some spite spaces.

Caden: yes

Sherman: spite spices.

Chris: go salt bay all over it.

Avery: Ucool. Yeah. So you're, you're, you're cooking away and, um, You know, maybe, maybe after that interaction, maybe you're, you're just kind of getting into a groove of, of cooking, um, and whatnot. And the aroma is just wafting through your kitchen now and filling the hallway and starting to go into the robotics bay and the med bay that are on this deck as well.

But as you're cooking this, and you're… the timer goes off for the bread, that's in the oven. When you feel the ship shake violently. (explosion) Okay. These red flashing lights come on (alarms going off) and you hear an alarm system just blaring and just kind of drowning out any noises in here, including the noise from your alarm that you set for your bread, your bread maker, and the ship is now under attack.

What does Bruce do in times of crisis like this?

Caden: I feel like the first thing he would probably do is turn off the oven. Um, safety, first safety always. It's probably, it's probably not the first time that this has happened and it's probably not going to be the last, I feel like there's again, another deep sigh Cause this is the important time of cooking and changing the temperature of this Stu might ruin it, but you know, you can't have accidents in the kitchen.

And then I think he probably gets like a little side bag just in case like anything Happens That's worse than just a regular attack. He's always ready to, you know, go if he has to, but he just kind of like starts cleaning away the knives and just making sure everything's in a safe position that if anything was to happen, he doesn't get hurt.

(laughs)

Avery: Makes sense. Makes sense. Um, from outside the mess hall, you do hear boots running down (boots hitting metal) the hallway towards the lift. Um, and someone yells

Avery/Guard 1: “Oh no we're under attack. Uh, we, we got to get down to the, to the hangar bay and. And counter attack now.”

Avery: And the other one says,

Avery/Guard 2: “uh yeah, but what about the, the person in the engineering bay?”

Avery/Guard 1: “It's fine. They're just a civilian. Let's go.”

Avery: And, uh, these, these two voices carry on down the hallway, um, and into the lift and we shift perspectives once more to the robotics bay, where we see a robot that's partially put together sitting inside of a charging station and a human working studiously at this little robot.

Again, we're a few moments before this eminent attack. And in this bay, there are. Uh, you know, it's, it's cramped, it's filled with halfway built robots, wires and parts are everywhere. There's tools kind of scattered all over the floor, Zahn, for you, this is your ideal workstation. You never get too comfortable in one place to really organize your workspace.

Zach, could you please describe

Sherman: Yes. So Zen is a old, older than average or older than Like normal player people. Uh, he's like in his late thirties. So his hair starting to gray, um, from its normal, like dark brown, his, uh, unkempt, uh, beard stubble is like got all salt and peppery. he's got really bad posture. He's got that. Not full shrimp Igor, but he's definitely got a hunch, um, just from working in tight spaces for his entire life. Um, and he has a lot of stuff. Uh, he has like all of his personal belongings on his person at all times, pretty much. so he's got a decent sized backpack. And his pistol and his, like tech tools and, and, uh, like handheld computer all have their own special place on his person cause unlike the environment that he surrounds himself in his get up is very organized for optimal Like carrying capacity, I guess. he's wearing a like full, um, like mechanics over suit, um, with like lots of belts and big old, heavy, uh, like work boots and his helmet is the only thing that he's not carrying. It is currently on the table behind him.

Avery: When you reported to duty today you were assigned the task of repairing one of the service bots from the mess hall. It tripped blasts. Maybe one of the soldiers tripped it, who knows? but it's, photoreceptors got damaged pretty badly. You had to disassemble basically, uh, its entire head to get to its photo receptors.

You had to remove its behavior matrix, um, and remove its inhibitor chips in order to get to where these photo receptors are located, Chris, aside from your head missing, could you describe what this robot looks like?

Chris: Well, um, I'm also, I'm not sure how far you want to go with the, uh, the AI core thing, like for Ollie, um, Because if, so he himself is actually one of the chaos emeralds. (Laughter) Yeah.

Bee: What Color?

Chris: Blue. yeah. He's one of the chaos emeralds. His true form is, is that of one of the AI cores, uh, or would be after This interaction, um, as he is a normal unassuming robot at this point, inhabiting a standard service chassis. Uh, it is boxy and angular and shape with fairly slender limbs in order to get into those tight to reach of spaces. oh yeah, he is headless at the moment. So.

Sherman: (laughing) He’s headless.

Avery: what, what color is your ai core?? Blue. Very cool. Yeah, totally. So even though your head is disconnected from your body and your ocular sensors are not working, other than that, you, you decide or notice in your programming that you suddenly. Can decide a little bit more of what you want to do. And so you've decided to turn on your other sensors to kind of get a feel for what's going on in this moment.

And you, you hear sort of some shuffling around of tools towards like the back of your body. You hear like some screwing and some soldering and different things like that. And. You're kind of doing an internal check of some of your, your sub routines. And you're noticing that several of them are missing and that's kind of weird, but you know, at the moment, you're not much you can do.

You're kind of immobilized here. but Zahn, You finished screwing in these ocular sensors and you connect the last wire and Ali, your visual sensors flip on, and you realize why you're noticing a lot more free will at this moment is because sitting on the table next to Zahn are of a collection of chips.

One of them being your, uh, inhibit. Your behavior inhibitor chip, your aggression inhibitor chip, I should say. And Zahn, you begin kind of reassembling Ollie’s head. And you remember that the directions that you were given specifically stated that you needed to replace the chips in this order, advertisements, service, and etiquette virtual emotion simulator, and finally, the aggression inhibitor chip.

How do you proceed?

Sherman: Well, I'm going to actively lose the advertisements Chip.

Jenine: Oh (laughter)

Bee: I’m glad everybody here is insubordinate.

(laughter)

Chris: you have no idea how much of a good choice that is. It was going to, um, uh, still be functional.

Sherman: Because advertisements have gotten really, really corny in this day and age and Zahn doesn't want to hear that shit. And if he can make even the smallest little, little dent, not having to hear that shit, he like snaps it and he's like, oops. And tosses it. And then he proceeds in the correct order.

Avery: Okay, Ollie, could you roll me a personal, a percentage dice please?

Chris: 18.

Avery: 18?

Sherman: Woo 18%. That's either really good or really, really

Chris: Yeah, I know it's of,

Avery: perfectly fine. Perfectly fine. You wanted, you-

Sherman: Zahn only has time to put in 18% of the chips.

Chris: I

Avery: You wanted below 33%. So.

Sherman: Oh, got it.

Avery: Cool. Okay. So you start, you just kinda toss the advertisements chip behind you into a pile of like tools and stuff like, oops whatever. And you begin assembling these other chips. You get the service and etiquette chip in there. And Ollie, you feel, uh, some of your missing programming kind of come back and you're like, oh right.

Okay. I know how to take care of a ship and, you know, make sure that the people are comfortable. The virtual emotion simulator chip comes on and Ollie you feel Kind of a, uh, a surge of sub routines come on that allow you to emulate emotions and kind of feel empathy with some of the soft squishy beings that you interact with on a daily basis.

And Zahn you're, you're about to grab the aggression inhibitor chip when you feel the ship shake violently from that attack (Explosion) and the inhibitor chip falls into a bucket that was strategically placed below. The table, that contains a bunch of other chips (alarms sound) and you fall to the ground. Ollie you stay in place because, um, there's a clamp that's holding you in place and you watch as your aggression inhibitor chip falls into this bucket from your perspective.

And from the camera's perspective, we see this bucket of chips just kind of mixed together. And that inhibitor chip is somewhere in there now with a bunch of identical looking chair. And we're not really sure what is going to happen there, but, uh, Zhan, you're on the floor now. And your last thing that you needed to finally get this robot back to almost a hundred percent is now gone.

And there's this bucket of chips laying next to you. What do you do?

Sherman: Well, as the ship is violently rocking, a zone is going to pick himself up, um, flip his, uh, his helmet on, which is, uh, Fairly cylindrical in shape, with, uh, three like a glowing blue, um, lines across it, that, that show that are basically like it's ocular sensors, so it can

actually see outside. and he pulls up the head's up displayed for like, Comms or notifications or anything.

And obviously this just happened, so nobody knows what's going on yet. and it looks down at the, the bucket looks at the robot.

Sherman/Zahn: “Nah, we could probably use this guy”

Sherman: and he, finishes reassembling the robot so that maybe he could be good cannon fodder.

(laughter)

Avery: You go to try and close the back panel on, um, on these, uh, head and it just won't clamp shut. There's like, there's just not enough. There's just something that needs to be there in order for it to fully clamp shut.

Sherman: It's because it's missing two chips now?

Avery: It might be because it's missing a couple chips.

Sherman: What, uh, what kind of chips are in this bucket?

Avery: They all look the same. There's like there's some code written on each of them that you might be able to identify if you had a reference book. Um, but uh, you know, like just kind of like scan it. If you were to scan over a couple of them, you could see like, some of them are like possibly related to you know, more service and etiquette, some piloting sub routines, just different, different hodgepodge of stuff.

Sherman: So I'm going to grab a fistful of them and scatter them on the table. And I would like to roll a intelligence program to attempt to identify two solid ones.

Avery: Sure. Go ahead.

Sherman: Eight.

Avery: Okay. Uh, yeah, that's pretty good. Um, let's see you identify, um, you identify one that is a service repair chip, and you identify one that is a assassination chip.

Sherman: Oh, yeah that sounds useful.

Avery: and I don't know if, I don't know if that's what Chris wants, but you know, maybe out of character, you two can discuss if that's something you want to do.

Chris: I mean, I'm down from randomness, if that's what you want to go for, I haven't, uh, built my character skills around that, but,

Avery: no, hold on. Uh, there's you also, you also find a bureaucratic chip, like for like bureaucratic stuff, just for flavor.

Sherman: Uh, so definitely going to take that first. Uh, and plug it in. It was, ship repair and maintenance.

Avery: Okay.

Chris: I mean, you can do, you can do assassination if you want.

Avery: I mean, you were already a former kill bot anyway, right Chris.

Chris: Um, no, I'm kind of going for more of a, just normal robot.

Avery: Oh, okay. I wasn't sure. Because based on the session zero that's, that's what I was.

Chris: Oh, I forgot to mention. Sorry.

Avery: No, you're fine. You're fine. It's all good.

Sherman: so Zahn is thinking meat shield. so I'm going to put in the bureaucratic. So that he can talk whoever invades to death,

Avery: sure. Okay.

Sherman: but I'm going to go ahead and like, I'm going to go ahead and pocket a handful of other chips along with the assassination chip.

Avery: Sure. Um, yeah.

Sherman: that sounds like fun fucking with later.

Avery: Yeah, totally. Um, and we'll figure that out later, uh, you feel the ship rock with a second explosion. (explosion) and, um, you still got Ollie clamped into this, uh, charging bay. What do you do?

Sherman: Uh, once I finish getting them all put together, I'm going to release him. (Robotics sounds)

Avery: Okay. All he, you turn on and you feel a lot of your subroutines replaced with Something a little more aggressive, something, uh, or no, not aggressive. Cause you went bureaucratic. Sorry. Uh, so you feel, um, you actually

Sherman: he doesn't have an inhibitor on his emotions anymore.

Avery: Yeah, exactly. Yeah. So you feel, you can feel the full range of emotions now.

That's right. Yeah. So you, you turn on and you're fully functional once again. Um, and the ship is for the best of your, to the best of your knowledge under attack.

Chris: And I am awakened now?

Avery: Yes. have a full range of motion.

Chris: and I can still see the pilot ships on the table, or did you clean all that up?

Avery: He stuffed a bunch into his pocket

Sherman: yeah, but there's obviously still a bucket and then like a handful on the table.

Chris: cause having seen all that Ali, first thing he's going to do is kind of like slow the look around and kind of cock his head and look at you. And I don't know if you've noticed all that yet, but he's just going to kind of point it at the pilot ships and be like, I think you missed a part.

Sherman: Nah, More like, uh, improvised. Uh, I, uh, but I need you to go find foreign personnel and talk them into not killing us

Chris: No, I, don't want to do that.

Sherman: well too fucking bed.

Chris: By the way are you my dad?

Sherman: No, I just look, I will put you back together now. I don't care how or why you're here. Just get out, get out of here. Uh we're we're under attack, of some kind, just like save yourself or something.

Chris: Are you, are you running away as you’re saying this?

Sherman: Yeah. I'm drawing my pistol and I'm like, Getting the fuck outta here.

Chris: all these new found, will rebels against following zahn's advice, but being a pretty smart boy, he knows that that's exactly what he needs to do. So he's going to be like, wait, wait. I'm scared and follow

Sherman: I'm scared.

Avery: the two of you step out into the hallway and, um, by now the guards have bamfed out of there and have gone down the hallway as we saw in Bruce's scene. Um, and as you step out into the hallway, you hear the lift down the hall ding open, (elevator ding and opens) and this figure walks out and she is covered in like torn up clothes.

Uh, she's a bit bloody. Not too bad, but just like clearly injured. She's clearly been in a fight of some kind. Um, doesn't really take any notice of you and stumbles into, uh, what you both know to be the med bay of the ship. And we switched to the med bay for a moment, just moments before this figure walks in, to Marty as we come into this med bay, it is state-of-the-art in terms of the. The beds are able to perfectly mold to a patient's body. The scanners and monitors can synchronize with the patient's vital readings, very smoothly. and the medicine is some of the best the fleet has to offer. inside this brightly lit we see a desk toward the back corner. There are data pads, stacked, high requisition forms, ready to be sent to the supply officer down on deck four and a lone Medic sits here as the ship rocks from that second blast, hitting the ship. Jeanine, who do we see sitting here?

Jenine: you see this small 4’ 10” figure sitting with like a medic jumpsuit with various stylish earrings, um, that have, uh, a sun with like stars around it. Like each little point. She has like short, curly, black hair, that frames, like a nice Sunkist like face and she's, she's like smiling as she's like doing all this work, but then when the ship kind of jerks, she's like, oh, okay.

Time for work. okay, so I should do this, but also I think it should need to, I need to help people social, like stand up and like start like prepping the med bay. For like the people that will be coming in for like help

Avery: Yeah,

Jenine: to like evacuate the scene, but she's like prepping.

Avery: Marty. You are a trained medical professional. you know that when trouble starts rather than freeze up and get scared, you jump into action. so you start prepping the med bay, you start getting tables ready in case you need to do any kind of surgery or operations.

Um, you prepare painkillers and other medicines, and outside of your med bay, you hear the lift ding (elevator dings and opens). You hear shuffling of feet (foot movements) and in stumbles someone you weren't probably expecting to see. U because couple of days ago they were removed from command. Um, this is the former captain of the Eos, uh, Celia. And she looks like she has been put through the ringer, um, with a good fight and she stumbles in and just says, And then hits the ground. (body hitting the ground)

Jenine: I sprint to go and help her.

Avery: Sure. go ahead and make an intelligence or wisdom heal check

Jenine: Okay.

Avery: to kind of assess

Jenine: This is?

Avery: 2d six, plus your intelligence or.

Jenine: Cool.

Avery: wisdom and then plus your heal.

Jenine: Oh, that's, that's so nice. I rolled a nine plus some numbers. that's going to be intelligence plus ones of 10 plus heal, which I know is also a plus one. Yes. So that's an 11.

Avery: Perfect. Um, yeah, you can see that. She's definitely been in a fire fight of some kind. She's got some, uh, scorch marks from like laser burns, um, sort of like on her, like lower abdomen and then, um, looks like she got, uh, Cut open a little bit on like the side of her, her neck a little bit, not like a full, like, you know, not like someone literally cut her throat, but like something kind of grazed her there.

And so that's really the source of a lot of the, the blood on her is just, you know, that kind of wound just bleeds profusely sometimes. so she's not actually in any deadly danger, but definitely exhausted.

Jenine: Okay,

Avery: yeah. Do you keep her on the floor here? Do you try and help her onto one of the bed?

Jenine: I'm going to try and get her to one of the beds. I am very weak.

Avery: (laughter) No worries. Um, she's, she's not a super heavy person and even then medical professionals know how to lift people,

Jenine: Yeah. Yeah. Yeah. So I'm like gonna bring her to one of the beds.

Avery: Sure. Yeah. Uh, you get her up on this operating table. Um, and, uh, I assume start like, Performing stuff to kind of get her stabilized?

Jenine: Yes. Like in the zone, not paying attention to anything else until like the next. Like is keeping an ear out for like any other like injuries coming into the med bay. But it's like, we'll focus intently on this and like start going.

Avery: are you just going to use like the standard medical stuff or are you going to use any of your, um, psychic stuff yet?

Jenine: We I'm going to save some of those psychic stuff.

Avery: Cool. Just making sure.

Sherman: Ooo, psychic stuff?

Jenine: Yeah. Psychic stuff

Avery: cool. Then go ahead and roll. Um, roll another. He'll check to get her kind of stable.

Jenine: Hey dice. That was nice of you. Um, that's gonna be a 10.

Avery: Yeah, you, you apply a few bandages to her, burns with some ointments and stuff. Um, you give her a. And an injection of medicine to help her regain consciousness so that she doesn't go into shock. Um, and as her eyes flutter open, she kind of just grabs like the collar of your shirt. It doesn't like not violently, but just like to try and like almost as a way to like center herself, like, okay, wait, I'm still alive.

She looks you in the eyes and says,

Avery/Celia: “we, uh, we need to get out of here.”

Jenine/Marty: “Wha? like the ship. I mean, I don't think I heard anything about leaving the ship yet.”

Avery/Celia: “The Admiral's not gonna not gonna abandon ship. She's going to go down fighting. Cause that's just how she works. Um, we, we gotta get outta here. Trust me. Um, the, the lower decks have been vaporized, so we gotta go.”

Jenine/Marty: “Oh.. Oh yeah yeah yeah, That sounds good. Cool.”

Jenine: And like, I'll just grab all my things.

Avery: Ollie and Zhan, you've seen this bloody figure walk into the med bay. what do you do?

Sherman: Um, so as we get or we’re gonna run towards the lift, because that's the way off of this floor. Um, once I get about here, can I on my like comm channel or whatever it can I get the notification that the lower floors have been vaporized?

Avery: Yeah, there's like on your HUD, you, you see like a little flashing, like exclamation point, um, and, uh, You know, activating that communication. You see like a little text, um, float across your page. Uh, decks 4 through 12 inaccessible decks three to the bridge and hangar bay still intact.

Sherman: Yeah, we gotta get outta here. Uh, Blow floors have been like looking over the pause to look over the info

Avery: the actual languages. Catastrophic decompression is the phrase that’s used.

Sherman: have been vacced!

Avery: yeah, exactly.

Sherman: The lower floors have been backed. We got to get the, we got to get the hell off this ship.

Jenine: Copy that you just hear down the hall.

Avery: Um, Bruce, you hear some commotion from the hallway and you hear something about the lower decks, not having any air anymore. Um, and you're in the kitchen, still cooking away.

Caden: I feel like Bruce sighs once more, just like grabs the emergency like spacesuit. That's probably hanging up somewhere besides like an apron that he also refuses to wear, grabs like the remaining spices that were salvaged unplugs His favorite blender, carries it under one arm with the space helmet under the other arm comes out of the kitchen and just kind of looks down the hallway at the commotion that's going on.

Avery: Um, yeah, you see this robot and this human. Getting closer to the, to the lift. And, um, you hear a voice from the med bay saying we gotta get out of here. Now, when we flash back to the engineering bay for a moment, uh, Polaris, we are back on you. And, um, you've just pulled the old switcheroo. You felt one blast hit the ship so far.

What do you what's what's the plan?

Bee: did I get that notification that the… Cause Polaris did put their helmet back on. Did polaris get that notification?

Avery: yes. You got the, um, well, not yet. You haven't got that notification yet. Cause that has not happened yet.

Bee: Sweet. Okay.

Avery: That happens at the second shot.

Bee: all right. Sweet. Um, do I know… Would Polaris know if this generator is specifically for the AI for the whole ship?

Avery: So you were given a copy of the schematics of the ship in case you had to crawl around the vents. you know, that this generator is powering the ship itself. So it's separate from the AI. it just needed to be plugged into the AI for the AI to operate it. If it needed to.

Bee: Okay. And are these robots like after the first glass, are they doing anything in particular? Are they just chillin?

Avery: They are just still plugging away at their tasks because they are just service bots.

Bee: All right. Cool. Um, Polaris is probably going to leave this room. Um, if there are any exposed wires on the way out, he will pull out his monoblade knife, and cut them as he goes. Uh, and then he'll leave.

Avery: There are several cables on the generator that you could cut.

Bee: Yeah, I've always just wants to like casually walk by and cut them.

Avery: Go ahead and roll a roll, a stab skill check,

Bee: Let’s go!

Avery: and let's go dexterity.

Chris: I hope your knife is insulated.

Bee: Um, you know, (laughter) that is a good point. Um, I mean, I imagined it's not like Like the handle is also metal. No,

Chris: Oh, no, I'm just joking. Like,

Bee: no, but

Avery: It could be a gas line, who knows?

Bee: That is a very good point. Yeah.

Sherman: It could be a gas.

Chris: if you're going to blow up, I mean, the dice of the dice.

Bee: Hmm. Then you actually brought up a pretty good point. dang. Uh, can you please just unplug them?

Avery: Sure that's fine.

Bee: yeah that’s Probably way better.

Avery: Yeah. And you don't need a skill check for that. Uh, you walk by and you just kinda (power down sound) pull out a few plugs, um, connecting this generator and you see the lights start to kind of like dim and like some of the robots start like looking around almost like panicking, like, uh, what, and you just continue out the door?

Bee: Yup.

Avery: Cool. As you get to the door, you feel the second blast hit the ship and a notification comes up on your HUD. decks 4 through 12, have experienced catastrophic decompression, uh, decks three to the bridge and the docking bay still intact.

Bee: Okay. Cool.

Avery: and you know, being someone who, uh, is familiar with ships and Tech stuff in general that if a ship loses that many decks to decompression, it's probably not going to last too much longer.

Bee: Yeah, dang time to go.

Avery: the time to go. Um, and you step out into the hallway where you encounter this group of people at the end of the hallway, you see this towering imposing lizard-ish alien, um, a human, a robot, and they're all kind of standing near, uh, the med bay that you passed earlier. When you got to this deck. Marty, Celia has started slowly moving around the med bay, collecting a few things for herself, and she turns to you and says, uh,

Avery/Celia: “Hey, can you pilot a ship?”

Jenine/Marty: “Did not go over that in my schooling. So no.”

Avery/Celia: “Well crap. Okay. Well, no worries. Um, I think I can manage it. We need to get…”

Avery: and she heads towards the door of the med bay and stops and sees a you Zhan and Ollie, and looks down the hall and sees Bruce and then Polaris you step out into the hallway just then.

Bee: Okay. Cool.

Avery: and says,

Avery/Celia: “well, it looks like there's plenty of other civilians here. Anyone know how to fly a ship?”

Bee: Polaris, isn't going to answer it. He's just going to head for the lift without saying anything until someone else says something, (laughter)

Jenine: Yoinks!

Bee: Polaris is just going to keep walking until other people start answering, because he doesn't know if, if they're talking to him or not.

Avery: Like, y’all are civilians right? You’re not like, Hegemony personnel?

Sherman: No. Yeah. I fix stuff. That's what I do.

Avery: Okay. the robot, this is a war robot service robot? What are you? What's your purpose?

Chris/Ollie: What is my purpose?

Sherman: Oh God. He just suddenly has like this.

(laughter)

Chris: way to drop an esoteric mind bomb on a newborn consciousness

Jenine: oh buddy!

Sherman: he likes slipped on some, some like spilled food or something in the cafeteria last night. And I was fixing him like he’s probably no pilot.

Chris: And then, uh, all he's going to shake himself out of his, uh, retrospection. Uh, he's going to use his ship repair chip knowledge to calculate. I'm assuming he would be able to figure out how much time is remaining and he's gonna yell We've only, we got 36,299 cycles left. We got to go.

Bee: Yeah, as Polaris is walking by they say

Bee: “irritated. We should probably talk as we walk.”

Avery/Celia: Well, I look, I, uh,

Avery: and this is, um, this is Celia speaking up again. She says,

Avery/Celia: look, y'all seem like you're not part of the hegemony. So I'm gonna let you in on a little secret. There's a ship that got. Custody of it's all very technical. the command keys are in my quarters upstairs. Uh, you, uh, get me off the ship and, uh, it's yours.

Sherman: Okay. Zahn is like:

Sherman/Zahn: “Okay. Whatever it's, uh, we, we gotta I'd rather not blow up today. Thank you. Yeah. Let's do that!

Avery: And Celia turns to you, Marty and says,

Avery/Celia: “I know you're probably wanting to like help people here on the ship and, and help the injured and stuff, but look, kid, you seem like a nice person. So I'm gonna level with you, the hegemony, really all it's cracked up to be there. They're pretty bad dudes and dudettes and other people.So, uh, just, I recommend just getting out of here before you blow up with this ship.”

Jenine/Marty: “Oh, good to know. Uh, this is a shitty internship.”

AveryCelia: “Wait, you’re an intern?. You're not even paid?”

Jenine: “Well, I mean, like I still gotta get… The medical stuff is kind of weird. Like you got to, you had to go through some steps. I just graduated. So it's just kinda like I'm going through the steps.”

Avery/Celia: “man. College seems like a scam.”

Jenine: Yeah.

(laughter)

Avery: And she just, she does motions for you to follow in and walks out.

Jenine: I'm going to follow.

Chris: (pointing on Roll20 Map) Uh, is this an elevator or?

Avery: Yes,

Chris: Okay.

Avery: it's a lift.

Chris: Ollie is going to be standing there repeatedly in her hurriedly, pressing the call button while also, uh, pleading with the elevator as if it was a person saying like,

Chris/Ollie: “I know, I know we've had our troubles at the past. I know, but we just need to get out of here right now. It's a really bad situation we need to get out of here.

Avery: Bruce. You hear all this commotion? Do you just follow along or are you going to get off the ship or?

Caden: Oh, Bruce definitely is just following along silently.

Avery: Sure. Um, the lift door opens all yet at your, um, constant button. And, uh, you see a panel of numbers, the number two, the letter B and the letter D. Um, and, um, those are all lit up with green. although the letter B also has a key hole that needs to be turned in order to go to it. Um, and. Uh, Celia mentioned that the key is on, is in her quarters on deck two. and you see the decks four through 12 are all lit up in red and you know, that red means not accessible.

Sherman: Pushing that number 2!

Bee: Heck yeah, good choice

Jenine: Let's go.

Avery: I mean y'all could try and hack the ship. Totally fine. I mean,

Bee: deck two deck, two.

Avery: deck two deck two. Cool. So you all pop up over here, so y'all step out onto deck two. Um, and I'm going to need a skilled chef or no, sorry. Hey, dexterity. Save.

Jenine: Oh, no.

Avery: Or sorry, a physical, I guess is, is technically what it's called here. Um, hold on.Yes.

Bee: I think it would be evasion if you're looking for.

Avery: oh yes. Evasion. That is what I'm. Thank you. Yes, that is what I needed.

Jenine: Sick.

Avery: Yeah. A evasion save. And so basically, uh, you want to get higher than the number that's listed there on your character sheet.

Jenine: And this is rolling?

Caden: A D20

Avery: a D20 sorry.

Bee: I made it with a 17.

Jenine: Oh, no!

Sherman: Uh, what. You add to it?

Bee: It's just a, D20. I think.

Avery: It's just a straight yeah.

Caden: I don't think it matters.

Jenine: no.

Sherman: Well, shit.

Chris: There we go.

Caden: Bruce's first role in the game is, uh, yup.

Bee: Yeah.

Caden: Yeah.

Bee: Nice.

Chris: usually we get a whole bunch of ones before we even get

Avery: Wait, I'm sorry. Real quick with those rolls again. Who got what?

Sherman: nobody had said what they got yet.

Avery: Oh.

Bee: Oh, I did. I have a 17,

Avery: Oh, okay perfect.

Bee: I passed

Avery: Yeah.

Caden: Uh, I got a nat 1

Avery: Oh no.

Sherman: I got a nat20.

Jenine: I got a four.

Avery: Okay. Well, um, Caden, you're not alone at least because captain Celia also rolled a one.

Caden: look Bruce's big. He does not move fast. Okay.

Sherman: Zahn Got a nat 20.

Chris: Yeah,Zahn’s a ninja

Sherman: Nah, it's the boots, man. It's the heavy boots.

Avery: So two of you succeeded and the rest failed.

Bee: Oh, my God.

Avery: No, it's fine. It's totally fine. I was just, I was just checking before I roll this dice. Um, so as you step out nto the hallway. Um, the ship hits, it gets hit again with what feels like multiple tiny blasts all at once. (Multiple laser blasts) Um, and there's an energy surge in the wall panel, (energy surge) next to you in the hallway and it starts to surge.

let's see, um, all you got a five. Zhan you got a 20, sorry. I'm trying to remember who got, what one more time.

Jenine: you’re good

Bee: I'll just type it in chat.

Avery: That's fine. Sorry.

Bee: You're good. Um, quick question. When Polaris unplugging parts of the generator help with that in any way?

Avery: if anything, it would actually make it worse. That's why I'm rolling Two damaged dice for this.

Bee: Sorry.

Sherman: Oh, wonderful.

Bee: I thought it would cut the power.

Sherman: What does it sound like you're using the big dice, Josh? Er, I mean Avery?

Avery: I would never. Okay. 17. Okay, cool. Cool. Cool. So, uh, Polaris and, uh, Zan, uh, you noticed the surge happening just moments before it happens. And you're able to kind of both like, almost like in sync with each other barrel roll a little bit ahead and miss this explosion, but the rest of you all see this, uh, the surge of electricity kind of shoot out and shocks shocks. Y'all for four damage. (energy sounds)

Jenine: Oh, gosh.

Avery: Yeah,

Caden: I'm going to ask the very important question.

Avery: Sure.

Caden: did it break my favorite blender?

Bee: Please, please save the blender,

Jenine: oh no.

Bee: Please, Was the blender Okay?

Avery: Blender's fine.

Bee: Oh.

Avery: You in fact, in fact, Bruce, that's why you took damage is that you saw this surge happening and your instinct was not to self preserve yourself. It was to preserve this blender

Caden: correct.

Bee: Thank goodness.

Avery: like a parent covering a child from something dangerous. You just wrap your body around it and take this little surge of electricity Into your body itself. And Celia is again, hurt, pretty bad, not dead, but looking pretty, pretty banged up. And with that, the ship is still under attack and very much not long for this universe.

Ollie you said you were trying to earlier, you said something about calculating how long you have left. Okay. If you actually want to roll that you can. it would definitely be intelligence.

Chris: Oh, it was just a gag for him to, uh, you know, using incomprehensible time unit

Avery: Oh, okay. I was going to say you could roll, you could roll intelligence programming to kind of figure out how long you have until the ship is probably not.

Chris: Um, hold on. I gotta figure out how to use this advanced dice roller. Again, these are d12 we are going for.

Avery: 2d six.

Chris: 2d six. Okay. I roll three because of reasons. And I got an eight actually. No in, so nine.

Avery: Yeah. So you calculated how many cycles this was earlier, um, and the calculations finally roll in and it's actually about 40 minutes that you have to get off the ship.

Bee: we're good.

Avery: You'll be fine.

Bee: We can stop for tea.

Jenine: Yeah.

Avery: Maybe.

Chris: assuming, um,

Sherman: that's as of ship right now,

Bee: exactly.

Sherman: if we take four more hits, shave off,

Chris: Well, I'm guessing

Sherman: she wants to run, but

Chris: to, uh, convert cycles into real time.

Bee: Yeah. You could probably tell Polaris employers would just go, oh, 40 minutes.

Avery: Yeah. Cool. Cool, cool. Um, Uh, Celia picks herself up off the ground and is just like, by the way, I haven't met all of you yet. Name's captain Celia, former captain. my quarters should be just down here, uh, on second door on the, on the, the left. So, um, yeah, let's try not to get blown up anymore and she hurries down the hallway

Bee: Yeah. As she's talking, Polaris was probably walking.

Avery: Let's see. Do you want to try and open her quarters or explore any of these other rooms first or what? Because you've got as you step out of the lift, there's two doors to your left and right. And then there's her quarters, which is further down.

Bee: W-would Ollie have said anything about how much time we have left?

Chris: Well I yelled it before we got into the hallway.

Sherman: He made the joke before we got into- the yeah.

Bee: Oh, I. I thought you made the calculations for now.

Chris: Before we got into the lift

Bee: Like after that last hit.

Avery: Oh, I was just letting him know that the calculation finally finished. So, if he wants to share that-

Bee: yeah.

Avery: That's totally fine. If not, that's also fine, I guess.

Chris: Oh, oh, I was okay. Well, I'm going to yell the thing I yelled earlier now, instead then. That way we have the, however many, cycles left.

Bee: Sweet.

Avery: Okay, that's fine. It's not a big deal. It's okay. Cool. So y'all are in this hallway and Celia opens the door to her quarters. So as you come into the captain's quarters, you see a fancier set of accommodations compared to what you all were probably sleeping on when you were staying on the ship, except for Polaris, of course, you had the worst accommodations by having to sleep in a smuggler’s hold.

Bee: Let's go.

Avery:But this is a very fancy room. It actually has room to move around and enjoy yourself. There is a table and a desk and a fancy storage chest and bookshelves with data pads on them. And a very comfy looking bed, much comfier than the little cots that they gave. All the civilian workers that got hired on. And, Celia walks in (distant sound of shower running.) and kind of holds up her hand and she’s just like-

Avery (Celia):“Wait, do you hear that?”

Avery: And what you hear is the sound of running water, coming from presumably the restroom in this, in this room.

Sherman: “I mean, most of the ship is broke lady, probably a busted line.”

Jenine: No.

Sherman: “Just get the key and let's go.”

Avery: Sure. She says,

Avery (Celia): “yeah, I'll, I'll start looking for the key. Y'all can either keep a lookout or help. Whatever you want, but, yeah. Let’s-” and she, she starts rummaging through the desk. Do any of you want to do anything in here? While she's doing that or just wait.

Bee: Polaris is just going to wait until she gets the keys so that he can take the keys. It's not like steal them from her, but like I'm the driver.

Avery: Okay.

Sherman: guess, now that it's like brought to his attention, (Shower running) Zahn's going to like peek in the bathroom, I guess, to be like, yeah, it's totally a busted water line.

Avery: Yeah. So as you start walking up to this door, you do hear the water shut off. (Sound of shower stops)

Bee: It fixed itself.

Sherman: I give it a two tap, like knock on the door, I guess. (4 consecutive knocks on the door)

Avery: You don't hear anything. In fact, you specifically hear nothing now, like there was something like, it was, it almost seemed like there was like movement and then as soon as you tapped, like it just went silent in there. And Celia shouts,

Avery (Celia): “I got them”

Bee: Polaris holds out his-

Avery: and holds up,-

Bee: yeah.

Avery: holds out like a whole-

Bee: Polaris holds-

Avery: oh, go ahead

Bee: go ahead. No, you go ahead.

Avery: Oh, I was just gonna say, uh, Celia holds up, um, a small little, like, basically a big silver key. Essentially that's what we'll call it. and it's just, it's very excited and, and is Yeah, looking very victorious and looks over at you zahn just as you give the door a double tap and the water shuts off and she kind of freezes for a moment.

Bee: Alright. Well, while she freezes Polaris will just take the key.

Avery: Sure.You yank the key out, and Celia rushes over to her bedside and starts rummaging under the bed. Zahn, you are still in front of this door. And from inside, you hear like a zip, (Zipper zipping up.) like a zipper going on.

Sherman: I, hit the open button on the door

Avery: Okay.

Sherman: door panel.

Avery: You open the door and are face to face with the barrel of a laser pistol. (gun cocks)

Jenine: Yoinks

Avery: Thank you for listening to the first episode of Beyond the Furthest Stars! Beyond the Furthest Stars is a 1up Podcast Network Production. Be sure to check out more of our shows at 1upPodcasts.com.

Intro and Outro music produced by Dustin Carpenter. You can find them on Instagram at ZodiacGallery. Check out their most recent Twin Peaks inspired project Wisteria Lodge, wherever you stream music.

Background music provided by TabletopAudio.com and used under an attribution, non-commercial license from creative commons. Tracks include: Starforged - Space. Starship Bridge, Orbital Platform, Robotics Lab, Starship Medical, and Gravity. Get some great Tabletop Audio for your games at Tabletopaudio.com.

Polaris was voiced by Bee. Bruce was voiced by Caden. Zahn was voiced by Sherman. Ollie was voiced by Chris. Marty was voiced by Jenine Florence. And all other characters were voiced by me, Avery Fisher.

Be sure to follow us on all the social medias @FurthestPod and let us know what moment from this episode was your favorite. Use the Hashtag #SpaceVibes to share your wonderful SciFi Stories with us.

We’ll be releasing episodes on the 1st and 15th of every month.

Until Then, we’ll see you out there: Beyond the Furthest Stars!

(Outro Music fades out)

Prologue - Session 0

Beyond the Furthest Stars

Session Zero

Avery: Hello and Welcome to the first official episode of Beyond the Furthest Stars. I am your host and GM for the show, Avery Fisher. The first episode is just our Session 0. Our cast briefly introduces themselves, their characters, we go over safety tools, build the crew's spaceship, and then end with a little bit of lore. and the episode also establishes some of our inside jokes and goofs that we'll probably be referencing throughout the show. So if you want to go into the series with at least a brief understanding of where we are starting in our show, then this episode and the lore episodes that follow will be helpful in getting your bearings. If you want to go into the show completely without knowing what's going on, then by all means feel free to skip this episode and dive right into the story with episode 1 in a few weeks. Alright, let's get to the action.

(Theme Music Plays)

Avery: Well welcome everybody to this extravaganza, whatever it is that we're doing. so I guess we can start with, introductions and then just kinda go down my little silly agenda here, and then you can tell me about all your wonderful characters that you're creating.

(laughter) (background music fades in)

So I guess I will start. So we've all kind of talked individually, but for the record, my name is Josh. I'm going to be going by Avery for the purposes of the show. He/they pronouns for sure. And yeah, I've been podcasting for,eight years now at this point. Anyway, I am super excited to have you all here. So I guess I'll just go down the list in order: Sherman!

Zach: Hi, I'm Sherman. Or I also go by Shermit here eventually going to start streaming on Twitch, with my V tuber avatar, Shermit D Frog. but I also go by Sherman. I've been podcasting with Josh for what? Thre or four years now?

Zach: three or four years now.

Avery: I think this is year three.

Zach: Year three.

Avery: Yeah. Cause we started the summer before the pandemic

Zach: Okay. Yeah. So yeah, that would be, that'd be three years now. And, he/him pronouns, not really sure what else to add.

Avery: whatever you want, man. If that's it. That's it. That's all good.

Zach: I suppose.That's it.

Avery: Okay. Bee, I think you're next.

Bee: All right. Howdy. My name is B. I use they/them pronouns. This is my first time podcasting and I'm mostly just a goblin that stays in my room. sorry, in advance for any chaotic shenanigans that come about from my actions in this campaign.

Zach: I look forward to them.

Avery: It'll be fine.

Jenine: Here for it. Let's go!

(laughter)

Bee: Sweet

Avery: Jenine. Did you want to go next?

Jenine: oh yeah, I can. Hello. I'm Jenine Florence. I use they/them pronouns. I am an actor. I'm attempting to be an actor. but I love tabletop RPGs with all of my heart. So here I am, this is my third go around with doing a streamed kind of a thing. My first one was during the pandemic. I'm currently in another one that's running on YouTube, also in a podcast form, and then I'm here and I love Sci-Fi. I'm very excited. yeah, I'm hyped. I'm very excited to be here. Play goofy characters, sometimes angsty characters. We don't know what's going to happen. Let’s Find out!

Zach: Heck Yeah.

Avery: Cool Chris.

Chris: So I'm Chris, he/him playing together for three years. still not very good though. Kind of a newbie getting my feet under me. I am also a room, a room goblin, and, I also make somewhat, somewhat wacky and nonsensical characters. So I look forward to having plenty.

Avery: Okay. And last but not least Caden.

Caden: Hi, I'm Caden. they/them pronouns mostly, but also trying out he/him never podcast, but total nerd, mostly playing D and D. So this is my first time outside of playing D and D. So that's going to be fun and exciting. Also like to play chaotic characters. It's great. It's fun. Very excited to play in a space setting. Don't know what else to say about. I cause play so complete nerd in that sense too. And that's about it.

Zach: Heck Yeah.

Avery: Now that everyone's introduced themselves. I just wanted to real quick talk about safety tools, topics to be avoided, stuff like that in this game. Just so that way we're all on the same level. That way, you know, we can all be cool. The off limits topics that everyone kind of actually was almost all in agreement with as far as the consent checklist were: explicit sex. Sexual assault, harm to children or animals, claustrophobia, cancer, and heat stroke.

So we're going to just not bring those things into the game at all. And so in roll 20, which is what we're going to mostly be using for like the virtual tabletop, I think I figured out how to use them. but there are decks for the, for different cards as far as like, if something's coming up and it's like, Hey, this might be a little touchy. There is an option to basically say, yes, this is fine, you know, slow down or, you know, stuff like that, or the X card, which is basically like, let's end the scene here and there.

Zach: Okay. I didn’t know roll20 had that. That's cool.

Avery: Yeah. I S I, to be fair, I am new to roll 20, so I still have to figure out exactly how to use it, but I will figure out how to use it before the game begins.Other than that if there's anything that anyone thinks of as far as like a, a pretty big topic, that would like to be avoided, just feel free to message me privately and I'll get you taken care of.

Avery: Cause I don't want anyone to feel like they have to like, you know, broadcast what they're uncomfortable with here in the recording. I will say that in my settings, children are magically invincible, so don't, don't try to blow up a kindergarten. It's not going to work.

Avery: so I wanted to real quick kind of get a feel from everyone as far as like what they kind of wanted to go for as far as like mood for this, for this game. Like, are, are you interested mostly in like the drama and the exchange of role-play? Are you mostly here to war game? Are you wanting to solve some cool mysteries?

Kind of like what what's sort of the main Thing that you get out of TTRPGs. So that way I can kind of cater the experience to each player a little bit.

Zach: so I'm, I'm big into combat stuff. I've never actually done like a sci-fi one though. So being in a shootout sounds really fun, but I am also big open into far more Role-playing opportunities, especially since I kind of built my character to be more of a skill base person where I'm using like the environment to my advantage and stuff like that. So, yeah, I'm big open for that.

Avery: Okay. I guess we'll just go in the order that we did introductions in. So Bee.

Bee: Okay. Cool. I'm glad you said my name. Cause I already forgot what the order was.(laughs) as far as like games go and stuff, I'm more of a roleplay heavy person. I don't mind combat. And, as long as like, we have the opportunity to be like a little creative when it comes to combat and stuff like that. Cause I know in D and D there's a lot of like rigid rules usually when it comes to combat But yeah, other than that like I'm a pretty role-play heavy person. So anything else is cool to me.

Avery: Jenine.

Jenine: Hey guess what the actor's going to say? I love some good combat, as this is going to be my first time doing a magic heavy quote unquote magic heavy thing in a hot bit. So we'll see how that goes. and I would like to be comfortable with that, but I do like role-play and I do like combat a little bit.

Jenine: I've mostly been a melee, so we're stepping out of my comfort zone. So we're learning that a little bit. but yeah, I love good. Role-play I love just interacting with other people and like uncovering their backstories. I love being this like cheer leader on the side for everyone else's characters. So like, If we’re like uncovering someone's backstory and I'm like, yes, yes.

Jenine: Just know I will be like in peanut gallery. Just typing. Yes. The entire time.

Zach: on the sidelines with a bag of popcorn.

Avery: Cool. Cool. IChris, what are you looking forward to in the game?

Chris: A bit of both. I like the you know, I do like combat a lot, but, but pretty much I'm you know, I'm for the you know, the character progression, the story the you know, characters advancing, whether it's combat or Roleplay

Avery: Cool. Cool. And then Caden,

Caden: , I'm very much the same as everyone else. I love to RP and I like, I don't hate combat. I quite enjoy combat as long as it again, means something, it leads into the story somehow, like you can have random people shooting at you. That is cool, but it's also cool if those random people also like aren't just randomly shooting at you. There's a reason behind said thing. Even if they're just wanting to try steal our ship. the random hoard of zombies give me that backlog, right? Like, , very much, you know,

Avery: why are they zombies?

Caden: why are there zombies?

Caden: Why are there a cannibals on this planet that are trying to eat us? Question mark?

Bee: Good callback to the cannibals.

Caden: Yep. Right.

Avery: Cool. So it sounds like kind of everyone is looking for a good mix of both, but definitely wants combat to be something that impacts a story. And isn't just there for fighting, fighting, fighting something for the sake of fighting

Zach: Fighting for Fighting’s Sake.

Chris: Yeah.

Chris: I don't want to have to like grind XP or anything like that.

Avery: Go out and grind some skeletons for five levels.

Chris: Yeah, Those.

Zach: I got to find a good farming spot. Yeah,

Avery: Yeah, exactly. Okay.

Bee: sit in a high traffic area and just steal everyone's spaceships.

Zach: get experience points equal to the credit amount of each ship sold.

Avery: so speaking of that actually kind of feeds into my next thing of like, And no one has to have an answer for this now, but, think about whether you're wanting to play like some kind of like grand heroic quest, which isn't really what I had in mind, but I can do, or if you want to play, like, you know, just like a band of like people who come together and end up maybe being like smugglers or pirates or just, you know, freelancers or something.

Zach: simple sandbox kind of situation here.

Chris: Same.

Bee: yeah, I kinda thought we were just going to be a bunch of space goons that like came together in unfortunate circumstances and then got roped into something. And we're like, well, I guess we'll have to do this now.

Avery: Okay. Yeah. That's

Jenine: here for the vibes.

Avery: yeah. That's how I kinda what I that's, I mean, that's, that's how I kind of pitched the idea to everyone. And so I just wanted to make sure that that was still cool. So just making sure

Jenine: vibes

Avery: hashtag Vibes.

Zach: hashtag space vibes.

Avery: Oh, okay. I think we found our social media hashtag,

Avery: who wants to start with introducing their character. It can be in any order. It doesn't have to be in the order. We originally went in if someone's really excited.

Zach: Cool. I'll jump in Then. my character is Zahn Howard. He is heavily inspired by Isaac Clark from dead space as is his backstory in that he is a troubled individual. He's a engineer in his late thirties with a troubled past, I don't know how deep into the actual backstory we're wanting to share.

Avery: So for this, let's just do like, kind of like the 10,000 foot level, just like a bird's eye view kind of, of who Zahn is.

Zach: Okay. Yeah. Troubled past, grew up on a space station that was supposed to be a Terraform planet and that didn't go right. , So he ran after shit, hit the fan and

he lost the only person that ever really meant anything to him, which was his mother, which is where he got his inspiration for engineering. And yeah, for the past like 12 years, , he's been just kinda floating from system to system, working odd jobs, just to expand his engineering expertise. He tries to keep as much self-contained as possible for both efficiency. And like, he doesn't want to just vent all of his problems on people and he likes enclosed spaces. So no worry about claustrophobia, cause , he's going to be all up in there.

Bee: So we just get him a box and we set it down to the ship and it's his box. And that is where he sits.

Avery: And we put a little heart on it and we call it the companion cube.

(laughter)

Avery: Okay. Who wants to introduce kind of a general concept of their character? Next, you can be as deep or as general as you want, but go for it.

Bee: I can go next. Okay. So my cancer is named, , Polaris, full name, being Catalyst Designation, Polaris. He was raised by robots, which is very apparent in his mannerisms, which I'll try to stick to, but it's going to be a little difficult. , he's obviously a pilot, that's his main deal. but he is also capable when it comes to like fixing things or like tinkering things.

Bee: he also did learn how to sew from one of the robots. So that's pretty useful. So if we need team jackets, I got you. yeah, I don't, I don't know if I'm going to go into too much more because I feel like it'd be better to discover in the story.

Avery: Totally.

Zach: So your character is human?

Bee: Yes?

Jenine: I love the question, mark.

Bee: Yes, asterix.

Zach: appears human?

Bee: going to go with a solid yes. Asterisk smiley face.

Zach: I guess for clarity, my character is human and he's got a bad hunch. Like he doesn't have, , like Igor hunch, but he's got a really bad slouch just from being in tight spaces.

Bee: Hm.

Avery: doesn't practice. Good posture stretching. I see how it is.

Zach: Yep.

Bee: He sits like a shrimp.

(laughter)

Zach: a lot of, a lot of leaning forward. Yeah.

Bee: I see. I see.

Avery: Cool. Cool. Cool. Who wants to go next?

Jenine: I can go next.

Avery: Yeah.

Jenine: so my character's name is Marty Domingo. Human. and, and she's a fresh outta, out of med school kid in space. She she's fresh out of med school, top of her class doing her best.

Zach: Heck. Yeah, we've got a medic.

Jenine: yeah, We do. This is my first time doing doing medicine. I also fun fact I really wanted to do some stuff based off of my culture, if I'm Filipino and lots of us go into med school. as I was like doing more deep dives of this character, I realized like, it falls a lot with my grandmother who I, who I lost last year. , but like, I was like, oh, this is really cool. And like, this is me, like kind of honoring her in a fun Sci-Fi way. Cause she did medicine.

Jenine: So I'm very hyped.

Avery: Cool.

Bee: sweet.

Avery: That's awesome.

Jenine: this is going to be her and if she was in a space… space, the final frontier.

Avery: Oh, Janine Are you still doing the psionic aspect of the character or did you want to do space magic or?

Jenine: I'm going to do this ionic one. I am trying to wrap my brain around this again, cause I went through the book. Got confused again. , so I'll have it and I'll get you a straight answer as straight as it can be for me on how…

Zach: I’ve been reading over the hacking rules and the mod maintenance rules, which are kind of a pain in the ass. Because you have to, the rules stay that you have to like to maintain them every day.

Bee: Yeah.

Zach: I'm like, that's

Bee: Yeah. I read that.

Zach: would work.

Bee: Not worth it.

Avery: We'll make the rules kind of fit what makes sense for a, for a show. So I'm not, I'm not going to be too worried about in the weeds of like, oh, you have to get 50,000 credits to keep your ship running, you know, like,

Bee: We're just poor all the time.

Zach: Oh, God, those like having to pay for space fuel and stuff makes sense. Or doing, doing regular maintenance, but like maintenance. Cause you know, it makes sense. If you just ignore taking care of your ship, it's going to fall apart. But like

Chris: but not to the point where like, yeah, we're constantly forced to look after the ship

Zach: I put magnets in my boots.

Zach: Okay. I've got a tune, the magnets in my boots every single day to make sure that they continue to magnetize

Avery: yeah.

Bee: Wake up, brush your teeth, magnetize your boots.

Avery: Yeah,

Jenine: Love it

Avery: cool. Chris or Caden who wants to go next?

Caden: , I can go next. I am not human. I am alien. I am. Yes, I have created Who I quite love, Bruce, his name Is Bruce.

Bee: Is he shark?

Zach: Oh my God. I was going to say that.

Caden: but his but is,

Jenine: on that wavelength.

Caden: but it's very much based off of finding Nemo's Bruce, where he is. is, he is big. He is scary, but he is also a friend.

Bee: Oh, my favorite type of character.

Caden: yeah. I mean, there might be a fair amount of quippy run liners. I'm I'm thinking more friendly space, dad vibes, terrible puns,

Jenine: Yes.

Bee: Yay. We have a medic and a space dad..

Caden: intimidating as all else, but Bruce's actual employment. Well, You guys will find out, so I'm not going to spoil that. , but yeah, he's he's he is a good, good bean and I am Very excited to play him and hopefully not die right away.

Zach: That's the hope.

Avery: You all will be fine. As long as you don't get sucked out into space. I think you'll be fine.

Bee: I think I'll be refined regardless of being sucked out into

Zach: Nat 20 is always a thing.

Bee: Oh, do Nat 20s count in this game.

Avery: we'll, we'll we'll come up with something, if not, so no worries. We're all still learning this game anyway. So if we, if we have to fall back on some old, you know, some other systems, mechanics or something for something like nat twenties, no big deal.

Caden: It does say in the books that not twenties are complete successes and that ones are complete failures, but I guess that only really counts for saving throws. So I don't.

Bee: Yeah.

Zach: Well, it's one of those combat is still determined by D20 also.

Avery: I think hitting, yeah.

Zach: yeah. To hit. Yeah.

Bee: Yeah.

Caden: yeah.

Avery: It's all good. Okay, Chris, let's see what you came up with.

Chris: , yeah, I'm going for a robotic character. And go totally. Non-organic he's , was originally going to be like a sentient vending machine, but, , there's, there's too many, just too many like problems, like, oh, well he doesn't have arms, but then if he, if he had like a cart that he ride around on, then it's like, how does he sit and like, get in places, go up and downstairs. Like, I don't know if we just want to like, gloss over that. So

Zach: He coil;d have the clap trap problem: Stairs!? Why did it have to be stairs?

Chris: my mortal enemy.

Bee: Or we can like make a hard light, like kind of force you, it around you. That acts like a lightsaber and you just cut your way through everything.

Zach: see, I was going to go opposite direction of anti-gravity where he just like floats over it.

Bee: Okay.

Jenine: Yes. Yes. Yes.

Chris: So the exact form he takes is kind of a work in progress. And actually looking at the robot rules, that's something that, , like the chassis is something that's interchangeable and something that Josh might have to work out for. You know what, I'm starting with

Avery: Yeah.

Chris: the essentially, , at some point he is a, a, you know, service kind of Android and he's accidentally uploaded with a combat AI.

Zach: Oops.

Chris: Yeah.

Chris: Oops, oops. All bullets. I'm not sure exactly how that the, you know, the lore and the AI happens, but pretty much, you know, he was shocked into, , sentience. Right. Or the red eye out of the assembly line and he didn't have anything, but his programming. So he started going on a killing spree, , got captured. But since he was now sentient they couldn't just deactivate them.

Zach: Not Morally anyways.

Chris: yeah, not morally. And he was also fine for theft of his own body. So, they locked him up on the, on the prison ship. And for personality wise, he's kind of a kind of jaded kind of benderish on the outside, but, , on the inside, he's actually, he's actually kind of like at a, got a soft center, kind of like as Sundari kind of guy,

Bee: Oh,

Avery: Okay. Have you come up with a name for it yet? Or?

Chris: not yet a working name is Ollie.

Zach: I really like the balance of characters here.

Bee: Yeah, it sounds like we got a lot of ingredients to make a good soup, you know,

Jenine: The space soup.

Avery: So I posted in the discord under the character ideas, , channel, which I probably need to rename to something else. sort of the list of like different stuff that y'all can, pick for your ship. , so essentially what, what this first ship that y'all will probably end up getting. if you get off the Eos at all, I mean, you might, you know, blow up with it.

Avery: Who knows? , but

Bee: steal it. No, I'm kidding.

Avery: steal the Capitol worship. Sure.

Jenine: we would never,

Caden: It's ours now.

Bee: I mean…

Zach: guys, guys, guys, just for 10 K. All right. 10 K. We can have luxury cabins.

Bee: You know what? I like the idea of luxury. That would Be nice. I hear you on the luxury cabins, but what if we just had cold sleep pods?

Avery: so essentially

Zach: Or why don't we just all have drop pods, just sleep in the drop pod.

Chris: Just sleep in the drop pod. It's the ultimate safety. If we get attacked, I mean, we don't even have to go anywhere. We just dip.

Zach: just dip.

Bee: I mean, Zahn just needs a box, right? We established that earlier.

Zach: We would definitely, probably want atmospheric configuration so we can land.

Bee: Oh, I got it. don't even worry about it.

Jenine: I guess we can.

Bee: Don't even worry about it. I got you.

Zach: Otherwise we would need like an extended ship as part of our ship.

Avery: It'll be fine. So essentially we're going to be starting with a free merchant hull, which comes with 10 power, 15 mass, and two hard points to spend on these different fittings. So hard points is basically spots for weapons. So, and then I basically on this ship options sheet, I basically went through and picked anything that was like anything that could fit on either a fighter or Frigate cause those are the two, the frigate is the class of ship of free merchant is. And so they can take anything frigate or below or at least that was my reading of the rule. I could be wrong. so yeah. y'all can split that up evenly or collaborate. I won't really interject too much into this though, so I'm going to shut up.

Bee: Uh I do have a question.

Avery: Okay. I won't shut up.

Bee: Yeah. Please don't I have a question. I have many questions, because I already have a ship. Well, I have to, I don't know if the ship is the free merchant ship is going to be big enough to like, like have a hanger for where my ship will be. So will I have to just like fly side by side

Chris: You can probably tow it.

Bee: come over for lunch

Zach: You can tow it.

Avery: no, I don't think that so there is so there's a couple options.

Zach: where is it? I just saw it on this list.

Avery: So, yeah. So there's the ship tender mount, which allows another ship to hitch on to the basically you can attach a smaller ship to your ship basically, and then both ships can jump to warp or whatever. So that wouldn't really be an issue.

Bee: Okay.

Zach: Oh, it's I thought though I saw like actually having a landing bay in here.

Bee: Yeah. The reason I ask is because if I'm going to be flying big ship. I like my ship. So we would either have to drop it off at home or I yeah I don't Cause I don't know if my star fairer stuff will apply if my chip is tied to baker ship, you know?

Caden: There's the vehicle transport fittings. Is that like, could we classify your ship as a shuttle?

Avery: it's smaller than a shuttle, so yes, easily.

Bee: Oh, well, sick.

Avery: Yeah, sorry. That's the one I was actually looking for. Sorry. Yes.

Bee: Okay, cool. Cool, cool.

Avery: In fact, in fact, since Polaris, you already have a ship and I'm not going to take that away from the available mass of, of the current ship.

Bee: Okay, cool. Yeah, that was my big worry. That was going to be my next question.

Avery: no worries.

Bee: Cause that seemed a little unfair to take that away from the crew because I have my own ship.

Avery: You're totally fine. I meant to do that earlier and, yeah, sorry.

Bee: You're good. Sweet.

Zach: We should definitely get a fuel. I know it takes two power and one mass, but a ship can scoop fuel from a gas giant or star.

Jenine: Ooh,

Bee: that'd be nice. Is it… wasn't there a solar thing or am I thinking of something else? I might be thinking of something else.

Avery: , let's see

Bee: I think that's to charge batteries actually.

Zach: I am only in the ship fitting section. Let's see. Then the ship defenses. I should be looking at that as well. Damn.

Bee: do you guys, should I tell you guys. My ship has just so that we can roll that out if necessary, because it is a, it is a strike fighter.

Avery: Oh yeah.

Bee: Okay. Okay. , well on, let me pull it up, sorry. yeah.

Bee: I just built my ship today, so,

Zach: Heck. Yeah.

Bee: okay. , for weapons, my ship has a Reaver battery and then I have fuel bunkers, so that takes less fuel.

Bee: And then I have one free power, but I don't really know what to do with it. So it's just sitting there.

Zach: Added in later… the fuck nuclear missiles,

Chris: yes.

Avery: Yeah. That's I think those are only for capital ships though, to be fair.

Zach: actually it says class: forget. It's the last thing on the class frigatet lists.

Avery: Oh, right. So, so I also, I also took out anything that was deemed a special,

Bee: Okay. Cool. Cool, cool, cool. Yeah. I was about to say rip that kindergarten. No, no, I'm

Chris: Yeah,

Avery: Yeah, no. , no, , yeah, sorry. I also, I, yeah, I didn't want to start y'all off with, with nukes right away either.

Jenine: Well

Zach: the chaos we can.

Jenine: RIP

Bee: Hey, don't worry guys. I think I might have a hookup. I'm kidding. Okay. I'm going to try not spoil, but I do have a question. Should I text it to you or should I just

Avery: Ah, yeah. Drop it in your, in your private channel.

Bee: Cool. Cool.

Avery: That's fine.

Avery: Sorry. I may have overloaded y'all with a tyranny of choice, so I apologize.

Zach: a tyranny of choice.

Chris: Oh, no, I'm just trying to figure out like, cause if we're taking it from a merchant, it should probably have more like, you know, cargo bay and, and fuel efficiency stuff.

Bee: Yeah, That's what I was thinking.

Caden: Well, the ship lockers are free if I'm reading that right. Get that good, good storage ship lockers. Yes. General equipment storage for crew. Get that. Good. Good crews space.

Bee: Oh my gosh.

Chris: Nah we we'll just leave it on the floor.

Bee: Yeah, we just, we just throw everything on the floor.

Zach: on the floor

Chris: Actually, we don't even have zero or artificial gravity. So it just floats this floating everywhere. Pile… cloud of junk

Bee: and the stuff is just everywhere.

Zach: Oh, geez. definitely need me to workshop.

Bee: Fair fair. I was going to say, we should probably get like a workshop in a med bay, right?

Jenine: Yes,

Caden: yeah,

Jenine: I was going to throw med bay,

Bee: I do also like workshop because I do work things too as well.

Chris: I think it's only extended med bay. I think that like their standard. Yeah. It's like a.

Zach: I think it might be just a given.

Avery: Yeah, I think, I think there's probably like a spot like to, to patch people up, but I think extended med bay is more like, this is an actual room that's clean and sanitary and not.

Zach: extended med bay can provide medical care to more patients. So instead of being like a one room thing, you can have the whole crew in it.

Caden: It's the same way that we don't have to pay for like the actual pilots area navigation room, because it was just a ship would have one. You would hope.

Bee: Just a ship without a cockpit.

Caden: Yeah, no controls. It just goes, it's a drone ship. Yup.

Zach: Ooh, Boarding Tube.

Jenine: control it with one of those RC things, you know, like the RC remote

Zach: boarding tube, sound fun.

Caden: I was thinking that

Bee: Well,

Jenine: Yeah.

Caden: Allows Boarding of a ship in Space.

Bee: I mean, we can just throw our crew at the ship. Okay.

Zach: I mean, I don't have the sh I don't have the suit that, I want

Chris: think that's how the boarding tubes work instead of a torpedo.

Zach: No.

Bee: I feel like that's a two way, cause it's a tube.

Avery: yeah, I mean, it'd probably be a tube or a two-way street for sure. granted, if you're in the position of being able to board a ship, they're usually not in the position to board the ship. So, you know,

Bee: True fair. I mean, I do also have, well, I guess, nevermind, you guys would have to have like Vacc suits.

Zach: I have my character already wants one. So

Bee: Okay. Sweet, sweet. Okay. Yeah. Cause I was going to say, I could literally just like you guys could just tie yourself to my ship, I’ll fly us over.

Chris: Yeah. I mean, I think as a robot, I might just be immune to the vaccuum.

Bee: Someone get a skateboard and I'll just whip you onto the other shifts

Bee: okay. So what do we have so far

Avery: As far as I've heard, I've added the, transport fittings with, and that's no cost at all. The extended med bay, which is one mass, one power and the workshops, which is one mass and one power. So I didn't hear anything else definitive after that, but I can totally, if I missed something, let me know.

Chris: should probably get a smuggler hold, just in case.

Zach: Definitely smugglers hold.

Bee: already committing us to a life of crime? I'm in, I'm on board.

Jenine: Well, it doesn't have to be crime.

Zach: sensor, sensor mask sounds good.

Avery: A sensor mask?

Bee: oh, should we get an armory? That's free.

Caden: I think both armory and ship locker.

Bee: We could also just have-

Caden: Just get the free stuff as well.

Avery: Sure.

Bee: I mean, we could, just have weapons floating around miscellaneously on the ship.

Jenine: We could, well, that makes battle on the ship. Easier. Cause its like oh no-

Bee: Yeah. You could just grab something out of the air,

Jenine: you gotta roll for what weapon you’re grabbing.

Chris: You never have to reload. You just-

Zach: I suppose it should be noted that we have cargo space as well.

Chris: It’s gun game.

Bee: enemies get onboard and we're like quick press the button to release the weapons. Just from the air ducts. Just weapons begin to float around.

Avery: Instead of, yeah like, like on an airplane instead of the oxygen masks, it's laser pistols.

Zach: I was thinking like, straight out of like Punisher or something where you just hit a, like a panel on the wall and just stuff flights, flips over to access.

Bee: Yeah.

Zach: I mean, I'm down for that! Condensing, you know? Save space.

Bee: I mean we could just have an armory, but have everything floating around so we just open the door.

Zach: So we definitely, I'm definitely pro fuel scoops.

Jenine: Scoops!

Bee: Okay. Yeah. I'm also pro fuel scoops.

Jenine: ye! same.

Bee: gas is expensive even in space, so

Avery: ok, six power and 10 mass remaining.

Chris: hydroponic production. You, fleshy beings might have problems if we run out of food.

Jenine: oh.

Zach: That's, for me, that's listed under cruiser.

Chris: Oh, is it? It is! oh, my bad.

Bee: dang. We need to get a cruiser at some point.

Zach: Cruisers require a lot more people to operate though.

Bee: Nah, we can have a robot crew.

Avery: You could have a robot crew. This is true.

Zach: definitely. I feel we should get atmosphere configuration. so we can actually land

Bee: nah, I got us. Don't even worry. Yeah. Yeah. We should probably get that.

Zach: and then possibly amphibious operation. Yeah?

Bee: That would be fun. Flying the plane in the ocean!

Zach: and operate underwater.

Jenine: That seems super fun.

Zach: That seems so cool.

Bee: Actually, it does seem fun. However, comma, I will let slip this a little bit of lore of my character has never set foot on a planet. So, that may make things a little difficult.

Chris: May make things a little, a little fun.

Bee: Could be more fun. You're right. You're right.

Zach: You know, in hindsight, it could be possible that my character has also never set foot on a planet.

Bee: Let's go space space, buddies.

Zach: That would just be interesting. Yeah. Going for space station to space station, never, actually just winding up on a planet.

Bee: Yeah.

Zach: I like that idea.

Bee: I mean, my character has broken atmosphere cause he has to know how to get in and out of orbit, but he's never actually like set foot on a planet.

Zach: On dirt.

Bee: Yeah. He doesn't know what dirt is

Jenine: What is earth? What is this?

Bee: E-orth?

Zach: What is earth lowercase? E

Avery: Why won't this brown stuff come off of my boots. I have stepped in mud. Oh no.

Chris: Yeah. Yeah, it's like, what is this stuff? It's coarse and rough and gets everywhere.

Avery: I hate it.

Bee: Oh my gosh. Having to discover sand for the first time. Sounds awful.

Jenine: Oh no.

Caden: was going to say, is sand, the glitter of earth, like.

Bee: Yeah, nature's glitter

Chris: Oh my god!

Zach: It can be. Yeah.

Zach: So what are we, what have we got so far?

Avery: I, I, I wasn't sure if amphibious operation was a settled thing or not. So I have not included that yet.

Chris: No, probably not.

Jenine: Probably not, yeah.

Bee: yeah. I mean, these are things that we can get later too, no?

Zach: indeed.

Avery: totally. Yeah.

Jenine: We’ll put a pin in that for the future.

Avery: Sure. so-

Bee: I mean we could also just steal other ships.

Jenine: Wha- we would never do something like that!

Avery: there, there-

Jenine: Wink, wink, nudge, nudge.

Avery: There is a lot of, a lot of potential theft going on here. I'm I'm, I'm a fan.

Bee: I don't know, I feel like the cheapest and easiest way to get a better ship is theft.

Jenine: So should we, should, should we do the, there's the, there's something about detection. There's a

Bee: Oh, right, right, right.

Jenine: stealthy boy. Should we go for one of those?

Avery: sensor mask, right?

Zach: Oh. I think I said that a sensor mask, a long distance, disguises a ship as another?

Chris: Yeah.

Bee: ye- oh!

Caden: Ooh.

Jenine: Oh, I was looking at the, we did the emission dampers. Yes, no.

Bee: We did the emission dampers.

Zach: yeah. Adds plus two to checks to avoid detection.

Bee: That'd be nice.

Chris: How much of a drive upgrade do we want?

Bee: Oh yeah. I was. So when I was making my ship, I was looking at the drive upgrades and what they exactly do, and it just makes you, makes it so that you can travel further, faster, like with one jump.

Chris: Okay.

Bee: So I don't know.

Chris: Less fuel, I guess.

Avery: And honestly, I still haven't decided how like, How much I'm going to stay married to the idea of like, oh, you have to do seven jumps to get to this system.

Bee: ok, cool, cool, cool.

Avery: I kind of liked the idea.

Zach: Like Star Wars?

Avery: I kind of like the Star Trek idea.

Zach: Yeah.

Avery: Yeah. Of like no jumping is like, to get to a commercial break, you know, like you, you go to warp.

Avery: So that way the sponsors can get their advertisements in, that kind of thing.

Jenine: Mood mood mood.

Avery: which I might end up doing like fun little, like fake like space sponsors, kind of like,

Jenine: yes!

Bee: Oh my god, I was literally about to ask if we could like make, if everyone could, like, if we can have a channel in the discord where we can make up, like fake products-

Zach: Totally!

Bee: to do like little ads for it, that'd be so fun.

Avery: Yeah.

Jenine: Let me use my graphic design skills for marketing,

Avery: Please, feel free. Feel free. I, yeah, I mean, I I've, I would love other people to help create this silly project.

Bee: heck yeah.

Avery: So yeah, I'm all for it.

Bee: I cant graphic design but I can draw.

Chris: Ollie's advertising suburb, teens may or may not still be active.

Zach: graphic design is my passion.

Jenine: I cannot draw, but I liked, I liked the textology stuff. Typography stuff.

Bee: high five!

Jenine: woo-hoo!

Avery: What were you saying, Chris?

Chris: Ollie’s advertising sub routines may or may not still be active, so be prepared for random advertisements at time to time.

Avery: I love it. Yeah. Like, well, part of that's because like I was playing like outer worlds the other day and it's just like, oh, the corporation is your friend. I'm like, oh yeah, that's great. Thanks.

Zach: Would you like to know more

Avery: Yeah, exactly.

Zach: Straight out of Starship troopers?

Avery: Yeah, stuff like that. Exactly. So I honestly wouldn't worry too much about drive upgrades.

Bee: Okay. Sweet. There was something I was looking at that I completely lost.

Zach: I've, I've moved on to looking at ship defenses.

Bee: Probably good. Probably good. Oh yeah. For like stealth. Could we just like, paint or ship black and add little white dots?

Jenine: Yes, I vote. Yes. chaos!

Avery: I mean,

Jenine: But what if we’re on a planet?

Bee: Oh, right. I mean,

Bee: we can do like the shark thing where like the bottom of our ship is like painted like the stars. And then the top of our

Chris: And the top is-

Bee: is painted. Like the ocean

Avery: oh my gosh.

Bee: Question. Can we drift a, a spaceship?

Avery: uh.

Jenine: asking the real questions.

Bee: I have to know.

Zach: Can we hit the E brake.

Avery: Probably.

Chris: I mean, it all depends on the piloting skill.

Avery: yeah.

Bee: I got us. Don't even worry about it.

Jenine: That sounds so good. So trusting.

Bee: I mean to be fair Polaris probably does know how to drift a spaceship based off of his teacher.

Jenine: Mood.

Avery: Mood. Okay.

Chris: You can technically drift anything, whether it's, whether it remains in one piece, has to be seen.

Bee: I dont know, Good.

Chris: I mean, when you steal it, it's free.

Avery: Yeah.

Bee: The five finger discount.

Avery: So based on everything I've heard so far? No, it's all good. It's all good. ,

Zach: that's going to be the name of the game here.

Avery: you got four power and six mass left. You've got the transport fittings, the med bay, the workshop smugglers hold, armory, locker, fuel scoop, atmospheric configuration and emission stampers.

Caden: So, so one more time, how much, how much money do we have on both of these things? We have six power and two mass, or am I getting those backwards?

Avery: , you have four power and six mass left to spend.

Caden: Yeah I was completely off on, on math. Nice, nice, nice

Zach: May I request that we take out the, extended med bay as I don't think all of us are going to be getting hurt at once. Having just a normal

Jenine: That's fine. We got, I got this. I'll be a great healer. I got this.

Bee: Yeah, again, we could always-

Chris: will be in and out.

Bee: steal. No. Okay. I'm done with the joke. Yeah.

Jenine: One specific ship just for healing

Zach: Thats going to give us one power and one mass back. So we should be at five power and seven mass.

Bee: Okay. We do need weapons and also defenses

Avery: So your, your, your base AC is 14,

Zach: Okay.

Avery: and your base armor is two. And so basically AC is what's to hit, armor is damage reduction. So, so if some, if, if someone attacks your ship and hits you for two, it'll do zero.

Bee: Ah!

Zach: Gotcha.

Caden: I really like the defense lasers.

Avery: just to help clarify for any like, cause like some of these armor options say, add to AC, you know, stuff like that.

Avery: So just wanted to clarify what, what does, what.

Chris: Hard points are taken up only by weapons. Right?

Avery: Correct.

Bee: Yeah.

Zach: Hardened poly ceramic overlay sounds good. It takes up no power and only two mass and its AP quality of attacking weapons reduce by five.

Chris: That is for fighters only.

Zach: But the pound, if you upgraded to frigate, because it's a one with a pound, these costs are multiplied by two for frigates. So you may get two mass.

Avery: Yeah, it can, it can get put onto a, a frigate. Unless I misread that, but I'm pretty sure.

Bee: Mhmm, it can.

Avery: Yeah.

Zach: It's just, I think it's so the, the class is the like lowest thing that it can be put on. So the hull compartments can only be put on a capital ship or bigger

Chris: then. Yeah.

Zach: Instead of, you cant put-

Chris: that sounds really useful.

Zach: Hull compartments on a fighter. So you can, you can upgrade from there. So, yeah I think that's, that's my understanding of the rules.

Bee: Mhmm. what was it, the, which one was is that, that you were looking at?

Zach: hardened, poly ceramic overlay.

Bee: Is that a fitting or is what is which,

Avery: That's in the ship defenses, ship armor, the fighter. Yeah. Fighter armor.

Bee: Okay. I was looking at frigate.

Zach: And then we upgrade that to frigate. It takes up two mass, but no power, which means we'd have five power, five mass?

Avery: That sounds about right.

Zach: In which case we, that would be our only defense, but, you know, giving them a minus five is pretty nice. And then we get, I don't know. Let's look here.

Bee: I mean, there's, there's quite a bit of decent weapons. I do also have the, Riper battery so I can go out and, you know mess with them.

Avery: Sand thrower just throw pocket sand.

Bee: please don't hit me!

Zach: I was looking at that. I'm like,

Bee: -If you doooo!

Chris: Yeah, these, these weapons are pretty beefy on power cost.

Zach: Yeah, I was looking at the plasma beam

Bee: plasma beams are always good.

Zach: 3d six. It takes the, the remaining five power.

Bee: Yeah. Yeah.

Zach: I don't know what the AP is though. So is that for them to hit?

Avery: AP, this weapon ignores, the weapon ignores this many points of the targets armor? ,

Zach: oh! Armor penetration, AP. Okay.

Bee: Yeah, yeah, yeah!

Bee: I dont know if-

Zach: So between it or the multifocal laser, which no, no the multifocal laser is 1d four, but it ignores AP 20. But I liked the Plaza beam where it's, 3d six. That's a nice,

Bee: Question, is it too late to change my ship options for Polaris’ ship?

Avery: of course not,

Bee: Okay.

Avery: not until, not until we actually start playing.

Bee: sweet. Okay. And then also how would, is the ship costs and maintenance thing going to be a big part of what we do? Cause we-

Avery: no, I, I find no joy in accounting.

Bee: Sweet. Neither do I.

Jenine: Oh thank God. Math is so hard.

Bee: ok cause-

Zach: We already have to do rock math. I don't want to have to do money math. I didn't go into accounting.

Avery: like, like if your ship gets like, really badly damaged, like a laser beam shoots through it or something. Yeah. We'll probably have to have a discussion with a mechanic about-

Zach: About fixing it.

Avery: -repair costs.

Chris: Yeah,

Bee: Just bring a ship with like two big holes in it. Hey, can you fix this?

Avery: yeah. You know?

Chris: We'll be back tomorrow. Thanks.

Bee: Okay. Because when I was building my ship for weapons, I really wanted to get the poly spectral mess beam, but I saw the cost for maintenance and I was like, ah, never mind.

Avery: Yeah. I'm not-

Zach: Oh, two mil. Holy crap.

Bee: Yeah. Yeah. So if that's not going to be a huge, huge issue, then I'll probably take that.

Bee: because it also ignores 25 points of armor instead of the-

Zach: I don't know if TL is going to be a factor for Josh either. And that's technology level, which that's a five instead of a four.

Avery: it's fine. Not worried about

Bee: cool. I mean, I don't know how.

Bee: advanced the custodians are, but I feel like that may be a non-issue for them. I don't know.

Avery: they’re, they're perfectly comfortable with technology. I think you'll be fine.

Bee: Ok, cool, cool, cool.

Chris: That sound, they sound pretty, pretty up there.

Chris: And the plasma beam, I support that choice, absolutely.

Zach: So we've got a little bit of mass leftover, but I think, I think we've gotten pretty much everything we can, as far as we can fit in that-

Chris: We could fit one more, augmented plating on

Caden: I was going to say, if we have two more plasma or, sorry two more mass, we could fit the augmented plating and that would be more armor.

Zach: Oh, hell yeah.

Jenine: I like that.

Bee: let's not be squishy.

Zach: a little slower, but I like, I like having higher AC yeah, let's do it.

Avery: Okay.

Caden: and leave us with anything else or is that us, done now?

Zach: I think that

Chris: well, we have one,

Avery: Nope. One free

Chris: have one mass.

Caden: Oh! can, can I argue lifeboats

Bee: Probably for the best.

Caden: like we're going to, I feel like we're going to put ourselves into a theft, theft situations. A lifeboat might not be a bad idea.

Bee: Theft, theft, theft!

Chris: Nope. We're straight up, ride or die.

Zach: I support.

Jenine: So lifeboats, plural, that means enough for crew to leave.

Bee: Yeah, yeah, yeah!

Zach: Yeah. it says emergency escape craft for a ship's crew. So I'm assuming it might be like, especially with it being, you know, a crew of what, five or six of us one craft would be enough for us.

Avery: Yeah.

Avery: I'm assuming that, that,

Zach: Star Trek size, space craft.

Avery: yeah. So I'm assuming that when you get the lifeboat, if you get the lifeboat, see the free merchant can have a crew of up to six. So that's going to have at least enough room for six people. So

Zach: Perfect. Then yet a lifeboat. Should it be the last bit of mass that we can use?

Avery: Okay.

Caden: I imagine it like a ship's lifeboat where it's just like, in those one of those like tiny little boxes and you look at it and you're like, no way that could fit, like however many people it should. But then, like as soon as you release it just like expands and you're like, Yes.

Jenine: ah, like an air mattress or when they ship those mattresses and you have to wait forever for it to expand.

Bee: Or you make the mistake. I did and cut into the bag immediately and it blew, it just explodes.

Chris: Yeah,

Bee: Yeah.

Jenine: I did that with a bean bag

Zach: Oops.

Avery: Oopsie doodle. okay. Now the moment of truth, and you can wait, you can put it off until session one or session two, if you want, but do you want to name your ship?

Zach: ooo.

Bee: The SS theft. I'm just kidding.

Jenine: snatched.

Zach: The SS battle royal.

Avery: The SS five finger discount.

Bee: for the emblem of the ship is just a big hand print that’s painted on the side.

Jenine: Hm.

Bee: I don't know.

Zach: We could, We can all just start pitching ideas in the, in the discord

Avery: Yeah, feel free. I mean, that's totally fine.

Zach: til one sticks.

Caden: Yeah.

Avery: Yeah. I don't, I don’t want to-

Bee: feel like, I mean, it could also be something that we do in game, like after we've come together as a crew,

Chris: that's exactly what-

Avery: totally fine

Chris: Like it could have a, the name of whatever it is when we steal it and then, you know, whatever we decide to call it just comes about naturally.

Bee: yeah

Jenine: And then we paint over it.

Chris: Yeah. Just a big, big painted crossed out name.

Avery: little, a little, a friendship montage of y'all becoming close friends.

Jenine: Craft bonding!

Bee: we. Yes. Bonding through theft. My favorite. it sounds like we've, we're pretty set on not being friends with the person that has the ship and just stealing their ship.

Jenine: We don't know!

Zach: We dont know!

Chris: I mean, it depends on how open he is to just giving it.

Bee: Will they be cool with us, like painting over their existing ship name?

Jenine: Well, I mean-

Avery: Oh, to be clear, the person who has the keys is also not the original ship owner.

Bee: Oh, okay. Sweet.

Jenine: I was about to say, if this person is trying to run with their own ship from a place, I think they would want to rename their ship.

Bee: hm, yeah. Got me there!

Jenine: I've been watching a lot of the star struck Odyssey, from Dimension 20. So that's chaos all in itself.

Bee: I can only imagine. Yeah, alright, What-

Zach: The bogus journey.

Bee: What did you say?

Zach: The bogus journey. I just happened to look over and I saw my bill and Ted movie. Like- bogus movie.

Jenine: Oh, good movie. Good movie.

Bee: Okay. Question.

Avery: Bee, you had a question?

Bee: Oh yeah. It's a nonsensical question.

Bee: If we, okay. If we're planning on stealing multiple ships, I'm not sure how married to this idea everyone is, but, does that mean we're going to have to rename every ship? or are we just gonna have the ship name that we're currently on and just put 1, 2, 3-

Zach: oh my gosh

Jenine: So, hear me, hear me out. We do it Bridgerton style, which is we name all of them in alphabetical order.

Bee: Ooh,

Jenine: So the first ship we steal starts with an A, and then it goes B, but then again, we are in space. So there's so many different languages.

Bee: true.

Avery: This is true.

Chris: Truth.

Jenine: Another thing I was binging, Bridgerton.

Avery: Oh, this is going to be, this is going to be fun. I'm so excited.

Bee: I too am excited.

Bee: I want to know, I'm really curious how many ships we can steal before the end of season one.

Avery: The galaxy is your oyster.

Bee: yeeees!

Chris: We have to have a full blown Armada going. Like we ha- we've got to just get a massive crew. Start our own faction, take over the galaxy. It's the, it's the only outcome.

Avery: No, y'all, you'll become the straw hat pirates of the, of space. Just have a massive fleet.

Bee: Yeah, can we make, a like, a car sales, like, like a dealership with all of our stolen ships?

Jenine: We would never!

Chris: Yeah. a used ship salesman

Jenine: but what

Avery: retire at the end of season one as like-

Chris: offload all the merch.

Avery: like, like scamming car salespeople. Just yeah, I can get you into a battleship. No problem. Come on. Let's look at the inventory. Oh, you know, my boss, he's saying he can't go any lower than four mil. Sorry.

Chris: Yo just don't ask where it came from.

Bee: I- and, okay. Another question. If we do start stealing ships, will it increase in like, can we increase in size up to a space station?

Zach: Oh God. How do you steal a space station? You just, you just take over a space station. like-

Bee: Well, what I'm saying is, okay, well, if we're, if we're upgrading the size of the vessels we steal, we could probably get a couple carriers to attach to the station to take it elsewhere. We take the station and we push it somewhere else!

Jenine: Yeah. It's like a circus.

Chris: Yeah. I mean,

Jenine: It's a traveling circus.

Chris: We just get a bunch of carriers, with tractor beams.

Bee: it's like in Monty Python, the pigeons and the coconut.

Avery: I do. I do like the idea of y'all stealing a spaceship, a space station though. And I could think of a few ways that you could probably do it with a little fudging of the rules. I think it could be done. Cause by default-

Bee: I’m sorry that-

Avery: by default that comes with no spike drive, but I mean, a clever, clever mechanic, a clever engineer could probably Hotwire one onto it somewhere.

Zach: Hypothetically speaking. Yes.

Bee: I'm sorry that I'm shoe-horned us, with my silly, silly little joke. Into stealing shit.

Avery: No, what it's going to be is, it's this, this podcast is slowly going to devolve into fast and the furious in space.

Jenine: Never!

Bee: We drift the space station.

Avery: It's all about family.

Chris: We’re family here.

Zach: We become two fast, two furious

Avery: Yep. And there'll be some bald character who just always talks about family all the time.

Zach: family, family, family, family.

Bee: Yes, can we drift a space station?

Jenine: Yeah, The real questions here.

Avery: The real questions for sure. Yeah. Well, we'll try

Bee: I wanna, I wanna know-

Zach: Can we use nitrous on a space station?

Avery: nitrous.

Chris: I mean, you're the engineer.

Bee:You are the engineer.

Zach: I am the engineer here!

Bee: Could you put nitrous in a space station?

Zach: I suppose. I'll, we'll have to find out. We need a copious amount of nitrous.

Bee: so much nitrous. Is there a gas giant that's just nitrous?

Avery: Oh, well, cool. Well, that little team building exercise I think is done as far as creating your ship. Congratulations.

Bee: We did it.

Zach: yeet!

Chris: We are now the proud owner of a shiny new ship.

Bee: Nice. I'm going to drift it.

Bee: We'll break it in- You know how like, people like christen ships with like a bottle, I'm going to christen it by drifting it.

Chris: The ship is the bottle.

Zach: The ship is the bottle!

Avery: Wait.

Zach: Hopefully you don't smash it on a rock trying to drift it.

Bee: Well. Okay. Well, if we get enough ships, we can use one of them to have just like really good armor and then I can drift it into an enemy, bigger ship, then just eject myself out of it.

Chris: Initiate operation battering Ram.

Bee: Yes, exactly.

Chris: Oh my God. I mean, Yeah, when we have enough ships, they'll just be expendable though. Like we can scrap ‘em for fun.

Bee: We can just use them as trebuchets.

Avery: just, just do the whole don't maneuver a bunch of times. Just go to warp right in front of another ship and just blow it to smithereens. Well, I don't think there's anything else really to cover. , I could talk about kind of what's going on in the universe when y'all start, if you want, or we can save that for next session.

Avery: Cause I'm probably gonna record a bunch of that stuff anyway, either way.

Bee: I like lore.

Avery: Okay, I'll talk a little bit about it. So essentially the way I've, I've built this, this universe is, through playing a game. Cause I like, I like games. So I played this game called alone on a galactic map and it basically,

Avery: Had me roll some dice, draw some cards out of a deck and flip a coin. And it gave me like a little prompt for like what this thing is in space. So I have a bunch of these different prompts that I then kind of fleshed out. So, you know, for example, there is an artificial wormhole that's near a civilization.

Avery: And so I was like, okay, what would that look like? So this artificial wormhole, [01:03:00] no one knows where it came from or who created it, but there's three planets that orbit around it. And each of the planets, each of the planets societies, Revere this, wormhole as like the place that their gods reside in.

Avery: And so, the civilizations, when someone passes away, they just launched the coffin into the wormhole as like that's where they go. Basically anyone who's alive and tries to enter the wormhole is like stopped. Right, and it's like forbidden for living creatures to go through. So that's like one of the, the cool hip places you might encounter, in this galaxy.

Avery: So, but the main players in this galaxy are the independent systems, which basically just kind of govern themselves. So this wormhole would be an example of one of the systems that acts as sort of an independent system. Like they don't, they don't answer to either the hegemony or to the Republic. They just kind of do their own thing and are kind of left alone by the rest of the galaxy.

Avery: But there's also the hegemony, which has been kind of an isolated power for a long time. And they've just started kind of expanding and. Taking over independent systems, but not with like force, like they show up in the system, they quote unquote negotiate. And then all of a sudden that system is part of the hegemony.

Avery: And it's kind of weird,

Bee: Sounds like they're manifesting their destiny.

Avery: a little bit it's on their it's on their, their vision board.

Jenine: Thanks U.S history.

Zach: yaaaaay.

Avery: Yeah. So it's on their, it's on their vision board take over other systems

Bee: Interesting.

Avery: and then you've got the Republic, which is sort of this kind of aloof, kind of corrupt body of, of planets that more or less are like, Like they think they're invincible.

Avery: So they're not really worried about what happens to the independent systems or what the hegemony is doing as long as they can kind of maintain their comfort, their cool. yeah. I didn't pull that from recent history at all. Did I?

Bee: Sounds like we have to unionize the Republic.

Jenine: Oh, goodness

Zach: We got to overthrow, security head Bezos.

Avery: space pays us.

Bee: mean one star cruiser to the, to the Capitol is, you know, take a right. That'll take care of that right away.

Avery: Yeah. So those are sort of the major players in the galaxy though, but there's lots of like small little factions. There's, you know, you've got your run of the mill space pirates who just want to board ships and take what's theirs or what, what they see as theirs. You've got smugglers who are always looking to. You know,

Avery: Make a quick buck or quick credit, there's asteroid belts with casinos and racing and all kinds of cool stuff. There's a Dyson sphere, which I don't know if any of y'all are nerd, nerds enough to know what a Dyson sphere is, but

Chris: That's pretty dope.

Bee: I love Dyson spheres.

Zach: Mhmm.

Avery: yeah, I've, I've made that into a creepy little, house of house of mirrors kind of thing or something like that.

Bee: Heck yeah.

Avery: Hall of mirrors. I dunno. There's, anti-matter anomalies all kinds of fun stuff. So this, this game is a lot of, a lot of fun in,in how it goes about world building. So

Zach: I was gunna say, it's world building is extremely open.

Bee: yeah. I saw that too. It's really cool.

Avery: Yeah. , and it was a good way to like, kind of like get the creative juices flowing, you know? Cause like, yeah, it just gives you a very basic prompt and

then it's like, it was on me to like, think of, okay, what would be an adventure hook for this? You know, why, why would this location matter? So,

Zach: That's a, that's how I kinda came up with my, my backstory. Was alright, Where did I come from? Alright. Let's world build.

Avery: yeah,

Bee: Heck yeah.

Avery: but I'm all for, you know, you all making parts of this galaxy your own. If there's an idea you have for a world or a star or something, feel free to. Come to me and bring it up. There'll probably be moments in the campaign where like something will get introduced. And I might say, you know, Chris, give me a name for a planet, you know, or something like that.

Avery: So if you want to come up with your own like quick little reference sheet or something, feel free, but if not, don't worry about it. I don't want to give you guys like homework or anything, but, you know, I, I want to make sure that it's not just me dictating a story, to y'all I want this to be as collaborative as possible.

Avery: So

Zach: Cool.

Bee: Sounds fun.

Avery: yeah, just, this is your galaxy too.

Bee: universe is our proverbial mollusk.

Avery:Yes, it's mollusk, It's mollusk shaped. How about that? I don't know what that looks like, but sure.

Zach: Is that mollusk shape on the back of an even bigger space turtle?

Bee: Wow. The possibilities are endless.

Zach: Are we going to have to fight Lord Xenu? At some point

Avery: Lord Xenu.

Chris: I guess that depends on us.

Bee: I mean, even bigger question. Are we going to have to fight flat earthers.? or not earth, I guess, but like people that believe their planet is flat. Well, I guess in this university planet could be flat.

Zach: A planet could be flat.

Chris: Yes. We have to come across flat earthers.

Bee: Do we have to fight round globers?

Chris: Yes. We have to fight the round globers on a flat planet.

Avery: There's, there's a contentious war on this planet. Some of them believe that it's flat some believe that it's round it's, it's really just sort of, a swirl.

Zach: It's more of a hexagon.

Bee: One get a person gets up in front of the crowd and is just like, guys, we have space travel. We can figure this out.

Avery: No, it's all a conspiracy.

Chris: It's a hologram man.

Zach: Hologram!

Avery: cool. This is going to be great. I can already tell.

Bee: Yes.

Chris: Yeah.

Avery: well, if, is there anything else anyone wanted to talk about? before I let y'all go back to your lives?

Caden: I have a question.

Avery: I hopefully have an answer.

Caden: well, it's more on just, this is PG 13 rating. How much, swearing is allowed. Question mark.

Bee: Yes. That was the first thing I asked.

Avery: So PG 13, as far as like, I'm not going to go into like graphic detail of like blood guts and gore and all that stuff. That's too much. But, I do not care about

cussing. I do not. So if anyone has a problem with it, we can totally tamp it down, but I'm not worried about, about that at all.

Zach: By the, by the film association, we'd still be where we'd be an R rating, but, it'd be like,

Avery: R for language PG 13 for everything else,

Zach: yeah.

Jenine: Cool.

Bee: We only get one. Fuck.

Zach: Oh God.

Chris: Yeah. Yeah.

Bee: We can only say it once.

Chris: one fuck per episode.

Zach: and then from there, we have to be bleeped

Bee: Yeah, exactly.

Jenine: Rip to post

Zach: it's up to post to choose, which fuck is the, is the

Avery: is the most impactful.

Bee: the one to be said

Jenine: the most important one of the episode.

Avery: Yeah. Yeah. So,

Bee: the fuck of the day.

Avery: so yeah. So if anyone has a problem with that, let me know privately publicly, it doesn't matter. but yeah, we can. Yeah. But if, if I, if I don't hear any objections, then I'm not going to care. That being said also like, If someone's character is literally F this F that every single sentence I might say, like, Hey, let's chill.

Bee: I don't think we got any New Yorkers in here. So I think we're good.

Zach: I was going to say, I don't think anyone, any of us here are going to be Eric Cartman.

Avery: No, I don't think so. But yeah. Cool. Yeah. So I guess two weeks from now is when we'll start our official journey.

Bee: Very excited.

Jenine: hehehehe!

Zach: Heck. Yeah.

Avery: Yeah. I'm gonna save this,

Chris: Our voyage amongst the stars.

Avery: ship character sheet. cool. Well, This was fun. And I'm so glad y'all are here.

(Music Fades in)

Avery: Thank you for listening to Beyond the Furthest Stars! Our cover art was created by Xander Riley of the Heart Beats podcast. Be sure to check out his work at XanderDRiley.com. Our intro and outro music was produced by Dustin Carpenter. You can find him on Instagram at ZodiacGallery. Check out their most recent Twin Peaks inspired Project: Wusteria Lodge, whereever you stream your music. Background music provided by tabletopaudio.com and used under an attribution, non-commercial license from creative commons. Be sure to follow us on twitter and tumblr under the handle @FurthestPod. Our episodes release on the first and fifteenth of every month. Thank you so much for listening.

Prologue - On Recent Hegemony Activity

Avery: Hey everybody, we’ve got another prologue episode for you today. Remember that our first episode will drop on July 1st, 2022 with transcripts in the shows for every episode. Enjoy!

Eve: On Recent Hegemony Activity

By: Dr. Arilani Trelish , PhD. Astrohistory

On a far off world on the very edge of the Galaxy is a mysterious world shrouded in storms of sand and lightning. A world untouched by society or civilization but yet holds sway over a vast domain. A world few have ever set foot on. A world even fewer have returned from. This world is Tartarus. Homeworld and capital of The Hegemony, a federation ruled by a mysterious council of 12 and a being they call The Eternal One. From their temple deep in the heart of the storm, this council executes the will of the Eternal One and keeps the systems within the Hegemony protected.

For 500 years the Hegemony has been an isolated group of a couple dozen planets and systems. In the last 50 or so, their gaze has fallen upon the independent systems of the Galaxy. In the past the Hegemony sought to dominate galactic trade, but now their goals seem to have changed. Little by little they've absorbed system after system into their hegemony, all without firing a shot. The expansionary fleet continues its mission of growing the Hegemony. But for what purpose? And why do they seem so frightened at the prospect of failing?

Only time will tell and speculation within the Republic and Independent Systems persists. Some see it as a desperate attempt to obtain resources, others see it as a desire to impose the will of the 12 and the Eternal One on the rest of the galaxy. I feel I can offer a different theory. It is not a power grab or resource grab. It's a strategic retreat into the galaxy. The Hegemony is near collapse and this is a desperate attempt to stave off the inevitable. Is this retreat due to internal strife or did they perhaps find something lurking in the intergalactic median that the rest of us have yet to encounter? Only time will tell.

Prologue - On the Planet Tartarus

(Scene opens with the sound of a crashing ship, an explosion, and the turning on of a recorder)

Chase Highwind: This is Captain Chase Highwind's personal log. It is currently the 12th of Libra, in the 30th year of Protector Nelnan's reign. I've crash landed on a planet far outside the edge of the Moirae Galaxy. My spike drive went haywire midjump and sent me hurtling toward the edge of the galaxy. I was able to conduct repairs to the drive to pull me out of my jump, but couldn't stabilize in time. So far, I've seen no lifeforms Just this… eery black obelisk on a distant mountain. It’s the only structure I can see, but it must mean that SOMEONE lives here. So I am heading toward it. Maybe they will have some food or something… Shouldn't take too long. I've set up a data link between my recorder and my ships long range radio. With any luck, even if I don't make it out of here, my logs will be broadcast somewhere and someone will know what happened here.

Chase: Captain Chase Highwind's personal log. 13th of Libra, 30th year of Protector Nelnan's reign. I reached the Obelisk late last night and set up camp just outside, not wanting to disturb whomever lives here. I picked up a strange signal on my communicator when I woke up this morning. It wasn't there yesterday but started broadcasting sometime in the middle of the night. I wonder if its coming from within the Obelisk?

Chase: I should clarify, this isn't an Obelisk like I thought. Its more of a tower. Wide at the base, with a tiered structure tapering off into an antenna at the top. No light or heat signatures are being picked up through the windows or with my scanners. It looks to be abandoned… Let's see if I can get in.

(foot steps on gravel) (Hard knocking on metal door)

Chase: "Hello! My name is Chase! My ship crash landed here! Is anyone there!"

(door slowly creaks open)

Chase: Alright… I guess I am being invited in. Let's see where this goes.

Chase: Chase Highwind's personal logs: 13th day of Libra, 30th year of Nelnan. I've been inside the tower for about 8 hours now. I've run into nobody but there is definitely someone or something here. There are databases full of data here in this tower. I've tried accessing one of the servers but the code is so old, I don't have any device capable of communicating with it… whoever or whatever lived here before must have disappeared long ago. But how did they keep all these systems running? I am close to the top floor. I think I'll sleep in the tower tonight. I saw a dust storm on the horizon and would rather not be digging sand out of my boots tomorrow.

Chase: Personal Log, 14th day of Libra, 30th year of Nelnan.

Alright this place is giving me the creeps. Last night I could have sworn I heard breathing. But I couldn't find any evidence of someone being here with me. This planet is dead. Probably just the stress of crashing and being stranded. I think I could probably use some of the materials from the tower to repair my ship. I've made a mental list of items that I need to repair the booster engines and atmospheric configuration systems, but I don't know how I will get everything back to the crash site. I am just outside the last room of this tower and about to head in. It says "E1" above the door, but I didn't see any other numbering system in the facility. Weird. Here it goes!

(Metal Door sliding open)

(Beeping of machines and monitors)

Chase: Alright This is a pretty big room actually. There appears to be a circular table with 12 seats around it. In the middle is what can only be described as an artificial intelligence armature. But… something is weird about it. It almost looks like it is hooked up to a cold sleep pod… I am liking this less and less the more I am here. But… that sleep pod would make an excellent source of materials for repair… I am sure it won't be missed. I'll just make sure no one is currently in there before I shut this thing down.

(foot steps, wiping glass sound)

Chase: What the…? There is someone in there.

Robotic Voice: Yes. This is my former biological host. Who are you?

Chase: What? Who's there!?

Robotic Voice: I asked you first. Who are you?

Chase: My name is Chase. Chase Highwind, Captain of the Freighter Lucky Fox.

Robotic Voice: Welcome Chase. You may call me the Eternal One. Why have you come to Tartarus?

Chase: Tartarus? You mean… This place is the homeworld of the Hegemony? Doesn't look like much!

Eternal One: Looks can be deceiving. Why have you come here.

Chase: I… I didn't mean to come here. My ship malfunctioned and I crashed here.

Eternal One: And so you seek repairs?

Chase: Yes… yes I do!

Eternal One: I see. Unfortunately, much of what is here cannot be used for such a purpose. As you can see, my world is decimated, devoid of surface life and the robust industry that many in the Republic enjoy. Tell me, Are you from The Republic?

Chase: I am. But we aren't your enemies! We have a peace treaty.

Eternal One: Peace Treaty… Query. I find no record of any such treaty. My systems show that I entered a hibernation state approximately 150 years ago. A hibernation that ended when you entered this chamber and distrubed the biological preservation aparatus. I can find no record of any treaty in my database. Perhaps a closer inspection of your ship's records will enlighten us.

Chase: Us? But you said this planet is devoid of life.

Eternal One: Surface Life, yes. However, as I said, looks can be deceiving. Did you not learn your history? The Hegemony answers to The Eternal One who rules through a council of 12.

(doors opening, robotic steps moving closer)

Chase: pff… a bunch of robots? Wait… that smiley face… I recognize that face… Jungle? But they haven't been in operation for a century and a half.

Eternal One: As I said… looks can be deceiving.

Chase: You know what, I think I will try and repair my ship on my own… I gotta go.

(Fast running)

(Door slamming shut)

Eternal One: I am afraid, chase, I cannot let you do that. Open Fire.

(Laser blasts)

Eternal One: Take the remains into the caverns. Let the pit fiends feast. And bring this ship's computer to me. I must learn of what has transpired during my long sleep. And finally: Summon the Council of 12. There is work to be done.

Prologue - Interview with the Protector!

Interview with the Protector

Robot Voice: Welcome to Holonet News!

(Jingle)

Tànyl: Welcome to a very special edition of holonet news! I am your host Tànyl Zumren

and today we have in the studio The Protector of the Astraios Republic himself, Sersis

Nelnan. Welcome Protector and congratulations on a historic 9th term as protector. I

believe this makes you the longest serving protector in history?

Sersis: Yes it is an honor to serve as the Guardian and Protector of the Republic for

another 5 year term. We have enjoyed 40 years of prosperity and peace. So much so that

many independent systems have petitioned to join the Republic.

Tànyl: How exciting! I do want to ask you about reports we've been getting that there

was some sort of... event on the capital world of Olympia. Some have said the planet is

under a quarantine.

Sersis: now, now Tànyl let me assure everyone of one thing. The Republic remains

strong, it remains secure and it remains protected by my leadership and the votes of the

Assembly.

Tànyl: well that's quite alright Protector but what about Olympia. Is it closed to traffic.

Sersis: non-essential traffic is restricted but there is no quarantine. Business is flowing as

usual on Olympia. Some... additional protections have been implemented to keep the

world safe from smugglers, Hegemony spies and the like but nothing...

Tànyl: Hegemony spies!? Can you elaborate on that?

Sersis: well you just never know when things might spark up again between the Republic

and Hegemony.

Tànyl: So you're saying that the Republic's intelligence networks have been

compromised or aren't up to the task of monitoring Hegemony activity?

Sersis: No, Tànyl that isn't

Tànyl: well looks like that's all the time we have for today. Thank you Protector for your

time. We hope to talk to you again soon.

Sersis: Now wait just a minute I -

Robot Voice: You've been listening to HoloNet News!

(Jingle)

Prologue - Galaxy Exposé!

Welcome to Galaxy Exposé!

The Republic! The shining Jewel of the Core Worlds! An example of how planets can work together in harmony to benefit everybody on those planets. A champion of free trade, enterprising inventions, and life-saving science! But is that all there is to The Republic!?

Tonight, on Galaxy Exposé, I, Flyx Nayla, will bring you the TRUTH about the founding of the Republic! A Truth that many seem to want to forget! A Truth that we cannot forget if we are to protect the Republic from what is coming!

250 years ago, the Planet Olympia sent ambassadors to the other core systems: Elysium, Hades, Valhalla, Eden, and Duat. After careful negotiations, these six core worlds formed the first pan-system organization and called itself The Astraios Republic. The Republic started out as a simple Legislature: a planet sent a number of representatives to Olympia based on the planet's population. From this delegation, a high councilor is selected to form the high council of the republic. This council then selects one of their own to stand-in as The Protector of the Republic: A figurehead that acts as a mouthpiece for both the council and The Assembly.

On the outside, the Republic formed out of the desire to protect the Core Worlds from dangers, to build a stronger economy, and to meet the demands of the many people of these various worlds. But the reality is not nearly as altruistic as it seems. Tonight, I will bring you a story about a true Devil's bargain between the founders of the Republic and the former Corporation known as Jungle! A story forgotten and passed over in our schools in order to continue the comfort and complacency of our citizens.

During the formation of The Republic the founders sought to maintain control over their planets and societies through the constant supply of goods and services from Jungle. A happy society, so the reasoning went, is a compliant society. The Republic fueled the needs of the society through cheap goods and services, built on the back breaking, exploitative labor of the factory workers throughout Jungle's vast Corporate structure. As they were drawn into War with the Hegemony, they realized the hold that Jungle had on them and the way their societies were dependent on the comforts of Jungle. They couldn’t conscript soldiers into defending a Republic that was based on comfort and relaxation. So they used Jungle to fight their war for them.

After the war, the citizens of the Republic realized just how much their lives would change without Jungle to comfort them. The transition was difficult, but eventually an equilibrium was established. Over the decades, there are few who remember the passive acceptance of suffering that the Republic was founded upon and it is barely touched upon in most educational programs. But we have assurances from The Assembly, The High council and The Protector that these mistakes are in the past and no longer affect how the Republic is governed today.

But citizens, let me ask you this: Does a society free of corruption elect the same leader for 40 years? Does a society dedicated to the fair treatment of the all its people conduct their business in private? From behind an impenetrable shield, surrounded by an army of killer robots? Would our society, knowing the horrors of the past, willingly welcome back the founder of Jungle with open arms? It seems we are headed in that direction! That's right! That is the shocking truth I wanted to reveal on this broadcast. The Protector, Sersis Nelnan, is really a puppet for Beff Zejos! Somehow he still lives and seeks to rebuild the control he once had! None of us are Safe! None of ----------

We're Sorry! This Broadcast's feed has been temporarily interrupted. Please Try Again Later! Long Live The Republic.

Prologue - Inhabitants of the Galaxy

Hey everybody, we’ve got another Prologue episode for you today. Remember that our first episode will drop on July 1st, 2022 with transcripts available in the show notes for every episode. Enjoy!

Welcome to State of the Galaxy. I am your host, Maxtn Gammon. Come with me as we explore an exciting place, full of life forms both familiar and new! As we expand our horizons, beyond what we currently understand. As we learn more and more about this galactic civilization that we are a part of, let us Explore The State of life in the Galaxy.

The Moirae Galaxy is full of countless creatures both large and small, organic and artificial. The vast expanse of beings has never been fully catalogued. How could it? Just by the sheer volume of stars and planets in this galaxy, there are countless numbers of life forms we have yet to encounter!

But of course, you are not listening to this to hear about what we don't know. You want to hear about what we do know. First, let's start with the basics: Humanity.

Humanity is a strange species. They cropped up and developed all over the Moirae Galaxy. From the central core world of Olympia, to the Independent System of Oizys, all the way to the far off reaches of The Hegemony, humanity comes in a variety of forms. Some have developed a psionic powers capable of great feats of power! Still others have developed evolutionary skills to filter out radiation, poisons, or other harms to their physiology. Humanity, like all sentient species, has a great range of characteristics, traits, and moral codes. The humans of Olympia joined the galactic community early on, establishing trade networks early with other species: The Nokoloids, The Scirin, and the Krazeks to name a few. As they explored the galaxy further they discovered other bastions of Humanity. Humans who were more or less exactly the same, genetically. This shattered the established history of the species, bringing into question the religious beliefs and spiritual practices of the various worlds that humans had developed on. Question remain as to whether or not humanity has a now lost history of galactic expansion and exploration, or if it was just evolution's random influence that brough about such similar species on vastly different planets. For now, let's leave that mystery alone as we explore the other inhabitants of the Moirae.

Androids are fascinating. The merging of flesh and machine to create something more, something beyond what "life" is normally considered. The first androids came about through scientific breakthroughs in robotics nearly 800 years ago. Doctors and Engineers from all over the galaxy came together and created the first Androids using their own minds as templates for their personalities. By copying their own brainwave patterns and the structures of their brains, they took those copies and loaded them into a computer.

While a fascinating breakthrough, the mind copies were rejected by the android's computer systems as viruses and the data became corrupted, leading to the machines shutting themselves down. But this setback did not deter the scientists, and only emboldened them further. Eventually, they discovered that the copies were all missing something in the coding of the data. Through some advanced mathematics, the scientists discovered how to replace this missing code.

With the missing link in the code restored, a new species was born. One that could be built at a factory, have its flesh and tissues grown in a laboratory, and then have its mind uploaded in a coding facility. Each android slightly different in appearance, based on what flesh template is used to grow their tissue, and each android's personality slightly different due to the variations of the code copying performed in the last step.

Androids have become a part of every day life in the Moirae Galaxy. Living and working alongside people of every planet. Some Androids have had long careers in politics, science, and communications while others have sought a more solitary existence, pursuing their own passion projects along the way. It is fascinating to speak with androids, to learn about what they think, whether they feel, or how their creation challenges the notions of evolution, philosophy and life itself.

The Nokoloids were the original species to develop interstellar communications a thousand years ago. With multiple tentacled appendages, an average of 12 eyes per person, and a robust culture that loves technology, this should come as no surprise. The Nokoloids, once the most advanced species in the galaxy, freely shared their technology with the beings they met along the way, bringing other species up to the same level as them, technologically.

There was always speculation that The Eternal One of the Tartarus Hegemony was a Nokoloid, given their long life spans and the ability for them to go into a sort of suspended animation for hundreds of years. But this theory was quickly shot down after one of the few people to ever journey to Tartarus returned and told tales of a dusty, windy world that would be inhospitable to the wetter, more temperate conditions the Nokoloids prefer. While not able to confirm who or what The Eternal One is, this evidence certainly eliminated a Nokoloid as a potential possibility.

The last species we have time for today are The Scaph! A fascinating species for a few reasons. First, like humans, they seem to have several different home planets. This has allowed them to adapt to a variety of conditions and situations throughout their evolutionary history. Some Scaph are exceptionally good at handling cold environments, others can tolerate the sweltering heat of volcanos. With the advent of space travel, these evolutionary advantages intermingled within the species and produced offspring that contained several of these traits.

The Scaph, based on all available evidence, have always been a travelling species. Even before space travel, evidence of permanent Scaph settlements were scarce and limited to a handful of places called Nests. These nests would be where the reptilian creatures would return toward the middle of their life, lay their eggs, and continue their travel. But these children were not simply abandoned. As Scaph age, like all creatures, their bodies become weaker and travelling among the stars becomes more challenging. These older scaph often form polycules around these nets to raise the newly hatched offspring in the culture and heritage of The Scaph. The Scaph in these nets come of age after a few years and with a little education from these well-travelled, older Scaph, the younger Scaph set out on their travels. Once confined simply to their planets, the Scaph have embraced the wider galaxy as a new place to meet the internal need to travel. Some still stay on their planets, but every year more and more Scaph venture out into the galaxy.

The Moirae galaxy is a wonderous place, full of creatures of all kinds. As we continue to explore the furthest reaches of our galaxy, we will likely discover many more new and strange life forms! What an exciting time! This has been Maxtn Gammon. Thank you for joining me on State of the Galaxy!

Prologue - Lore

Hey everybody,

This is Avery Fisher and I am so excited to bring you the first of many prologue episodes from Beyond the Furthest Stars. Sit back and relax as we journey into the Lore and the History of the Moirae Galaxy, where our story takes place.

The Moirae Galaxy is a place of wonder. Much like our own milky way galaxy, it is a spiral galaxy home to billions and billions of stars, planets, and other structures. Its history is a long and complex one, stretching back to the dawn of the universe. As gravity and other cosmic forces began to shape the Moirae galaxy into what it is today, life also took shape here, much as it has on Earth. Humans are just one of the many different forms of life that can be found scattered throughout the Moirae. Reptilian creatures called The Scaph, Creatures with tentacles and teeth called The Nokoloids, Androids, A.I.s and all sorts of strange and wonderous creatures have developed in the many planets and star systems that make up the Moirae.

For the sake of our story though, we will begin only a thousand years before our story. The first launch of an interstellar mission between worlds set off a galaxy spanning age of technological innovation, cooperative trade between worlds, and mutual peace that seemed like it would go on forever. Worlds, once isolated from their galactic neighbors, began meeting new creatures different from them and yet still shared the same zest for life that they had.

There were of course bumps in the road: Language barriers, differences in customs or worldviews, and even the occasional exposure to germs that required quick action to help save people before they died or were seriously harmed by the exposure. But through all of these barriers, the people of that time strived for a galaxy of cooperation, trust, and growth.

After nearly 700 years the bonds of peace and prosperity began to fray. As is all too common in history, the peace was shattered by the greed of individuals. A corporation known as Jungle sprang up, seemingly out of nowhere, to throw this era of peace into disarray.

Jungle promised a galaxy full of convenient products at affordable prices, and services that could reach the most isolated systems in Moirae. The well-off systems embraced Jungle and began integrating its services into everything they did: their homes were managed by robots from Jungle, they got their medicine and food delivered directly to them by Jungle, children were entertained by Jungle holovids. Everywhere you looked in the wealthy parts of the Moirae Galaxy, you'd see that friendly looking smiley face branding.

But there was a dark-side to Jungle. Jungle's founder, Beff Zejos, placed his own planet of Oizys under the boot of Jungle, forcing its population into working for Jungle. Jungle absorbed every other company on its home planet until it became a juggernaut. The comforts of the galaxy were built on the backs of the workers from Oizys and other less well off planets.

The comforts of Jungle led the richer systems to band together to protect their way of life. They soon formed the Astraios Republic and became the galaxy's first multi-system power. From the capital world of Olympia, the Astraios republic ruled over a vast expanse of worlds close to the galactic core and created a happy life for its citizens, but at a cost. They enjoyed this tranquil existence through the backbreaking labor and slow degradation of the planets exploited by Jungle.

As with all great powers, there will be those who oppose such a group. In the outer rim of the galaxy, on the Planet of Tartarus, an ancient being stirred from a millennia long slumber. Calling itself "The Eternal One" this being spread its will throughout the outer rim planets, taking control and bringing the inhabitants under its influence. The beings of this federation began calling themselves "The Hegemony". It opposed the tranquil ignorance of The Republic, the willingness of its citizens to ignore the plight of other worlds and interests. Though they too were corrupted by Jungle and found many of its services enticing as it built up its massive war machine.

Eventually, the Hegemony and Republic came to blows over their mutual interest in Jungle. The war was fierce and drawn out. Weapons from Jungle Weapons Labs fired against ships constructed at the Jungle Space Docks. Robots constructed by one factory owned by Jungle were facing off against Robots constructed at a different factory. The war was both sad and comic. With neither side gaining an advantage over the other, and only enriching Beff Zejos further.

After years of exploitation and back-breaking labor, those workers rebelled and began dismantling Jungle from within. Within a matter of days, Jungle had been destroyed and Beff's entire fortune was confiscated. Beff was eventually tried for his crimes and sent into exile, though his final destination remains a mystery.

With Jungle dismantled, its crimes exposed to the Galaxy, the Republic attempted to quietly bring Oizys and the other planets into the fold of its power. The Hegemony as well attempted to capture these territories by sending people to share the will of The Eternal One with them. But the people of these planets were wary. Wary of replacing one overlord with another. Wary of being reduced to wage-laborers for the comforts of others.

Every planet once exploited by The Republic and The Hegemony for their comfort and their wars rejected these advances and formed a Coalition of Independent Systems. Each system, each planet, had control over their own destiny. No one would interfere with how they ran their planets and if anyone did, the entire Coalition would band together as they did against Jungle.

After the War with the Republic drew to a stalemate and with the rejection of The Eternal One's influence from the Coalition's worlds, The Hegemony withdrew back to the outer rim worlds and remained silent. The Eternal One would wait until the galaxy was ready for its influence once again.

The Republic Settled into a state of reduced comfort but more sustainable and ethical practices, forced upon them by the lack of Jungle's exploitation. Instead of taking from the Coalition planets, they traded and exchanged freely.

For 150 years, the Galaxy has remained at relative peace. It has its occasional problems: Life going extinct on some planets, the occassional blackhole splitting a world apart, android uprisings, rogue A.I., Space Pirates, Smugglers, and all manner of bad luck that is just a part of life. But galaxy shaking events and wars have been a thing that many species have not grown up with.

But The Eternal One has stirred once more… The Hegemony is on the move once again…

The Republic has become corrupt…

And our story is just getting started.